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Pixel art

Valdorath

Elemental Master
  • 278
    Posts
    20
    Years
    How can i get better at pixel art? here are the ones i have done c&c please(none of these will be changed but ill make more using any help i get.
    [PokeCommunity.com] Pixel art
    Naota from FLCL the best show ever) Jolteon one of my favorite pokemon
    [PokeCommunity.com] Pixel art
    and Ursaring another one of my favorites
    [PokeCommunity.com] Pixel art
     
    I say, there's not that much improvement left to do, except maybe a bit less of a scaling-shading (make the change in the shades more subtle), and then they would probably be perfect. They're great. A 9.7/10.
     
    Last edited:
    FLCL rocks man! So does Naota^^ Can u do Haruko?
     
    Most of the issues I see are with the Naota piece. When shading things like faces and clothing, the shading shouldn't come down in a straight line like that, but instead it should follow the curve of the face/piece of clothing/whatever. Things like eyes also need shading as well, especially the iris and pupil, in anime-like pieces.

    Other than that, the only other issues I see are with the jolteon - the neck ruff could've used some shading. If you shade one area of something, shade all the areas, or else the unshaded area will look extremely flat when compared to the rest of the piece.

    Those look pretty good otherwise, though. ^^ You've got some good lineart there.
     
    OK to every one who is saying about the shading on naota its supposed to be like that. its how i wanted it to look. and im doing haruko and canti now.
     
    As stated by everyone else;it needs to be shaded big time. For example,on the Naota peice you only have 3 shades for the skin color. IMO around 5-6 would be best. But the anatomy on Naota is simply amazing. This would be perfect if you would have shaded it better.

    Pretty much the same for the other-amazing anatomy,but bad shading. I suggest you add more colors when shading instead of using 2 or 3.

    I hope I helped.
     
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