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Infernape 7-star Tera Raid Solo Strategies

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    Challenges a 7-star Tera: Rock Infernape next, from October 4-6 and October 11-13. What are you thinking about bringing?
    ___________

    Should have Iron Fist, its hidden ability. Expects a few punching moves. Checked Iron Fist's list of affected moves. Consists entirely of physical moves. Would not be surprised of a moveset taking advantage of its 107 base Attack and Special Attack. Figures something like Stone Edge (as Tera: Rock), Drain Punch/Aura Sphere, Fire Punch/Flamethrower, and Thunder Punch (for Water types).

    Kind of expects/hopes to see Torment as an out-of-turn move. Learns it by level-up. Makes the raid more unique. Compensates for the Tera:Rock somewhat. Beats another Swords Dance/Nasty Plot/Bulk Up raid.

    As for other out-of-turn moves: maybe Flame Charge, maybe an elemental punch, Acrobatics, or possibly even Focus Energy. Has a lot of options at its disposal.
    __________

    With no Acrobatics: Pick your favorite Drain Punch Pokemon. Could be a good raid for Bulletproof Kommo-o, if it blocks Aura Sphere.

    With no special moves (on the main set): Iron Defense + Body Press. Has not given Falinks a shot in a while. Bets on someone like Paldean Tauros pulling that off better, though.

    Obligatory Golduck. May be viable without Thunder Punch (and even with it, vaguely, given enough Intimidate support).

    Should be okay with strong Ground types like Great Tusk and Garchomp.

    Sees no great options for blocking Torment. Probably picks Alcremie for that. Hates to lose Dachsbun's Well-Baked Body for Aroma Veil. Might not be worth Magic Bouncing it with Espeon or Hatterene.
     
    Thinking Quagsire? Good Physical Defense and doesn't care about any Bulk Up shenanigans with Unaware. If Focus Energy is involved, maybe something else that doesn't care about crits.

    Samurott with Shell Armor. Swords Dance, Razor Shell, Focus Energy, and Chilling Water?
     
    Decided on an unusual moveset for Infernape: Flare Blitz, Aura Sphere, Tera Blast, and Grass Knot. Gains zero benefit from Iron Fist.

    Other than that: Naughty nature (+Attack / -Special Defense). Uses Nasty Plot when putting up the Tera Shield. Tosses out a Swords Dance at half health and Focus Energy at about 1/3 health.

    Steals a Tera Orb charge after about the first move, time-wise. Usually just waited for Infernape to do that. Clears your buffs about 2 turns in. Clears its debuffs and puts up the Tera Shield at about...4 moves in? (Also uses Nasty Plot then, as mentioned above.)

    Beat it with Hitmonchan holding a Big Root. Survives Aura Sphere relatively well (barely a four-shot) at +0. Used Taunt right before the Tera Shield to stop Nasty Plot. Alternated between Bulk Ups and Drain Punches, as needed. Recommends an Intimidate partner to dissuade Infernape from using Flare Blitz and burning you early on.

    Definitely feels like a good raid for Bulletproof Kommo-o.
     
    Defeated Infernape with this Koraidon.
    [PokeCommunity.com] Infernape 7-star Tera Raid Solo Strategies

    Koraidon
    Nature: Adamant
    Ability: Orichalcum Pulse
    Tera: Fighting
    Item: Shell Bell
    EV's: 252 Atk, I don't remember the rest because it's so old build
    - Swords Dance
    - Collision Course
    - Drain Punch
    - Taunt

    I used Taunt too early so it didn't prevented Infernape's Nasty Plot but still managed to win, two Swords Dances makes Drain Punch strong enough. Don't use Swords Dance before Infernape clears your buffs.
     
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