Dylanrockin
That guy
- 276
- Posts
- 13
- Years
- Seen Jun 9, 2016
Hello, all! I was wondering about a certain thing, involving obedience. In the intro of my game, the player receives a Pokemon, this Pokemon was originally owned by another person, and I wanted it to have the benefits of increased growth in experience as well as it notifying that it was another persons Pokemon. However, obedience plays a minor role in this.
My script command states: pbAddForeignPokemon(133,7,_I("Ariana"),_I("Eevee"),1), but, I want to make this so that way this Eevee obeys, no matter what, and does not suffer from normal obedience issues that would come into play.
My script command states: pbAddForeignPokemon(133,7,_I("Ariana"),_I("Eevee"),1), but, I want to make this so that way this Eevee obeys, no matter what, and does not suffer from normal obedience issues that would come into play.