C me
Creator of Pokemon League Of Legends
- 681
- Posts
- 11
- Years
- Seen Apr 9, 2021
For some reason when I compile level scripts in Amap 1.92 it puts the script offset in 0x6CXXXX which causes the music to sound crackly. I've changed the ini so it repoints things to a safe area but it doesn't. What's up?
What's crazy is I've made lots of level scripts and new wild data. Sometime the level scripts go to the right place sometimes they don't. New wild data is always in 0xBXXXXX but it hasn't changed the music.
Spoiler:
[Version:BPE]
mainfile=ini/Main.ini
mapsfile=ini/Maps.ini
TilesetIni=ini/EmTilesets.ini
Tilesethoehe=32
Teil1Bloecke=$200
SpritePalettenAnz=27
AnzMapNamen=213
AnzTilesets=74
SuchByte=$FF
SuchBeginn=$E3CF64
AnzItems=376
mainfile=ini/Main.ini
mapsfile=ini/Maps.ini
TilesetIni=ini/EmTilesets.ini
Tilesethoehe=32
Teil1Bloecke=$200
SpritePalettenAnz=27
AnzMapNamen=213
AnzTilesets=74
SuchByte=$FF
SuchBeginn=$E3CF64
AnzItems=376
What's crazy is I've made lots of level scripts and new wild data. Sometime the level scripts go to the right place sometimes they don't. New wild data is always in 0xBXXXXX but it hasn't changed the music.