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If you could make a move, what would it be?

grassguy

All hail Grovyle!
  • 41
    Posts
    16
    Years
    • Seen Sep 11, 2011
    I'd make a move called Solar-Pound. It's a Grovyle/Sceptile exclusive. If we are talking game style it would have 100 power and accuracy that grovyle would learn at Lv.40-45 and Sceptile would learn at about Lv.48. In the TV series grovyle leaf on his head would glow green and it would smash the foe with it. Sceptile would use his tail and that would glow green too. I guess you've figured it's a grass type move. So anyway, post your moves here!
     
    Last edited:
    Doomsday

    Exclusive to Ash's Pikachu.

    Its the strongest move in the world, and its so powerful it can kill
    First, Pikachu's eyes would glow red, then red thunderclouds appear, and tornadoes form and lightning is everywhere.
    Then the lightning forms a huge ball of energy which surrounds Pikachu and he charges the foe like Volt Tackle
     
    Psyburn (TCG ripoff)
    Type: Psychic
    Power: 70
    Accuracy: 100
    PP: 15
    AR: 30%
    Effect: A psychic wave that may inflict a burn.

    Possession
    Type: Ghost
    Power: N/A
    Accuracy: 70
    PP: 5
    AR: 100%
    Effect: Allows user to take over targeted pokemon and use it's attacks for one turn. During that turn the pokemon that used Possession is rendered useless, as it is controlling the other pokemon. (Obviously would be best to use in double battles, seeing that you could make your opponent kill it's ally)

    Frostbite
    Type: Ice
    Power: N/A
    Accuracy: 70
    PP: 10
    AR: 100%
    Effect: Temperature drops and freezes the opponent.

    Poison Spit
    Type: Poison
    Power: 65
    Accuracy: 85
    PP: 20
    AR: 20%
    Effect: Venom is spat at the opponent eyes, always reducing accuracy and may also poison.

    Firewall
    Type: Fire
    Power: N/A
    Accuracy: N/A
    PP: 5
    AR: 10%
    Effect: A barrier of fire is summoned in front of the user. Evades attack, but fails if used in succesion. Any opponent making a physical move against the user is inflicted with damage, reducing 1/8 HP. May also inflict a burn.
     
    Quite simple:

    Name: Cyclone
    Type: Dragon
    Power: ---
    Acc: ---
    PP: 10
    AR: 100%
    A powerful wind sweeps the field, creating an overcast scene. All weather effects are cancelled.
    Weather PHazing could be interesting. Sandstorm teams would start crying :P
     
    Quite simple:

    Name: Cyclone
    Type: Dragon
    Power: ---
    Acc: ---
    PP: 10
    AR: 100%
    A powerful wind sweeps the field, creating an overcast scene. All weather effects are cancelled.
    Weather PHazing could be interesting. Sandstorm teams would start crying :P

    heh heh didnt think of that one. Quite clever, I'm sure something like it will appear in the probable 5th gen. It would definately ruin any weather teams.
     
    Flare
    Power: 50
    Accuracy: 95
    PP: 15
    Has double power against burned opponents.

    Shadow Hand
    Power: 10
    Accuracy: 80
    PP: 10
    Puts opponent to sleep

    Sunbeam
    Power: 40
    Accuracy: 100
    PP: 10
    50% to burn opponent

    Overgrowth
    Power: 70
    Accuracy: 75
    PP: 5
    Causes leech seed effect on opponent
     
    Earthbound
    Power: --
    Accuracy: --
    Type: Ground
    PP: 5/5
    Description: The user twists and bends the earth below it, forcing all field objects to sink into the ground. Spikes / Stealth Rock / Toxic Spikes effects are negated for both parties.

    Chloroplast
    Power: --
    Accuracy: --
    Type: Grass
    PP: 20/20
    Description: User creates food by using cells in it's body to photosynthesize and heal. Restores 50% of health.

    Virus Shot
    Power: 70
    Accuracy: 95
    Type: Electric
    PP: 10/10
    Description: User blasts harmful rays at the opponent. 30% chance of Paralyze.

    Fog Blur
    Power: --
    Accuracy: --
    Type: Ghost
    PP: 5/5
    Description: The user emits a screech while spinning to release a whirl of clouds. The accuracy of both parties are reduced to 80% of the original.

    Azzy gets bored too. >:
     
    Brushfire
    Type: Fire
    Power: N/A
    Acc: N/A
    Effect: The Pokemon surrounds the arena in flames. All Pokemon that aren't Fire, Rock, or Water types take 1/16th damage every turn. It's a fire-type sandstorm.

    Meteor Crash
    Type: Rock
    Power: 160(physical)
    Acc: 95
    Effect: The pokemon rises into the air and slams into the earth with he force of a falling meteorite. The Pokemon takes recoil equal to 1/2 their maximum HP.

    Fire Tail(TCG ripoff!)
    Type: Fire
    Power: 65(physical)
    Acc: 100
    Effect: The pokemon attacks the opponent with a flaming tail. 10% chance of burn.

