DaSpirit
Mad Programmer
- 240
- Posts
- 17
- Years
- New York City
- Seen Sep 24, 2021
I'm considering making an open source Pokemon Battle Simulation library for C++. I want to know if anyone would find it helpful. Do you think it would increase the amount of people who use C++ to make Pokemon games?
The library would of course come with classes for all Pokemon (getting rid of them would be as easy as setting a preprocessor directive, which is easier than it sounds). The battle class would not be too controlling, you would still have to process things yourself, but it helps you do it all. This way, it could also help with creating RPGs similar to, but not exactly Pokemon.
Furthermore, the library could be expanded into a .dll for GameMaker.
What do you guys think? If people like it, I suppose I could start programming next week (when my school work begins to die down). I'll be needing suggestions every once in a while though, for how people would prefer everything works.
The library would of course come with classes for all Pokemon (getting rid of them would be as easy as setting a preprocessor directive, which is easier than it sounds). The battle class would not be too controlling, you would still have to process things yourself, but it helps you do it all. This way, it could also help with creating RPGs similar to, but not exactly Pokemon.
Furthermore, the library could be expanded into a .dll for GameMaker.
What do you guys think? If people like it, I suppose I could start programming next week (when my school work begins to die down). I'll be needing suggestions every once in a while though, for how people would prefer everything works.