MTG combos!

ChoasTheory

Boy Mew (NOT genderless)
  • 118
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    21
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    Post about your favorite Magic the Gathering combos here. My favorite is this 1.

    Cards needed
    -Mirari
    -A Moments Peace

    -Notes about this combo:
    Yah, pretty much the Wake decks main combo! You can buy the Wake deck at a store in the Magic the Gathering WORLDS BERLIN AGUST 2003 world championship deck all though all the cards in it are illegal in the tournament (The exact reason I built the actual deck XD)

    -Combo:
    Use A Moments Peace at the end of your turn to make it so your opponent can't attack then make a copy with Mirari *huzaa* XD.
     
    Keldon Firebombers + Terravore

    Keldon Firebombers 3RR 3/3
    When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three(just enuf to summon Terravore on the same turn)

    Terravore 1GG */*
    Trample Terravore`s power and toughness are each equal to the number of land cards in all graveyards.

    Play KF, then Terravore...this combo will devastate their lands and also give u a powerfull creature with trample...Play wrath of god before this to clear their field...also, if u haven't played a land yet, play a mountain and use fever charm to give it haste...thats y i specialize in making mountain-forest decks ;)

    ULTAMATE COMBO!!!!!
    play a lot of slivers and have A LOT of counters for those "can't be regenerated" cards :laugh: :laugh: :laugh:
     
    "Cards needed:
    -Fireball
    -Channel"

    Add Black Lotus for 1st turn kill.

    Ishron Sceptor + Moment's Peace/Holy Day: the prevent combat damage every turn combo. :P
    Ishron Sceptor + Boomerang: 1 bounce per turn
    Ishron Sceptor + Orim's Chant: same as holy day thing, but you can pay kicker to hurt more
    Ishron Sceptor + Metamorphosis: 0 card drawing for opponent
    Ishron Sceptor + Swords to Plowshare: Insane creature removal
    Ishron Sceptor + any other instant costing 2 or less: insanely cheap

    Panoptic Mirror + any of the wishes imprinted: get an extra card of your choice EVERY turn
    Myocosynth Lattice + Darksteel Forge + Fountain watch: Everything you have is indestructable and can't be target of spells or abilities
    Memnarch + 4UUU mana: take target permanent
    Astral Slide + Cartographer + a cyclable land: draw 2 cards a turn
    Darksteel Reactor + Dismantle: double charge counters on Reactor
    SpellBinder + imprint Savage Beating + getting equipped creature through: infinte combat phase
    Intruder Alarm + token generator (creature) + enough elves to make the token: infinte tokens
    Eater of Days + Stifle: 9/8 flying trample for 4 without drawback
    Sword of Kaldra + Viridian long bow + creature equipped with them: Creature has tap: destory target creature with toughness of 1. Tap: remove target creature with toughness of 2 or greater from the game
    Visera + Soul Collector equipped with Viridian Longbow: Tap both: Take target creature without protection from black
    Intruder alarm + 7 birds + 2 Keeper of Nine Gales: bounce all permanents without protection from blue your opponent controls

    That's a lot...I like combos. Feel free to share them. :P
     
    *makes some slight alterrations to some of his decks* nice combos XD.

    p.s. I usually go into the mini-tournament by my house and you can bet cards and stuff so putting in my black lotus is illegal =/.

    I actually posted this thread in attamps to recover the combo I forgot in the onsaughlot booster. If you know the cards needed it would be a great help

    effect- Bassicly it creates infinate tokens O_O.
     
    anyone tried dominate/radiate combo or become victom to it?...takes control of ALL the opponent's creatures except for those that cant be affected by spells or abilities...thats if u pay enuf for X and if u have enuf mana

    Dominate X1UU Instant
    Gain control of target creature with converted mana cost X or less. (This spell?s effect doesn?t end at end of turn.)

    Radiate 3RR Instant
    Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanets and players.
     
