There is a feature in Dizzy's Hacked Engine that allows you to have a custom trainer battle music by setting a chosen variable to ID of the song you want to play during a battle. Then, when the battle is won, you just have to set this variable back to zero. But the problem is, if you lose a battle, variable will still be set to the song ID and it just plays for every trainer battle until you go and beat that trainer where this music was supposed to play anyway. Setting that var to zero in whiteout script would be a perfect solution, but I don't know where the script is located.
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