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My Fake Cards

We need a password to get in.
 
yeah we need a password to get in...
 
K, Im in. and those are cool!
 
Thanks. I'm probably going to make Roy's Houndour and Houndoom next, and I hope you like those too. :)

Btw, here's the spoiler list for upcoming cards.

Roy's Groudon
HP: 120
Type: Fighting
Weakness: Grass
Resitance: Electric
Poke Power: Ancient Aura - Roy's Groudon heals 10 HP at the start of each of your turns.
Fighting x5: Explosive Quake - All Pokemon in play take 50 damage, excepting Roy's Groudon. Count Weakness/Resistance for this attack.

Mark's Kyogre
HP: 120
Type: Water
Weakness: Electric
Reisistance: -
Poke Power: Ancient Aura - Mark's Kyogre heals 10 HP at the start of each of your turns.
Water x5: Doomsday Deluge - All Pokemon in play take 50 damage, excepting Mark's Kyogre. Count Weakness/Resistance for this attack.

Roy's Ho-oh
HP: 100
Type: Fire
Weakness: Water
Resistance: Fighting
Poke Power: Phoenix Flying - If Ho-oh is burned, for every time Ho-oh would normally be damaged (this only includes attacks from opposing Pokemon; not the Burn effect) flip a coin. If heads, then the attack's damage and effects are negated.
Fire x2: Will o Wisp - The defending Pokemon is now burned.
Fire x6: Sacred Fire - 90

Mark's Lugia
HP: 100
Type: Psychic
Weakness: Dark
Resistance: Fighting
Power Power: Psychic Instinct - If Lugia is confused, for every time Lugia would normally be damaged, (this only includes attacks from opposing Pokemon; not the Confuse effect) flip a coin. If heads, then the attack's damage and effects are negated.
Psychic x1, Colorless x1: Confuse Ray - The defending Pokemon is now confused.
Psychic x4, Colorless x2: Psychic Blast - 80

Roy's Houndoom
HP: 70
Type: Dark/Fire
Weakness: Water
Resistance: Psychic
Dark x2, Fire x2: Dark Inferno - Flip a coin. If heads, the defending Pokemon is now burned. If tails, this attack does 50 + 20 damage. 50+

Roy's Mightyena
HP: 60
Type: Dark
Weakness: Fighting
Resistance: Psychic
Poke Power: Intimidate - When Roy's Mightyena is put as your Active Pokemon, lower all attacks by the opponent's Active Pokemon by 10 from now on.
Dark x3: Crunch - 50

Mark's Sharpedo
HP: 60
Type: Water/Dark
Weakness: Electric
Resistance: Psychic
Poke Power: Rough Skin - When Mark's Sharpedo is attacked with an attack that deals damage, inflict 10 damage to the opponent's Active Pokemon.
Dark x1, Water x1: Dark Bubble - 30

Roy's Growlithe
HP: 50
Type: Fire
Weakness: Water
Resistance: -
Fire x1, Colorless x1: Ember - Discard one Fire Energy Card attached to Roy's Growlithe in order to use this attack. 30
Colorless x3: Bite - 30

Roy's Arcanine
HP: 80
Type: Fire
Weakness: Water
Resistance: -
Poke Body: Stone Evolution - Roy's Arcanine can only be placed onto Roy's Growlithe when a Fire Stone is attached to Roy's Growlithe.
Fire x3: Flamethrower - Discard one Fire Energy Card attached to Roy's Arcanine in order to use this attack. 60

Roy's Entei
HP: 100
Type: Fire
Weakness: Water
Resistance: -
Poke Power: Legendary Flame - When Roy's Entei is played, discard all Grass Energy Cards, including your own.
Fire x4: Overheat - Whenever you use this attack, its base power goes down by 10. It keeps this up until Roy's Entei's HP is healed in anyway, where the Base Power goes back to normal. 90

Mark's Suicune
HP: 100
Type: Water
Weakness: Electric
Resistance: -
Poke Power: Legendary Flood - When Mark's Suicune is played, discard all Fire Energy Cards, including your own.
Water x4: Hydro Blast - Flip a coin. If heads, the defending Pokemon is now Paralyzed. If tails, this attack does nothing, not even damage. 60

Brandon's Raikou
HP: 100
Type: Electric
Weakness: Fighting
Resistance: -
Poke Power: Legendary Bolt - When Brandon's Raikou is played, discard all Water Energy cards, including your own.
Electric x4: Thunder - Flip a coin. If tails, this attack does nothing. 80

Roy's Moltres
HP: 90
Type: Fire
Weakness: Water
Resistance: Fighting
Poke Power: Molten Lava - When Roy's Moltren is played, deal 50 damage to all Pokemon that have a Weakness to Fire.
Fire x3: Fire Storm - 50

Mark's Articuno
HP: 90
Type: Water
Weakness: Electric
Resistance: Fighting
Poke Power: Deep Freeze - When Mark's Articuno is played, deal 50 damage to all Pokemon that have a Weakness to Water.
Water x3: Snow Storm - 50

Brandon's Zapdos
HP: 70
Type: Electric
Weakness: -
Resistance: Fighting
Poke Power: Zapping Wing - When Brandon's Zapdos si played, deal 50 damage to all Pokemon that have a Weakness to Electric.
Electric x3: Thunder Storm - 50

Brandon's Pichu
HP: 30
Type: Electric
Weakness: Fighting
Resistance: -
Baby Power: When the opponent calls an attack, flip a coin. If tails, that attack does nothing.
Electric x1: Thundershock - 20

