• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Staff applications for our PokéCommunity Daily and Social Media team are now open! Interested in joining staff? Then click here for more info!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: Intro Text Editor

  • 416
    Posts
    11
    Years
    • Seen Oct 12, 2024
    So I've noticed that many new hackers that like to utilize tools, dont like to learn to hex edit. And I have also noticed that few tools allow the user to edit the blue screen intro text, Oaks intro text, or the rival/player generic names...

    I have begun work on a tool that handles all these things, because I think it should be done for most hacks, even if the hacker is too lazy to whip out the ol' hex editor.

    This tool edits the names of the rival and the player (boy or girl), but you have the ability to enter names that are longer or shorter...

    "image removed"

    You can also edit all the blue screen text(its 3 seperate pages)
    "image removed"

    and the last bit of functionality on here is oaks text.
    "image removed"

    Feel free to download this tool :)

    Version 1.0 (11/8/2014) (fire red only)
    View attachment LSA - Intro Text Editor.zip
     
    Last edited:
    Sweet! I am still story boarding currently but this tool would make a big difference in establishing the plot. Can't wait for the tool to be finished!
     
    Thanks a lot! I know how to do this, but having a tool for it makes it a lot more convenient :D

    Btw while you're at it, could you add a few checkboxes that are in Diego's patch? Like [ ]Skip controls and [ ]Skip intro, it would really fit well here. I don't know how the patch did it, but if you could add those things it'd be great.

    Waiting for release.

    edit: This is pretty obvious, but you should mention that it is Fire Red only.
     
    Last edited:
    thanks so much LocksmithArmy for the hard work for your tools. I don't know how to hex edit so going to use this tool for my hack. Big thanks man.
     
    Thanks a lot! I know how to do this, but having a tool for it makes it a lot more convenient :D

    Btw while you're at it, could you add a few checkboxes that are in Diego's patch? Like [ ]Skip controls and [ ]Skip intro, it would really fit well here. I don't know how the patch did it, but if you could add those things it'd be great.

    Waiting for release.

    edit: This is pretty obvious, but you should mention that it is Fire Red only.

    that sir is an awesome idea...

    and... the tool is now published... version 1.0

    I may work on adding some patches to remove stuff (I like the skip boy/girl choice thing) for version 2.0
     
    Thanks for the sub-quote! :P (Just joking because I mentioned to you that I can't really hex edit. But anyhow, I know it wasn't actually aimed at me.)

    I like this tool and may or may not use it. I have to decide still.

    lol no just in general people dont want to hex edit... personally, I like it... it lets me know exactly whats going on and I can only mess up what I change, tools dont tell you what they are changing you just have to trust that they work...
     
    lol no just in general people dont want to hex edit... personally, I like it... it lets me know exactly whats going on and I can only mess up what I change, tools dont tell you what they are changing you just have to trust that they work...

    Well, if a different tool works like I hope it does, I will probably be using this tool as well.
    (Completely going to be restarting a hack that I've been working on lately, as long as a map editor that I saw does what I think it does: exports a tilemap and movement permissions so I can rebuild my maps by importing them. If I do restart, I might as well alter the blue box text because why not?)


    OOH! Can we change the sprite that is displayed? I don't want to replace the Oak sprite in my game, but I DO want to use a different sprite for in the intro. If we can, I am using this for sure! :D
     
    Do you support repointing incase of overflow text? If not that's the next step buddy :D
    Great work, I'm sure it will help a lot of people. I know that I used to use A-text back when I started :)
     
    Do you support repointing incase of overflow text? If not that's the next step buddy :D
    Great work, I'm sure it will help a lot of people. I know that I used to use A-text back when I started :)

    Yes it auto-repoints if the text is longer than the original. It does not erase the old text.. but if its an issue I can add that functionality.
     
    I wanna suggest a feature, I'm not sure if it works with FR, but it works with emerald. If you FF FF FF 08 the this is a Pokemon message, he doesn't send it out. I personally won't try it for FR because I don't hack FR and am currently taking a break from hacking. Just a suggestion because in some intros, that part just doesnt make sense.
     
    Will I have to use the \l and \n or it automatically converts stuff like this?

    And what about special characters? (like é).
     
    I wanna suggest a feature, I'm not sure if it works with FR, but it works with emerald. If you FF FF FF 08 the this is a Pokemon message, he doesn't send it out. I personally won't try it for FR because I don't hack FR and am currently taking a break from hacking. Just a suggestion because in some intros, that part just doesnt make sense.

    I shall look into this...
    Ill have to rework the system to accept these blocks that can be removed... like the rival or boygirl choice... itll be fun.

    And yes you can type most characters in plane text but sadly the enter wont convert into a /n or /p because it wont know which, so dont use enter...
     
    This looks like a fantastic tool! Once you add skipping functionality (to get rid of all that unnecessary stuff, like Boy/Girl choosing and naming the character :silly:) can you please add Emerald support? :3
     
    This looks like a fantastic tool! Once you add skipping functionality (to get rid of all that unnecessary stuff, like Boy/Girl choosing and naming the character :silly:) can you please add Emerald support? :3

    its possible... we shall see... ill need a boatload of offsets.
     
    its possible... we shall see... ill need a boatload of offsets.

    I wish I could help... I'm still trying to learn all the "hacking" parts of rom hacking, not just using tools and tutorials :slanted: Either way, good luck! :happy:
     
    What offsets do you need?

    the location the names table(boy girl and rival)
    the location of the intro text table (not the text itself but the table)
    and the location of pointer to oaks text (which is what birch?) these are not in a table but dop have pointers so Ill need those (finding the text then search for its pointer then get the pointers location)

    the name table is broke into 3 sections (boy, girl and rival) in fr the intro table has 3 pages, idk about emerald. and the oak script (in fr) is 12 seperate pointers but they are close together.
     
    Is there a way to change both boy/girl names so the character names can be different.
    I tried to add in the name of the boy hero in my hack and saw it changed both boy and girl with the same name.
     
    Back
    Top