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Temporary one turn blindness maybe. Closest thing we'll get to a Light type, eh? Opponent's accuracy is halved for the remaining turn (assuming he strikes last). It's like a weaker flinch.
I guess i should take that as a offense since my sis' is legally blind.
but isn't that what flash is?
ghost? where it's moves wont' work on normal, fighting or flying. kinda like the type.
How about one called: Beserk - A Status Condition where your turn gets automatically and randomly chosen with a range of all of your moves. The Status will either end if used with a "Full Heal","Craze Heal" or any other status healing items. In battle if the status is kept,it will end in 2-3 turns,outside of battle the status will act like a Poison Status. The Pokemon with the Beserk Status outside of battle will lose 1 hit point every 2 steps.
I don't think there's much besides Silence on that front, aside from the aforementioned Berserk. Silence is taken too, anyways, in the form of Disable.
Regen - Aqua Ring is pretty much the same thing
Poison - We have our own one
Reflect - I guess Mirror Coat is pretty much this
Oil - This would be helpful for fire Pokemon
Mini - We kinda have this only it helps the person being minimized
Silence - Pretty much Disable
Disease - Too powerful for Pokemon
Berserk - We have thrash, it's kinda the same
Toad - I don't think this will be used
Haste - Agility much
Blink - Same as Double Team
Sleep - We have this
Float - Have it
Temper - Swords Dance, Temper same thing
Blind - Sand Attack
Stop - This would be nice
Slow - String Shot time
Annoy - Won't really work unless it's a double battle
Confuse - Why must we have this?
Limit Break/Overdrive/Trance - Imagine Pokemon having this
Shell - Light Screen
Protect - Barrier
I guess the FF's annoy status would be a nice touch for double battles.
What it does is when you have the status and you get hurt your whole party takes damage along with you.
I want to see a bleeding status. Same thing as poison, except it removes less health per turn and halves physical defense. It could be caused by moves like slash, night slash, cut, and such.
Any more status moves would be horrible, it's tough enough as it is. However, I think they should make confusion become a status effect rather than what it is now. Things like accuracy would be useful to have as status effects too, but wouldn't work because then you would need a status effect for lowered defense, increased attack and all sorts of things.