- 6
- Posts
- 5
- Years
- Seen Oct 28, 2023
Hello everyone.
I need your opinion about my new abilities for my rom-hack.
Indeed, I am trying to add new effects for some old or new pokemon that I will add in my game. These are their effects:
- Combative : +50% Damage for every fighting move (Works the same way that Steelworker already does). It would be for Lopunny, maybe Gallade.
- Priopower : Every priority move does twice more damage (The pokemon probably wouldn't have moves like Extreme speed, it would be more likely for moves like Mach Punch, Bullet Punch...)
- Alchemist : Every non-damaging move has its accuracy boosted by 20%.
- Dark Clouds : +50% Damage for every electric move (Works the same way that Steelworker already does). Would be for my alternate form of Altaria (But maybe I hesitate of giving him some immunity, because it's an Altaria made of Storm Clouds).
- Prediction : If the opponent uses an attack that can OHKO your pokemon, then your pokemon has its attack priority boosted by 2. (Would be for my alternate form of Absol).
- Deep Sleep : When the pokemon is sleeping, it recovers 12.5% max health each turn.
- Life Force : When the pokemon is on the terrain, it recovers 6.25% max hp each turn (free leftovers)
- Sponge : If the opponent is Water-type (or Grass), 12.5% of max hp of the pokemon is drained (As if it was leech seeded) (It could possibly be powerful in double battles, in a reeeeaaaally specific case)
- Warm Blanket : If the weather is sunny, the pokemon recovers 6.25% of max hp (Ice body or Rain dish, for sunny day)
- Sandpit : If the weather is a sandstorm, the pokemon recovers 6.25% of max hp (Ice body or Rain dish, for sandstorm)
- Vanguard : If the pokemon is faster than the opponent, then is has a 30% boost on every move. (Reversed Analytic)
- Arrogant : If the pokemon is faster than the opponent, it has 20% chance of flinching. (Maybe 10%, it depends if the pokemon is fast :/)
- Last Bastion : Raises by 1 the pokemon's attack and defense if it is sent after that one of its allies has fainted.
I would like to add that many of these abilities are inspired by Pokemon Conquest abilities.
For the moment, that's all I have. I would like you to help me to balance all that, and if you have any ideas, you can write them here, and maybe I will add them in my game. But for the moment, any of these is programmed, I will start this when I'll have my computer back, in January.
I need your opinion about my new abilities for my rom-hack.
Indeed, I am trying to add new effects for some old or new pokemon that I will add in my game. These are their effects:
- Combative : +50% Damage for every fighting move (Works the same way that Steelworker already does). It would be for Lopunny, maybe Gallade.
- Priopower : Every priority move does twice more damage (The pokemon probably wouldn't have moves like Extreme speed, it would be more likely for moves like Mach Punch, Bullet Punch...)
- Alchemist : Every non-damaging move has its accuracy boosted by 20%.
- Dark Clouds : +50% Damage for every electric move (Works the same way that Steelworker already does). Would be for my alternate form of Altaria (But maybe I hesitate of giving him some immunity, because it's an Altaria made of Storm Clouds).
- Prediction : If the opponent uses an attack that can OHKO your pokemon, then your pokemon has its attack priority boosted by 2. (Would be for my alternate form of Absol).
- Deep Sleep : When the pokemon is sleeping, it recovers 12.5% max health each turn.
- Life Force : When the pokemon is on the terrain, it recovers 6.25% max hp each turn (free leftovers)
- Sponge : If the opponent is Water-type (or Grass), 12.5% of max hp of the pokemon is drained (As if it was leech seeded) (It could possibly be powerful in double battles, in a reeeeaaaally specific case)
- Warm Blanket : If the weather is sunny, the pokemon recovers 6.25% of max hp (Ice body or Rain dish, for sunny day)
- Sandpit : If the weather is a sandstorm, the pokemon recovers 6.25% of max hp (Ice body or Rain dish, for sandstorm)
- Vanguard : If the pokemon is faster than the opponent, then is has a 30% boost on every move. (Reversed Analytic)
- Arrogant : If the pokemon is faster than the opponent, it has 20% chance of flinching. (Maybe 10%, it depends if the pokemon is fast :/)
- Last Bastion : Raises by 1 the pokemon's attack and defense if it is sent after that one of its allies has fainted.
I would like to add that many of these abilities are inspired by Pokemon Conquest abilities.
For the moment, that's all I have. I would like you to help me to balance all that, and if you have any ideas, you can write them here, and maybe I will add them in my game. But for the moment, any of these is programmed, I will start this when I'll have my computer back, in January.