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Ignoring Pokemon disobedience for one Pokemon

Dylanrockin

That guy
  • 276
    Posts
    13
    Years
    • Seen Jun 9, 2016
    Hello, all! I was wondering about a certain thing, involving obedience. In the intro of my game, the player receives a Pokemon, this Pokemon was originally owned by another person, and I wanted it to have the benefits of increased growth in experience as well as it notifying that it was another persons Pokemon. However, obedience plays a minor role in this.

    My script command states: pbAddForeignPokemon(133,7,_I("Ariana"),_I("Eevee"),1), but, I want to make this so that way this Eevee obeys, no matter what, and does not suffer from normal obedience issues that would come into play.
     
    Simple, there is a nice section of scripts called pbObedienceCheck?(choice), who would've thought ;) you can edit this section to your needs... Mainly this line if @pokemon.isForeign?(@battle.pbPlayer) && @level>badgelevel... See what you can do, everything you need is already in that script.
     
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