Zeffy
g'day
- 6,402
- Posts
- 15
- Years
- Seen May 21, 2024
here's a mega sceptile team that i made for round 1 of archer's tour. many thanks to sri for giving me ideas and sets. anyway, i initially wanted this team to be balance but after the fwg core i added scolipede + bisharp and... yeah, i don't know where my thought process went. it became a spikes stacking team, which actually works ok. team looks okay-ish, lacks hazard removal though so i might opt to replace something with that. also lacking stealth rock, which might be a bigger problem than i make it out to be
->
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Giga Drain
initially i thought mega sceptile was pure Grass-type so i was kind of iffy using it, but then i discovered that it's half Dragon-type so that gave me some hope haha. this thing is pretty good once you've cleared away its checks. i might opt for HP fire > Focus Blast but i'm not sure whether the damage difference vs most steels is gonna bite me in the butt
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 196 HP / 252 SpD / 60 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Brave Bird
- Roost
this is actually my first time using BU talonflame, probably because i don't use talonflame much. still haven't used it much but it's apparently a great check for faries if i clear rocks off the field. 60 speed EVs to outspeed stuff that i've listed down somewhere but i can't find. i think most notable is jolly excadrill? i might replace him with heatran if i can't be bothered to put a hazard remover on the team
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Ice]
keldeo has been a staple to many of my teams due to its sheer offensive presence. he also rounds up my fwg core nicely. as much as i want to replace him with starmie, keldeo provides a very useful role of stopping mega sableye, who pretty much destroys my chances of stacking spikes
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Pin Missile / Megahorn
man this guy is a great spikes lead. it sets up 3 layers of spikes + 1 layer of toxic spikes with ease most of the time thanks to speed boost and defenses. not much else to say about him, really since he's pretty straightforward. pin missile is nice to bypass subs, but i don't really bother attacking anyway
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
bisharp pairs well with scolipede thanks to defiant. with it, i also have almost no problems against fairies, which is always nice. i went for pursuit trapper because it felt redundant to have swords dance in there
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
another staple in most of my teams, but with different sets. i went with choice scarf this time, but i might switch around to defensive / change it to something else.
and that's the team. synergy-wise, i think it's okay. i haven't done much battles with it, but i had good experience with it so far. then again, that was in mid-lower ladder so that might probably change soon.
comments / suggestions / violent reactions?
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Focus Blast
- Giga Drain
initially i thought mega sceptile was pure Grass-type so i was kind of iffy using it, but then i discovered that it's half Dragon-type so that gave me some hope haha. this thing is pretty good once you've cleared away its checks. i might opt for HP fire > Focus Blast but i'm not sure whether the damage difference vs most steels is gonna bite me in the butt
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 196 HP / 252 SpD / 60 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Brave Bird
- Roost
this is actually my first time using BU talonflame, probably because i don't use talonflame much. still haven't used it much but it's apparently a great check for faries if i clear rocks off the field. 60 speed EVs to outspeed stuff that i've listed down somewhere but i can't find. i think most notable is jolly excadrill? i might replace him with heatran if i can't be bothered to put a hazard remover on the team
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Ice]
keldeo has been a staple to many of my teams due to its sheer offensive presence. he also rounds up my fwg core nicely. as much as i want to replace him with starmie, keldeo provides a very useful role of stopping mega sableye, who pretty much destroys my chances of stacking spikes
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Pin Missile / Megahorn
man this guy is a great spikes lead. it sets up 3 layers of spikes + 1 layer of toxic spikes with ease most of the time thanks to speed boost and defenses. not much else to say about him, really since he's pretty straightforward. pin missile is nice to bypass subs, but i don't really bother attacking anyway
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
bisharp pairs well with scolipede thanks to defiant. with it, i also have almost no problems against fairies, which is always nice. i went for pursuit trapper because it felt redundant to have swords dance in there
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
another staple in most of my teams, but with different sets. i went with choice scarf this time, but i might switch around to defensive / change it to something else.
and that's the team. synergy-wise, i think it's okay. i haven't done much battles with it, but i had good experience with it so far. then again, that was in mid-lower ladder so that might probably change soon.
comments / suggestions / violent reactions?
Last edited: