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Passability problems and no encounters in grass

Eco

  • 13
    Posts
    9
    Years
    • Seen May 24, 2020
    Hi everyone!

    Well, I actually i've been working in my project with Pokémon Essentials. The problem appears when my NPC move across EVERYTHING includes trees, houses, buildings, etc. I've put 'X' in the structures to block the pass but the problem keeps. In fact when I enter in the grass looking for Pokémon they doesn't appear because the same problem. My NPC doesn't walk in the grass. It's like a invisible layer cover the grass and he just move above it.

    I don't know how to fix it. I don't know if the problem is in RPGMXP or Pokémon Essentials. Or it's me.

    I appreciate any help with my problem. Thanks for reading guys.
     
    Your issue is probably due to an incorrect configuration of your tilesets. You did not mention it, but I guess you do not use default Essentials tilesets?

    Here are some tips which might help:

    - Make sure you don't have a kind of "sub-layer" where you can walk on (for example, if you covered your whole map with a white tile which is not properly configured in the database);
    - When you create your map, if you select the tiles too widely, you may create "empty" (and invisible) tiles which do nonetheless exist in the game. When putting "X" in the database, you should always consider the "blank tiles" around your objects;
    - If you are unsure of how tiles should be defined, you should refer to Essentials default tilesets to copy Passage, Priority & Terrain Tag informations (useful for houses, trees, etc.)

    Regarding your grass problem, you should set grass tiles as bushes, and set terrain tag to 2.

    You may find this article useful: https://pokemonessentials.wikia.com/wiki/Tilesets

    Hope this helps.
     
    Dunno if you found the fix, but be sure to set the top left tile (the one left to the autotiles) at priority 5 in your tileset. If you don't put that priority, everything is screwed up (I don't know why btw, if someone knows).
     
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