i guess i can suggest one moveset:
Persian @ Choice Band/Life Orb
Ability: Technician
Nature: Jolly
252 Spd/252 Atk/6 HP
-Fake Out
-U-Turn/Aerial Ace/Faint Attack
-Hypnosis
-Roar/Faint Attack/Aerial Ace
with technician, all of its attacks that are 60 power and less get a STAB boost. so for Fake Out, w/ both STAB + Technician, its base power gets upped at either 80 or 90. u-turn is without explanation, hypnosis for speedy sleep inflicting, and the last slot depends on whether you're playing competitively and how your team is constructed. if you're not playing competitevely, you can hypnosis + roar all you want. if you are, you might want to consider aerial ace or faint attack. both get technician boost and become base power 90 (which is awesome... imagine a cat using a 90 base power flying attack). if you want to surprise your foe against a fighting type like infernape and heracross, aerial ace will hit them hard. if you want to cause a whole lot of extra damage to special sweepers like Gengar, Alakazam and Gardevoir, faint attack will take care of them (well, maybe alakazam, but gengar and gardevoir may barely survive it w/o Life Orb or Choice Band). if you count the extra damage from Life Orb and Choice Band, all of its attacks end up well above 100 base power, which is definitely something to look into.
that persian makes a decent starter. i've never had it get knocked out w/o doing something helpful for my team (like setting ninetales up <3).