Are development threads for game pairs (e.g. Magenta and Cyan Versions) considered OK around here?
Honestly, there isn't much of a point in making your games pairs unless you somehow allow trading between them (I'm pretty sure it's possible, but pretty complicated/ you'll have to host it on a server somewhere).
That's the reason the official games were released in pairs in the first place (and you know, marketing).
I guess another good reason to have pairs is if it's story-related, but the differences would have to be much more than "this pokemon is in this version and that one is in that version"
Why make a pair when you can just do a sequel once you finish the first? It doesn't have to occur in chronological order - they can happen in tandem IE Pokemon Fr/Lg and Ru/Sa, direct sequel like XD to Colosseum, a prequel(Sorry, don't have any examples for prequels) or even just an alternative version of events(Yellow, Crystal, Emerald, or Platinum to their paired game counterparts). Your team will learn quite a bit from a single game, and you won't have split focus issues. Plus, by the time you're done with one, you may want to move on to another project entirely.For the pair of games I'm planning (tentatively titled R3D and Green 3D; titles may be subject to change), that will be one part of the job of the creative department of Atlantic Arts (the name of my game development team): to figure out what other version differences to include apart from version-exclusive Pokémon.
Why make a pair when you can just do a sequel once you finish the first? It doesn't have to occur in chronological order - they can happen in tandem IE Pokemon Fr/Lg and Ru/Sa, direct sequel like XD to Colosseum, a prequel(Sorry, don't have any examples for prequels) or even just an alternative version of events(Yellow, Crystal, Emerald, or Platinum to their paired game counterparts). Your team will learn quite a bit from a single game, and you won't have split focus issues. Plus, by the time you're done with one, you may want to move on to another project entirely.
Even with this, why making two builds? Just do a setting at new game screen.Honestly, there isn't much of a point in making your games pairs unless you somehow allow trading between them (I'm pretty sure it's possible, but pretty complicated/ you'll have to host it on a server somewhere).
Even with this, why making two builds? Just do a setting at new game screen.