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HM Defog

  • 28
    Posts
    9
    Years
    • Seen May 11, 2024
    Hi Everyone,

    So I have been trying desperately to figure out how to add Defog back in as a HM to my game. I plan to use it alot to keep the player from entering certain caves and areas around my islands too early. So Far I have figured out how to:
    1. add it as an HM Item
    2. add it to the TM PBS as a HM with the Properly added Pokemon to the list
    3. added a Fog graphic to my map using a single line parallel process in an event
    4. and my HM programming has gotten this far:
    Spoiler:


    I'm guessing my programming is not perfect and im just not sure how to create an event on my map that would clear the fog? Could someone please help? I know that the Wiki says to do it like Flash but, that doesn't really help since adding fog doesn't change the metadata, and im trying to clear it all away not just a small moving circle. Any help in this area would be greatly appreciated.
     
    Okay so I played around a little bit and I'm still stuck.
    adding a self switch, variable, or conditional branch doesn't allow the fog to auto appear when you enter the map.
    So I don't know if I should be focusing on Hidden Move script or if I should be creating something with an event.
    PLEASE people if there is anyone out there who has an idea Please please say something. this is turning into a real roadblock.
     
    Did you consider the fact that weather appears when you enter a map, and did you investigate whether you could extend or adapt that somehow? Bear in mind that you don't have fog in the same map as another weather type, so you could easily make fog a weather type itself rather than just a special effect on the screen. In fact, that's the best approach.
     
    I actually did consider this and I even gave it a go. But overworld weather seems to be impossible to add. I can't even locate where the in the script you need to add FOG to get it to appear as an option in the menu when you adjust the map metadata. Honestly, I'm so close to just making it work via the script or a touch event, trying to figure out the bitmapping, and scripting to force it as an overworld weather seems like a lot of extra work that I may just never figure out. Unless of course you or anyone else knows how to do this?
     
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