    "Bassicly it creates infinate tokens"

    I know of two from onslaught:

    Intruder Alarm + 4 elves (mana producers) + Centaur Glade = infinite 3/3 centaur tokens
    Intruder Alarm + 4 Elves + Alphetto Alchemist + Riptide Replicator = infinite X/X X colour, X type tokens (depends on replicator)

    1 from Mirrodin:

    Intruder Alarm + 2 elves (mana producers) + Nuisance Engine + Alphetto Alchemist = infinite 0/1 artifact tokens (insert Broodstar)

    Agrevated Assault + 5 mana producers + anything to attack with = infinte combat phases, infinite attacks.

    Oh and extended Favourite:
    Tinker + any artifact = search for myr incubator for kill on next turn.

    Unholy Grotto + any zombie + anything to sac the zombie with + 1 mana = never deck out

    And just for fun, a REALLY long combo:

    Soul Catcher's Aerie + Spawning Pit + 2 Artificial Evolution + token generator (e.g. nuisance engine) = a heck of a lot of free +1/+1 on your birds...I mean the tokens.

    Virus, nice combo there. :P
     
    *one of the cheapest and prob illegal/rarest combos in the game*
    Needed:
    2 cooperations
    1 Akroma
    1 Phage
    1 Wrath of God

    um...do i really need to tell u what phage, akroma, and wrath of god do?

    Cooperation 2W Enchant Creature
    Target creature gains banding...i know its really old (ice age old)

    1. play wrath of god
    2. Play akroma & phage
    3. enchant creatures
    4. band them
    5. u dont really have to use wrath of god if there's not a total # of creatures on their field=9/9 but wht the heck
     
    I know of two from onslaught:

    Intruder Alarm + 4 elves (mana producers) + Centaur Glade = infinite 3/3 centaur tokens
    Intruder Alarm + 4 Elves + Alphetto Alchemist + Riptide Replicator = infinite X/X X colour, X type tokens (depends on replicator)

    1 from Mirrodin:

    Intruder Alarm + 2 elves (mana producers) + Nuisance Engine + Alphetto Alchemist = infinite 0/1 artifact tokens (insert Broodstar)

    Agrevated Assault + 5 mana producers + anything to attack with = infinte combat phases, infinite attacks.

    Oh and extended Favourite:
    Tinker + any artifact = search for myr incubator for kill on next turn.

    Unholy Grotto + any zombie + anything to sac the zombie with + 1 mana = never deck out

    And just for fun, a REALLY long combo:

    Soul Catcher's Aerie + Spawning Pit + 2 Artificial Evolution + token generator (e.g. nuisance engine) = a heck of a lot of free +1/+1 on your birds...I mean the tokens.

    Ya, thanks a whole lot
     
    Oh yeah. I have one more for the road:

    Intruder Alarm + Voice of the Woods + 4 other elves = inifnite 7/7 trample elemental tokens.

    Funniest combo:
    Look at me! I'm the DCI! + Panoptic Mirror = ban target card every turn! :P
    Either that or BFM...
     
    actually target non-basic land every turn or you could add radiate...ban every non-basic land for the rest of the game ^_^
     
    BFM, armadillo cloak(y is that card not rare?), um...ya...
     
    I'm now running a Blue deck from Dark Steel (Transference), I found some cheap and easy ways to survive creatures that destroys Artifact reatures and pump up my Rust Elemental without losing a single monster.

    Summon and Arcbound creature, when you have enough for 5 play Lifeline. Wait it out a bit till you have enough for 4, then summon the Rust Elemental. On your next upkeep phase, sacrafice the Arcbound and transfer its counters to Rust. Attack, then because of Lifeline your Arcbound comes back at the end of your turn so you can keep eating it and powering up, until its too late for your opponent.

    So far I only know know that if Lifeline is destroyed then the whole combo is messed up, then I'll have to keep eating other creatures.
     
    Transference decks are insane currently, and the rares prove it. I'm thinking the new arcbound stuff will be at least a nice addition to the environment. Besides, Arcbound crushers and reclaimers are overly broken. I still don't recommend on using rust elemental tho. It's hard to get the combo out with lifeline IMO. The ravager might be a better choice for this, I think.

    Aside from that, may you never see a wrath of god! :P
     
    Rust is easy to use if you have the right cards and strategy, I would never summon it without another artifact lol. Thats like suicide =P. Today I screwed alot of people who play magic at my school, 5 turns was all I needed to pwn then one-by-one.
     
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