- 2
- Posts
- 10
- Years
- Seen May 26, 2014
Hello guys,
After having dwelled the music hacking posts on this forum (Magnius is now my god and emperor), I have started working on a Fire Red collaborative hack project as a musician.
I am however having a pretty major issue with inserting my music in the game. Now I know the GBA Direct Sound tracks always have a tiny bit of white noise in them, even the official game soundtrack does (who cared with how crappy the GBA speaker was anyways).
But the levels I'm getting are atrocious, they almost offset the tracks. I'm not too sure what to do. Do you guys have any experience with this phenomenon?
For reference, I am using Sappy 1.6, and I convert with mid2agb.
I have also made sure my song does not use more than 5 Direct Sound instruments (actually for now, I only have 3 tracks), and all the instruments I'm using are in the same voicegroup.
I'm using voicegroup 0x0498E78 which is the native one for Pallet Town (which is the song I want to replace).
I tried replacing the DS instruments with GBSynth ones, of course no noise anymore, so the cause is DS instruments.
I have also tried playing with the sound levels, rising them to max or going down doesn't seem to affect the noise (so right now I put everything to max since it covers the noise a bit more).
I could probably hide the noise behind layers of instruments, but that would just be a workaround, not a solution.
I'd be really grateful if someone had any idea.
Cheers!
After having dwelled the music hacking posts on this forum (Magnius is now my god and emperor), I have started working on a Fire Red collaborative hack project as a musician.
I am however having a pretty major issue with inserting my music in the game. Now I know the GBA Direct Sound tracks always have a tiny bit of white noise in them, even the official game soundtrack does (who cared with how crappy the GBA speaker was anyways).
But the levels I'm getting are atrocious, they almost offset the tracks. I'm not too sure what to do. Do you guys have any experience with this phenomenon?
For reference, I am using Sappy 1.6, and I convert with mid2agb.
I have also made sure my song does not use more than 5 Direct Sound instruments (actually for now, I only have 3 tracks), and all the instruments I'm using are in the same voicegroup.
I'm using voicegroup 0x0498E78 which is the native one for Pallet Town (which is the song I want to replace).
I tried replacing the DS instruments with GBSynth ones, of course no noise anymore, so the cause is DS instruments.
I have also tried playing with the sound levels, rising them to max or going down doesn't seem to affect the noise (so right now I put everything to max since it covers the noise a bit more).
I could probably hide the noise behind layers of instruments, but that would just be a workaround, not a solution.
I'd be really grateful if someone had any idea.
Cheers!