Kind of a Stall Team

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Ooka

[font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
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    I've been using this team for the past couple days, and it's working great. I only have 1 sweeper on the team, which is why I call it a kind of Stall team. (pm me if you wanna try it out in a battle)

    Swampert@Leftovers
    Relaxed~240 HP/216 Def/52 Sp. Atk
    Hydro Pump
    Earthquake
    Stealth Rock
    Roar

    This thing leads the team, sets up Stealth Rock, Roars any Gyarados or Salamence that try to set up, and Hydro Pumps any Skarm switch ins.

    Foretress@Leftovers
    Impish~252 HP/252 Defense/6 Atk
    Toxic Spikes
    Rapid Spin
    Spikes
    Explosion

    Pretty much the only thing on my team that can kill Cresselia, if I don't get outpredicted and explode on a Gengar. Sets up and explodes basically. Counters Dark/Ghost/Ice/Bug type moves Torkoal/Celebi can't handle

    Torkoal@Leftovers
    Impish~252 HP/252 Defense/6 Atk
    Lava Plume
    Rapid Spin
    Toxic
    Gyro Ball

    Counters the physical fire/Ice attacks that Foretress/Celebi can't handle. Toxic can wear some stuff down, I was thinking about replacing Gyro Ball for Stealth Rock, but I'm not sure.

    Celebi@Leftovers
    Bold~252 HP/220 Def/36 Speed
    Psychic
    Leech Seed
    Heal Bell
    Recover

    Covers any water attacks the other two hoodlums couldn't handle. Makes a nice Gardevoir switch in as well, as I found out in a match earlier today.

    Moltres@Choice Scarf
    Modest~252 Speed/252 Sp. Atk
    Sleep Talk
    Air Slash
    Flamethrower
    HP [ICE]

    Just plain old pwns.

    Umbreon@Leftovers
    Calm~252 HP/252 Sp. Def
    Taunt
    Wish
    Baton Pass
    Mean Look

    So, this thing kills Blisseys that don't have Aromatherapy, but that's rare, so it doesn't work half the time. I was thinking Curse>>>>>Toxic, BP>>>>>Payback. But then I wouldn't have any physical moves. So I need a little help there.
     
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    My first impression was Heracross problems. Honestly Tokoal just don't fit here. Swampert already beats physical fire attacks.

    Also Scarf Moltres is inferior to SpecsTres more often than not, but on a stall team where you struggle to do any damage it seems even worse.

    Also Moonlight is rubbish on Umbreon, terrible PP, screwed bu weather...

    - Toxic / Taunt
    - Mean Look
    - Baton Pass
    - Wish / Taunt

    Much better. You know the rest so I won't even waste my time on it.

    with umbreon your Celebi will be dying for Perish song if ya know what I mean.

    Also you have a lot of trouble walling special attackers in general. For example, HP Grass Raikou sets up on everything, including Celebi, and sweeps you entire team. Ironically, SpecsTres will also give you a really hard time.

    I'd replace Torkoal with a ghost to block rapid spin and provide some cool Heracross resistance. Dusknoir is cool here.
     
    Since when did heracross beat foretress? And I'm not gettin rid of Scarfed Moltres, only counter against Infernape. Only reason I want Infernape resistance more than Hera is because I can predict Hera and It'll be stuck using the same move over and over, not with Infernape.

    I have thought about this team a lot, and I've worked most of the kinks out. A team can't wall everything, even if it's all walls, so I'll probably be sticking with something close to this. I needed help with a few movesets, for example Umbreon's, but that's pretty much it to be honest.
     
    Since when did heracross beat foretress?

    CB Close Combat is a 2HKO. Also SD Heracross is even worse.

    And I'm not gettin rid of Scarfed Moltres, only counter against Infernape. Only reason I want Infernape resistance more than Hera is because I can predict Hera and It'll be stuck using the same move over and over, not with Infernape.

    There are way better Infernpae counters that could help you and your team way more.

    I have thought about this team a lot, and I've worked most of the kinks out. A team can't wall everything, even if it's all walls, so I'll probably be sticking with something close to this. I needed help with a few movesets, for example Umbreon's, but that's pretty much it to be honest.

    I think your team has more problems than you think in all honesty. you have a lot of bulky pokemon, but forretress is you only devoted wall. that won't help you.

    There are way better Infernape counters than Scarf Moltres. Specs Moltres would be a start, since Infernape can't really hurt Moltres if it's mixed and Swampert beats physical.

    I think this team's biggest problems is that there is some dead weight. For example, Celebi just kind of sits there. All it does is heal bell and just...resists fighting attacks? And most fighters can deal with Celebi just fine.

    Hey, that's a good problem to have though.
     
    If you're baton passing Mean Look, I would love to see Perish Song on Celebi. ;)

    ~T_S
     
    There are way better Infernape counters than Scarf Moltres. Specs Moltres would be a start, since Infernape can't really hurt Moltres if it's mixed and Swampert beats physical.

    I think this team's biggest problems is that there is some dead weight. For example, Celebi just kind of sits there. All it does is heal bell and just...resists fighting attacks? And most fighters can deal with Celebi just fine.

    Hey, that's a good problem to have though.

    You must not realize that this team has been working wonders for me. Celebi Leech Seeding blissey works extremely well also. But I guess I should get rid of something, and I don't want it to be ScarfMoltres either, it helps a lot. I want to get rid of Torkoal prefferably.
     
    Starmie or Tentacruel would go nice here to beat up Mixape.

    Grass Knot is 1000000000 times better than psychic, Psychic invites T-Tar, Weavile in to pursuit you.

    Grass Knot also beats Gyarados more efficiently 3/4 hko i believe does around 30-40 to bulky gyara, even if it has Ice Fang it still usually looses. 120 base power Grass Knot + STAB = 180. Which meant Gyarados wont last long, and it has to DD up around 3 times if it wishes to do considerable damage, and by which time it will have become wasted by Grass Knot.

    A hera counter and a spin blocker, theres nothing more annoying than having your spikes spun away. A defensively oriented dusknoir, rather than the sp.def oriented would work/w Fire Punch. Sleep Talk Maybe ?


    Perish Song is real nice on Celebi, aswell, you have nothing to beat up cress efficiently, right, ? Apart from blowing up your wall which is not really good. Force it to switch out whilst racking up more damage with spikes, and if its the last pokemon, it dies within 3 turns. Awesome with Baton Trap umbreon aswell.


    Rest on forry would be nice aswell.


    I ran this on my Celebi, and it really does its job.


    Celebi@leftovers
    252 HP / 216 DEF / 8 SP.DEF / 32 speed
    Bold Nature
    - Heal Bell
    - Perish Song
    - Grass Knot
    - Recover



    Just Some thing to consider.
     
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    This can be very annoying for the opponent. How about Spiritomb? With no weakness and high defenses it would be great at this.
     
    I'm going to throw out there that the thread starter left PC.

    But if Ooka does come back I will try and stay on topic! This team does need a ghost to block rapid spin, or Weavile or something to kill Starmie.
     
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