[MTG] Roflcopter

Kenny_C.002

Welcome to Rokkenjima
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    21
    Years
    Budget: 5 bucks

    4 muddle the mixture --> 8 cents
    4 Thopter Foundry --> 20 cents
    4 sword of the meek --> 16 cents
    1 Time Sieve --> 115 cents
    4 Krark-Clan Ironworks-> 80 cents

    4 Duress --> 80 cents
    4 Rune snag --> 80 cents
    4 Repeal --> 12 cents
    4 Ponder --> 32 cents
    4 Thirst for knowledge-> 200 cents

    1 Academy Ruins --> 50 cents
    13 Island
    9 Swamp

    The basic deal with this deck is really simple:
    Get the combo out and go infinite. The deck strives to get the three pieces out together as fast as possible, with ironworks the least important piece.

    Card choices:
    Muddle the mixture: looks for pretty much anything other than ironworks to roflcopter. Have one piece, get the other.

    Time sieve: maximum lulz when you get it out with ironworks. It can also work turns 5 and up, where you have enough mana to just go infinite turns anyway.

    Duress: preemptively check your opponent's hand and get rid of whatever that can disrupt your combo.

    Rune snag: catch all counterspell in extended.

    Repeal: get rid of an early threat and draw a card. This is the only reason why I chose it over into the roil.

    Ponder: Filler, card filter.

    Thirst for knowledge: instant speed card draw is good. I can discard sword of the meek to really hurt someone.

    Academy ruins: get back a combo piece more readily post-removal.

    Adding money to the deck:
    Seat of the synod/vault of whispers: All good. The combo needs artifacts to run, and this serves the bill nicely.

    Gifts Ungiven: Why not?

    Fetchlands: That should be obvious.
     
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