Brandon's Pikachu
HP: 50
Type: Electric
Weakness: Fighting
Resistance: -
Electric x1, Colorless x1: Shock Wave - Flip a coin. If heads, the defending Pokemon is now Paralyzed. 10
Electric x2: Lightning Storm - 30

Brandon's Raichu
HP: 80
Type: Electric
Weakness: Fighting
Resistance: -
Electric x2: Lightning Blaze - Flip a coin. If heads, the defending Pokemon is now Paralyzed. 20
Electric x3: Thunderbolt - 40

Roy's Eevee
HP: 50
Type: Colorless
Weakness: Fighting
Resistance: Psychic
Poke Power: Eeveelution - Once Roy's Eevee is in play for 2 turns, you may search your deck for an evolution of Eevee with Roy's name in it, and evolve Roy's Eevee with it.
Colorless x2: Tackle - 20

Roy's Flareon
HP: 80
Type: Fire
Weakness: Water
Resistance: -
Fire x2: Flare Tackle - 30
Fire x2: Will-o-Wisp - The Defending Pokemon is now burned.

Roy's Jolteon
HP: 80
Type: Electric
Weakness:: Fighting
Resistance: -
Electric x2: Jolt Tackle - 30
Electric x2: Thunder Wave - The Defending Pokemon is now Paralyzed.

Roy's Vaporeon
HP: 80
Type: Water
Weakness: Electric
Resitance: -
Water x2: Vapor Tackle - 30
Water x2: Confuse Ray - The Defending Pokemon is now Confused.

Roy's Espeon
HP: 80
Type: Psychic
Weakness: Dark
Resistance: -
Psychic x2: ESP Tackle - 30
Psychic x2: Hypnosis - The Defending Pokemon is now Asleep.

Roy's Umbreon
HP: 80
Type: Dark
Weakness: Fighting
Resistance: Psychic
Dark x2: Umbra Tackle - 30
Dark x2: Toxic - The Defending Pokemon is now Poisoned.

Roy's Mew
HP: 60
Type: Psychic
Weakness: Dark
Resistance: -
Poke Power: Move Learn - Roy's Mew can learn up to 3 Technical Machines, not just 1. Also, the TMs stay on Roy's Mew for as long as it stays in play.
Psychic x3: Psychic - 50

Mark's Lapras
HP: 80
Type: Water
Weakness: Electric
Resistance: -
Water x1, Colorless x2: Bubblebeam - 40
Water x4: Surf - 60

Gasoline Dispenser
Type: Trainer
When this card is played, turn all of the Energy attached to your Active Pokemon into Fire Energy.

Water Fountain
Type: Trainer
When this card is played, turn all of the Energy attached to your Active Pokemon into Water Energy.

Power Generator
Type: Trianer
When this card is played, turn all of the Energy attached to your Active Pokemon into Eletric Energy.

Energy Rainbow
Type: Trainer
When this card is played, turn all of the Energy attached to your Active Pokemon into any one type of your choosing. Your Active Pokemon takes 20 damage.

Roy's TM02
Type: Trainer - Technical Machine
Attach this card to one of your Pokemon that doesn't have a Technical Machine attached to it. It may now use this attack. Discard this card at the end of your turn.
Dark x3: Chaos Wave - Ignore anything that would negate this attack or change the power of this attack. Discard one Dark energy card to use this attack. 100

Roy's Technical Machine Creator
Type: Trainer
Search your deck for either Roy's TM01 or Roy's TM02, and place it into your hand. Discard Roy's Technical Machine Creator after use.

Mark's TM01
Type: Trainer - Technical Machine
Attach this card to one of your Pokemon that doesn't have a Technical Machine attached to it. It may now use this attack. Discard this card at the end of your turn.
Water x4: Hydro Cannon - After you use this attack, you can not attack during your next turn. 100

Mark's TM02
Type: Trainer - Technical Machine
Attach this card to one of your Pokemon that doesn't have a Technical Machine attached to it. It may now use this attack. Discard this card at the end of your turn.
Water x3, Colorless x2: Hyper Deluge - Discard one Energy Card attached to the Defending Pokemon and from the user of this attack. 50

Edit 7: Roy's Eevee, the Roy's Eeveelutions, and some other stuff.
 
Last edited:
Hmm nice cards, but many of them are broken. Especially the Darkfire Energy card, its like the old double colorless energy card but more specific XD. There should be some kind of large penalty in using such a card.

Anyway, I'm not too experienced in knowing the placement of text and symbols for e-cards but from what I can tell.. it seems that you're using the wrong font and they are too large (most of them.) If you can, check out fakecard.com and download their fonts (its free), also I think they have some instructions on exactly where all the text goes and what sizes you're supposed to use.

I hope that helps, and keep it up! Oh if you need some examples check out my list of fake cards, only problem is I use the adv blanks. XD
 
Thanks, I just got the right font and used it for Mark's Mudkip. I'm going to fix up the placement, and I'll see what that site has. And I'll probably make it so that you have to flip a coin, and if Tails, you lose 10 HP or something for that Darkfire Energy card. Thanks again.
 
Ur item cards (fire stone & the TM01) say Trainer at the top-left corner
Other than that, those are great fakes!
 
Ah yes. The backgrounds. Sorry, but since I didn't know who made them, and since all cards have an Illus. on them...

Sorry about that, especially if you made one of em. You really don't have to say it like that, however.
 
yeah lol. Your cards are cool though the effects and energy costs are awkward. You might want to learn some more about energy costing, anyway those are really good, just try to improcve now and then... bye for now!
 
well my brother thought those cards were real.they are done good.
 
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