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Machine Revolution! The union of all that is mechanical!

Short Range

Chargin' mah Solarbeam!
  • 270
    Posts
    17
    Years
    Now before I say anything, first of all, I'm talkin' YGO here. And second of all, I'm not that good at it yet. I've beaten a few people around my school but they're all beatdown decks that are just Yugi or Kaiba clones (bad ones to say the least.).

    My deck revolves around machines, and lots of different types of them too. It's basicly a deck that gives all other cards in the deck support and vice-versa. Here we go, I hope you like my first deck. ^_^;

    Monster Cards (1-4 Star)
    V-Tiger Jet
    W-Wing Catapult
    X-Head Cannon
    Y-Dragon Head
    Z-Metal Tank
    Red Gadget
    Yellow Gadget
    Green Gadget
    Mechanicalchaser
    Cannon Soldier
    Gear Golem The Moving Fortress
    Heavy Mech Support Platform x2
    Boot-Up Soldier - Dread Dynamo
    Ancient Gear Soldier
    Ancient Gear Cannon
    Ancient Gear x2

    Monster Cards (5-12 Star)
    Ancient Gear Beast
    Ancient Gear Golem
    Ancient Gear Gadjiltron Dragon
    Ancient Gear Gadjiltron Chimera
    Ancient Gear Engineer

    Spell Cards
    Monster Reborn
    Swords of revealing light
    Mystical space typhoon
    Machine duplication
    Ancient gear workshop
    Enemy controller
    Ancient gear factory
    Limiter removal
    Ancient gear castle
    Ancient gear tank
    Pot of avarice
    Frontline base
    Weapon change
    Ancient gear fist
    Ancient gear explosive
    Ancient gear drill

    Trap Cards
    Ultimate offering
    Roll out!
    Sakuretsu armor x2
    Rare metalmorph
    Magic jammer
    Stronghold the moving fortress
    Covering fire
    Seven tools of the bandit

    Fusion Monsters
    VW-Tiger Catapult
    XZ-Tank Cannon
    YZ-Tank Dragon
    XYZ-Dragon Cannon
    VWXYZ-Dragon Catapult Cannon
     
    Eh, if you're fighting Yugi/Kaiba clone decks you should be fine with this version, but if we want to fight slightly more powerful opponents... maybe you should switch over to Gadget, the dominant machine-type deck.

    -1 Ancient Gear Engineer
    -1 Cannon Soldier
    -1 Ancient Gear Beast
    -1 Ancient Gear Golem
    -All VWXYZ cards- five monsters total (they need a dedicated deck to really shine)
    -1 Mechanicalchaser
    -1 Boot Up Soldier
    -1 Ancient Gear Golem
    -1 Ancient Gear Gadjiltron Chimera
    -1 Ancient Gear Gadgiltron Dragon
    -2 Ancient Gear
    -1 Ancient Gear Soldier
    -1 Ancient Gear Cannon
    -2 Heavy Mech Support Platform

    And let's replace them with a more standard Gadget monster line-up.

    +2 Red Gadget
    +2 Green Gadget
    +2 Yellow Gadget
    +3 Blue Thunder T-45
    +2 Kycoo the Ghost Destroyer
    +3 Banisher of the Radiance

    Admittedly Kycoo isn't a Machine-type, but he fits the deck theme well, as does Banisher.

    Now on to the spells- let's captitalize on the strengths of Gadget- each time you summon one, it searches for another.
    This means that if you can consistantly destroy your opponent's monster, it doesn't matter if your Gadget gets eaten- you've got another one in your hand, which will search for the next Gadget, and so on. In this way you can generate a lot of CA using one-for-one trades. So, to capitalize on that...

    -1 Swords of Revealing Light
    -1 Ancient Gear Workshop
    -1 Ancient Gear Castle
    -1 Frontline Base
    -1 Ancient Gear Fist
    -1 Ancient Gear Explosive
    -1 Ancient Gear Drill
    -1 Machine Duplication

    Now, let's replace those with a few spells that Gadget absolutely loves.

    +3 Creature Swap
    +3 Soul Taker
    +3 Shrink

    All three constitute a one-for-one trade, and Creature Swap lets you trade your wimpy Gadget for whatever big beater your opponent just played. Very nice, eh? Plus, you get to keep the monster you swapped, since control doesn't return at the end of the turn according to official Konami rulings. Long live Konami!

    Er, right. On to the trap cards!

    -1 Ultimate Offering
    -2 Sakuretsu Armor (which is now stomped on courtesy of Dark Armed Dragon decks, dangit, but can be sidedecked and played anywhere you know that you won't be taking on anyone who's serious enough about this card game to spend the cash needed to get the danged card.)
    -1 Magic Jammer
    -1 Stronghold
    -1 Seven Tools of the Bandit
    -1 Covering Fire
    -1 Rare Metalmorph
    -1 Roll Out

    +3 Royal Oppression (for all your special-summon stopping needs)
    +3 Solemn Judgement (Make them writhe!)
    +2 Bottomless Trap Hole (replace with 2 Drastic Drop Off when entering an arena where DAD is a possible opponent)
     
    Last edited:
    Sounds like a very casual environment, so you may not have some of those more expensive cards.

    If you don't have shrink, replace them with rush recklessly.

    Creature Swap is in 3 different structure deck along with being in many reprints, so it should be fine.

    Soul Take is a secret rare. Smashing Ground, Fissure, and 2 hammer shot can do the job though.

    Blue T-Thunder is a new card but it's a common. It should not be hard to pick up at a card store from buying singles.

    Banisher of the Radiance is from the new structure deck. Again, now that it's a common, it's not hard to buy (or even just pick up the new structure deck if you want to.) While we talk about the dark structure deck, also consider adding one lightning vortex in the deck as it's also a good pick for gadgets.

    Royal Oppression maybe a bit tougher, but should still be possible to buy cheaply. Solemn Judgment is hard to come by, and the reason why everyone was hoping Gold Series to reprint Solemn Judgment. Decent substitutes include Dust Tornados to destroy set cards (especially to try to wipe out Royal Decree and Return from the Different Dimension) or just more Bottlemless Traphole.



    Reason for these changes is that a good deck needs to draw cards that are always useful and their ideas are interconnected with one another. Cards that can't be used immediately are deemed "situational" and the deck can't have too many of those cards in most situations. Also, a deck only uses situational cards if the deck itself will give it support to decrease the likelihood of those cards being situational. That's why we only focus on one theme.

    Gadgets focus on the fact that when you summon, you always get more gadgets back to the hand. You'll always have lots of monsters. If you use card effects to destroy all of the opponent's monsters in trade-off, your opponents will run out of cards yet you will not because you always get a new gadgets every time you summon. Gadgets is also very friendly to learn too because it doesn't take much to be decent at gadgets (to be good is another matter though.)
     
    The thing is, I don't have access to many of those cards. Fissure maybe but I'd have to earn up some money to get some of those. I need another year 'till I can get a job. ^^;
     
    Buying singles that are commons usually cost 10-25 cent each. Those ones shouldn't be hard to pick up. Of course, there's always trading too. Yugioh is a TCG afterall.
     
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