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[Other] Need some information for Emerald

Joexv

ManMadeOfGouda joexv.github.io
  • 1,037
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    12
    Years
    Yo guys I cant seem to find these thing myself so if anyone has them:
    1: The world map palette
    2: The start offset for the Birch intro.(its duplicating text and I would like to remove that.)
    3: What special 0xea does. It seems to be called everywhere and I cant for the life of me figure its use out.
    4: Ram of where enemy trainers team is stored.

    All for Emerald. And thanks in advance!
     
    Yo guys I cant seem to find these thing myself so if anyone has them:
    1: The world map palette
    2: The start offset for the Birch intro.(its duplicating text and I would like to remove that.)
    3: What special 0xea does. It seems to be called everywhere and I cant for the life of me figure its use out.
    4: Ram of where enemy trainers team is stored.

    All for Emerald. And thanks in advance!

    2) Offset for what? Code? Text?
    3) Special 0xEA is one of those weird specials that act as switch. There are 23 function pointers at 08611C18 that are called by the special and the index of the pointer used is stored in var 0x8004.
    4) I think it's 02024744
     
    2) Offset for what? Code? Text?
    3) Special 0xEA is one of those weird specials that act as switch. There are 23 function pointers at 08611C18 that are called by the special and the index of the pointer used is stored in var 0x8004.
    4) I think it's 02024744

    2: The code, sry.

    3: So its a mega uber all in one code then?

    And thanks Touched for the info.
     
    2: The code, sry.

    3: So its a mega uber all in one code then?

    And thanks Touched for the info.

    2: The code has multiple layers of callbacks that are chained together. It's quite difficult to find what you are looking for. Maybe you should just trace where the text is being loaded as that will lead you back to the correct callback.

    3: Pretty much, yeah
     
    2: The code has multiple layers of callbacks that are chained together. It's quite difficult to find what you are looking for. Maybe you should just trace where the text is being loaded as that will lead you back to the correct callback.

    3: Pretty much, yeah

    Hmm ok. Is there a way to null out a message box though? Cause I only need to routine to be able to remove duplicate messages.
     
    Hmm ok. Is there a way to null out a message box though? Cause I only need to routine to be able to remove duplicate messages.

    I'm not sure. If it's the same code running twice it probably will be more difficult. Why are they being duplicated in the first place?
     
    I'm not sure. If it's the same code running twice it probably will be more difficult. Why are they being duplicated in the first place?

    Not sure. I was playing around withthe text in a-text(which is probably what caused the issue) and it just started happening. Heres a vid to show you what I'm talking about.
     
    Not sure. I was playing around withthe text in a-text(which is probably what caused the issue) and it just started happening. Heres a vid to show you what I'm talking about.

    That looks incredibly corrupted. I recommend that you start again from a recent backup rather than attempting to fix the code, which will probably be much more difficult.
     
    That looks incredibly corrupted. I recommend that you start again from a recent backup rather than attempting to fix the code, which will probably be much more difficult.

    Ugh ok, lucky for me I backed it up before I did this. Thanks for the help!

    Also to anyone wo may know question 1 is still unanswered.its odd how no one seems to know where the wm palette is for emerald
     
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