    Laser Flash
    Type: Normal
    Power: 75(special)
    Acc: 100
    Effect: The pokemon unleashes a beam of bright light at the opponent. Lowers opponent's accuracy one stage, 10% chance of burn. Usable by Pokemon like the Porygons, Magnemite/ton/zone, Beldum family, and others like that.
     
    Steel Shard
    Type: Steel (Duh)
    Power: 60 (Special)
    Accuracy: --
    PP: 15
    AR: 100%
    Effect: The user launches sharp pieces of steel in all directions to make escape impossible. It never misses.

    Dragon Charge
    Type: Dragon
    Power: 40 (Physical)
    Accuracy: 100
    PP: 35
    AR: 100%
    Effect: The user charges at the foe at a very high speed. This move always goes first.

    Double Speed
    Type: Normal
    Power: 60 (Physical)
    Accuracy: 100
    PP: 10
    AR: 100%
    Effect: When the foe uses moves like Extremespeed, Quick attack and Ice Shard, the user moves twice as fast and always hits before them. When the opponent doesn't use quick attacks, it will attack at normal speed.
     
    For Latias.

    Speed Blast
    Type: Flying/Fire
    Power: 100
    Accuracy: ---
    Lv: 30
    PP: 5
    Effect: Boosts speed and burn effect.
    Description: Moves with the fastest speed and flames it's fist, then attacks the enemy.

    Light Attack
    Type: Dragon
    Power: 50
    Accuracy: ---
    Lv: 15
    PP: 20
    Effect: Drops the Enemy's Accuracy by 50%.
    Description: Attacks with a massive amount light that makes the enemy blind.

    Side Sequence [Attacks 2-5 times.]
    Type: Normal
    Power: 80
    Accuracy: 100
    Lv: 23
    PP: 15
    Effect: None.
    Description: Attacks the enemy side by side.

    Roar of Dragon
    Type: ---
    Power: ---
    Accuracy: ---
    Lv: 50
    PP: 5
    Effect: None.
    Description: Acts like Metronome. Attacks the greatest Dragon skill randomly.

    Gyro Spin
    Type: Dragon/Flying
    Power: 100
    Accuracy: ---
    Lv: 40
    PP: 10
    Effect: Makes the user confuse.
    Description: Spins like a Gyro [lol] then attacks the enemy.

    Lash Defense
    Type: Dragon
    Power: ---
    Accuracy: ---
    Lv: 36
    PP: 10
    Effect: Boosts the user's defense.
    Description: Firms and hardens and you know......
     
    Last edited:
    For Latias.

    Roar of Dragon
    Type: ---
    Power: ---
    Accuracy: ---
    Lv: 50
    PP: 5
    Effect: None.
    Description: Acts like Metronome. Attacks the greatest Dragon skill randomly.
    Sweet move for a dragon pokemon!! Hehehehe this one is exclusively for Giratina...

    Shadow Strike
    Type: Dragon
    Power: 120
    Accuracy: --
    Lv: 60
    PP: 5
    Effect: Burn/Frozen/Paralyze/Confused (either one of em)
    Description: Something like Tri-Attack but it inflicts more damage and the potential on getting burn/frozen/paralyze/confuse is higher.
     
    Moonclaw (Dark)
    Base Power: 90
    High critical hit ratio. Doubles attack power if immediately used after Moonlight/in a Nightfall weather. Triples when both are present.
    Learned by Mightyena (signature move).

    Ice Cage (Ice)
    Base Power: 50
    Always inflicts a frozen status.
    Learned by Glaceon.

    Fireball (Fire)
    Base Power: 35 (can hit 2-5 times, synonymous to Fury Swipes)
    Has a 50% chance of burning the opponent per fireball. Thaws frozen Pokemon.

    Nightfall (Dark)
    Base Power: -
    Inflicts little damage on Psychic types every turn. Strengthens Dark-types.

    Moveswap (Psychic)
    Base Power: -
    Swaps the target's and the user's moves. Target cannot use swapped Moveswap.

    Water Sphere (Water)
    Base Power: 40
    Base Power increases by 20 everytime the Splash attack is used. Splash adding base power has no limit. Splash count halves after using the move.
    Learned only by Azurill, counterpart of Pichu's Volt Tackle.

    Metal Barbs (Steel)
    Base Power: -
    After using, inflicts foe with Steel-type damage when user is hit by a Physical move.

    Time Travel (Dragon)
    Base Power: -
    Reverses the battle and brings back everything from 5 turns ago. (e.g. Fainted Pokemon revived)
    Learned by Celebi and Dialga only.

    Space Rip (Dragon)
    Base Power: 100
    1 PP move only. Rips and goes to a different dimension on the first turn, rips back and sneak attacks the target on the second turn.
    Learned by Jirachi and Palkia only.
     
    Last edited:
    Thunder Whirl
    Type: Thunder
    Power: 120
    Accuracy: 80
    PP: 15
    Description: A large tornado of thunder surrounds the enemy and does 15 damage per turn. It lasts until the end of the battle.

