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My Raindance Deck (Yay!)

Pokedragonfire

ph34r |\/|y 1337 n1nj4 5k1||z
  • 1,097
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    20
    Years
    I need suggestions Bullados!
    Raindance Deck:

    Pokemon: (x too many)

    4x Squirtle (Base)
    3x Wartortle (Base)
    2x Blastoise (Base)

    4x Magikarp (Team Rocket)
    3x Gyarados (Base)

    2x Misty?s Magikarp
    1x Misty?s Gyarados

    2x Lapras ex

    1x Pichu (Promo)
    2x Cleffa (Genesis)
    2x Elekid (Genesis)

    Trainers: (x too little)

    4x Professor Elm
    1x Gambler
    1x Computer Search
    1x Pokemon Trader

    Energy: (x too many)

    27x Water Energy

    My ideas:
    *Trade Misty?s Magikarp and Gyarados for trainers.
    No more cards like Prof. Elm or Oak, otherwise I will run out of cards.
    *Get rid of about 5 energies and put in stuff like No Removal Gym, Energy Stadium or Town Volunteers to make up for the less energy.
     
    ok, fun time here. What I'm going to do is just post the original Raindance deck (with some new age modifications) and let you pick and choose what you like...

    Pokemon (15):
    3 Squirtle
    1 Wartortle
    2 Blastoise
    2 Magikarp (Rocket)
    2 Gyarados (Base)
    3 Cleffa (Genesis)
    2 Tyrogue (Discovery)

    Trainers (30):
    3 Oak
    3 Computer Search
    3 Item Finder
    3 Copycat
    4 ER
    3 SER
    5 (any combination of Gold Berry and Focus Band)
    2 Town Volunteers or Fisherman
    4 Rare Candy

    Energy (15):
    15 Water

    Don't worry about having too little energy; worry about having too much. With Blastoise on the field, there should be no excuse for you to be discarding ANY energy cards. You need to get out Blastoise by turn 2, or else you're screwed, and Rare Candy helps out a ton in that area. Gyarados is generally backup, but use it if you aree going up against a Grass deck (which there are very few of today...). Personally, this is the best there is in terms of an Evolution deck in Unlimited, aside from probably Feraligatr Riptide, and all of the best decks in this format revolve around using different Basics to destroy their opponent. Speed is the dominant factor in this format, not power. You have to remember that. Also, never have more than 20 energies in ANY deck (except for a Riptide G8r deck).
     
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