- 26,004
- Posts
- 3
- Years
- Any pronoun
- Seen today
Challenges a 7-star Tera: Rock Infernape next, from October 4-6 and October 11-13. What are you thinking about bringing?
___________
Should have Iron Fist, its hidden ability. Expects a few punching moves. Checked Iron Fist's list of affected moves. Consists entirely of physical moves. Would not be surprised of a moveset taking advantage of its 107 base Attack and Special Attack. Figures something like Stone Edge (as Tera: Rock), Drain Punch/Aura Sphere, Fire Punch/Flamethrower, and Thunder Punch (for Water types).
Kind of expects/hopes to see Torment as an out-of-turn move. Learns it by level-up. Makes the raid more unique. Compensates for the Tera:Rock somewhat. Beats another Swords Dance/Nasty Plot/Bulk Up raid.
As for other out-of-turn moves: maybe Flame Charge, maybe an elemental punch, Acrobatics, or possibly even Focus Energy. Has a lot of options at its disposal.
__________
With no Acrobatics: Pick your favorite Drain Punch Pokemon. Could be a good raid for Bulletproof Kommo-o, if it blocks Aura Sphere.
With no special moves (on the main set): Iron Defense + Body Press. Has not given Falinks a shot in a while. Bets on someone like Paldean Tauros pulling that off better, though.
Obligatory Golduck. May be viable without Thunder Punch (and even with it, vaguely, given enough Intimidate support).
Should be okay with strong Ground types like Great Tusk and Garchomp.
Sees no great options for blocking Torment. Probably picks Alcremie for that. Hates to lose Dachsbun's Well-Baked Body for Aroma Veil. Might not be worth Magic Bouncing it with Espeon or Hatterene.
___________
Should have Iron Fist, its hidden ability. Expects a few punching moves. Checked Iron Fist's list of affected moves. Consists entirely of physical moves. Would not be surprised of a moveset taking advantage of its 107 base Attack and Special Attack. Figures something like Stone Edge (as Tera: Rock), Drain Punch/Aura Sphere, Fire Punch/Flamethrower, and Thunder Punch (for Water types).
Kind of expects/hopes to see Torment as an out-of-turn move. Learns it by level-up. Makes the raid more unique. Compensates for the Tera:Rock somewhat. Beats another Swords Dance/Nasty Plot/Bulk Up raid.
As for other out-of-turn moves: maybe Flame Charge, maybe an elemental punch, Acrobatics, or possibly even Focus Energy. Has a lot of options at its disposal.
__________
With no Acrobatics: Pick your favorite Drain Punch Pokemon. Could be a good raid for Bulletproof Kommo-o, if it blocks Aura Sphere.
With no special moves (on the main set): Iron Defense + Body Press. Has not given Falinks a shot in a while. Bets on someone like Paldean Tauros pulling that off better, though.
Obligatory Golduck. May be viable without Thunder Punch (and even with it, vaguely, given enough Intimidate support).
Should be okay with strong Ground types like Great Tusk and Garchomp.
Sees no great options for blocking Torment. Probably picks Alcremie for that. Hates to lose Dachsbun's Well-Baked Body for Aroma Veil. Might not be worth Magic Bouncing it with Espeon or Hatterene.