    Wrath of the Gods
    Type: Psychic
    Power: 150
    Accuracy: 100
    PP: 5
    Description: The user sacrifices itself and gives a "God" status to the rest of the Pokemon in the party. This means that the Pokemon cannot be infected by status problems and they have infinite PP for each move. The effect lasts until the end of the battle. Can be taught to any Psychic Pokemon, but is exclusively learned by Arceus at lv. 81.

    Nightmare's Call
    Type: Dark
    Power: ---
    Accuracy: 50
    PP: 5
    Description: This attack puts the enemy to sleep and then does 70 damage to the enemy for all the turns that it's asleep. Exclusive to Darkrai.

    Dark Blade
    Type: Dark
    Power: 100
    PP: 10
    Description: A sharp blade made out of negative energy pierces the opponent.
     
    Roundhouse kick
    Type: Fighting
    Power: / (Physical)
    Accuracy: Cannot miss
    PP: 99
    Effect: /
    ____________________

    This move is exsclusive to me and Chuck Norris. :D
     

    Wrath of the Gods
    Type: Psychic
    Power: 150
    Accuracy: 100
    PP: 5
    Description: The user sacrifices itself and gives a "God" status to the rest of the Pokemon in the party. This means that the Pokemon cannot be infected by status problems and they have infinite PP for each move. The effect lasts until the end of the battle. Can be taught to any Psychic Pokemon, but is exclusively learned by Arceus at lv. 81.
    God damnit if anyone uses that we will be over run by noobs.
    Forgot attack.

    Nuke thunder
    Type: thunder
    power: 200
    PP: 1
    Description: The only pokemon that can learn this is pikachu at LvL 50 with volt tackle and thunder attacks and a light ball. The pikachu screams in anger and sends a force of thunder through the black clouds he summons. He then floats in the air and sends a blast of thunder to the enemy. Like a kameyamayea wave the size of hiroshima. You can if you can find up its PP to PP 30.
     
    Some revised moves I thought up for my favourite type~

    Spoiler:


    And some other types just for the hell of it. C:

    Spoiler:
     
    Last edited:
    More moves [Latias/Latios only..]

    Wing Strike
    Type: Flying
    Power: 130
    Accuracy: 150
    Lv: 60
    PP: 10
    Effect: Only 25% hit chance.
    Description: It's wings develop blades [lol] and chops the enemy into two. It is a 1 hit KO!!!

    Tsunami
    Type: Water/Flying
    Power: 9999999999999999999999
    Accuracy: ---
    Lv: 85
    PP: 1
    Effect: ...Total Destruction... / ...Pwnage...
    Description: Latias/Latios uses it's wings to create strong winds to blow up the water. It is also impossible for the enemy to win because if the enemy chooses another Pokemon it will just get hit.

    Body Silo
    Type: Normal
    Power: 50
    Accuracy: 100
    Lv: 8
    PP: 20
    Effect: Paralysis.
    Description: It gains weight then slams the enemy. It can also paralyze the enemy.

    Call of Birth
    Type: Dragon
    Power: ---
    Accuracy: ---
    Lv: 80
    PP: 1
    Effect: Lows the enemy's level by 1. It also affects both enemies if there's a double battle.
    Description: Self explanation. :3

    Aspirin [weird but yeah....]
    Type: Dragon
    Power: -150
    Accuracy: ---
    Lv: 55
    PP: 5
    Effect: Heal and Revive.
    Description: It heals the Ally or Party Pokemon. It can also Revive it and complete PP.
     
    Last edited:
    i want an attack for bug pokemon that they can crawl under their foe's skin and mess around with it's inside for a few turns.. it would also gain HP becuase of drinking blood and eating organs.
     
    God damnit if anyone uses that we will be over run by noobs.

    Nuke thunder
    Type: thunder
    power: 200
    PP: 1
    Description: The only pokemon that can learn this is pikachu at LvL 50 with volt tackle and thunder attacks and a light ball. The pikachu screams in anger and sends a force of thunder through the black clouds he summons. He then floats in the air and sends a blast of thunder to the enemy. Like a kameyamayea wave the size of hiroshima. You can if you can find up its PP to PP 30.

    Hey, I kinda like that move. It's really strong, though. :3

    Alright, better moves.

    Memory Eraser
    Type: Psychic
    Power: ---
    Accuracy: 70
    PP: 5
    Description: Brings down the the PP of a selected move(of the enemy) to 1.
     
    i want an attack for bug pokemon that they can crawl under their foe's skin and mess around with it's inside for a few turns.. it would also gain HP becuase of drinking blood and eating organs.
    *Gasp* Woooo... sounds freaky but pretty awesome at the same time...
    I've been thinkin on some moves for dark type pokemon...

    Shadow Edge
    Type: Dark
    Power: 70
    Accuracy: --
    PP: 15
    Effect: --
    Description: A shadow like attack which is unavoidable even if the opponent uses protect/detect.

    Dark Flare
    Type: Dark/Fire
    Power: 80
    Accuracy: 70
    PP: 10
    Effect: Burn
    Description: *thinkin*

    Dark Mind
    Type: Dark
    Power: --
    Accuracy: --
    PP: 15
    Effect: All dark type attacks of the pokemon are increased by 1.5% each turn. Remains for 5 turns.
     
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