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How to "dispose" a sprite?

rigbycwts

Hmm, hmm.
  • 98
    Posts
    11
    Years
    • Seen Feb 22, 2019
    I was working on improving this tutorial to incorporate an image of a Gym Leader's badge at the start of a battle, similar to the Gen 6 games. At first it worked, like this:
    Spoiler:

    However, when the Pokemon are sent out, the badge image is still left on the screen instead of moving out with the sprite, like this:
    Spoiler:

    What I did is:
    First, I added a new function to PSystem_Utilities:
    Code:
    def pbTrainerBadgeFile(type)
      return nil if !type
      bitmapFileName=sprintf("Graphics/Characters/badge%s",getConstantName(PBTrainers,type)) rescue nil
      if !pbResolveBitmap(bitmapFileName)
        bitmapFileName=sprintf("Graphics/Characters/badge%03d",type)
      end
      return bitmapFileName
    end
    Then I modified setTrainerBitmap to utilise the badge image:
    Code:
    def setTrainerBitmap(file,hasbadge=false,badgefile=nil)
        unless badgefile.nil?
          @bitmap=AnimatedBitmapWrapper.new(badgefile,TRAINERSPRITESCALE)
          @[email protected]
          @badge.ox=(@bitmap.width/2) - 100
        end
        @bitmap=AnimatedBitmapWrapper.new(file,TRAINERSPRITESCALE)
        @[email protected]
        @[email protected]
        #@sprite.ox=(@bitmap.width/2) + 150
        if hasbadge
          @sprite.ox=(@bitmap.width/2) + 60
        else
          @sprite.ox=(@bitmap.width/2) + 150
        end
        if @doublebattle
          if @index==-2
            @sprite.ox-=150
          elsif @index==-1
            @sprite.ox+=150
          end
        end
        @[email protected]/4
        
        self.formatShadow
        @shadow.skew(74)
      end
    In the initialize function under the class DynamicTrainerSprite, I added the following line:
    Code:
    @badge=Sprite.new(@viewport)
    Inside EliteBattle_Scene, I replaced:
    Code:
    @sprites["trainer"].setTrainerBitmap(trainerfile)
    with this:
    Code:
    if @battle.opponent.trainertype > 58 && @battle.opponent.trainertype < 67
        @sprites["trainer"].setTrainerBitmap(trainerfile,true,pbTrainerBadgeFile(@battle.opponent.trainertype))
    else
        @sprites["trainer"].setTrainerBitmap(trainerfile)
    end
    And that's it. So, how do I "dispose" of the badge image when the Pokemon are sent out?
     
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