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Planned team for pearl+wifi

Walrein

Banned
  • 737
    Posts
    16
    Years
    I'm doing my best to be both original and do well, so forgive me if I'm not too "standart".

    1) Masquerain@Starf Berry
    Bold nature
    252 EV HP/158 Spe/100 SpA
    ~Silver Wind
    ~Omnious Wind
    ~Baton Pass
    ~Agility/Psych Up/Air Slash
    It's going to be a bit complex to raise it to lever 43 without evoluving, but it's worth it. Not sure about the last slot, thought.

    2) Manoswine@Choice Band
    Adamant nature, Snow Cloak trait
    192 EV Spe/252 Atk/66 HP
    ~Ice Fang
    ~Earthquake
    ~Stone Edge
    ~Ice Shard
    Simply go and kill. Not so speedy, but very scary.

    3) Wigglytuff@Leftovers
    Bold nature
    252 EV HP/75 SpA/80 Def/100 SpD
    ~Focus Blast
    ~Wish
    ~Shadow Ball
    ~Snatch
    Stealing even 1 Calm Mind would help very much.

    4) Medicham@Choice Scarf
    Jolly nature
    252 EV Atk/252 Spe/6 HP
    ~Psycho Cut
    ~Hi Jump Kick
    ~Ice Punch
    ~Thunderpunch
    Medicham's speed was always his major letdown, but with Scarf, it can outurn Salamance and modest Gengar, and lay an easy OHKO on the later.

    5) Milotic@Leftovers
    Modest nature
    252 EV HP/100 Def/100 SpD/58 SpA
    ~Recover
    ~Aqua Ring
    ~Surf
    ~Ice Beam
    Modest nature makes up for having a rather low amount of EVs in SpA. Makes a decent bulky water.

    6) Banette@Payapa Barry
    Jolly nature, Frisk trait
    252 EV Spe/100 Atk/158 SpD
    ~Will-o-Wisp
    ~Shadow Claw
    ~Shadow Sneak
    ~Skill Swap
    That's my secret Medicham-killer, but I'll let you adopt it with a credit. Frisk any Chioce Scarf, Swap Skills to take away Medicham's glory, Shadow Sneak just in case it does have a Scarf, and burn away. Payapa Berry makes sure it won't be OHKO by Psycho Cut.

    Yes, I know I used mainly UU pokemon, but I like them.
     
    Last edited:
    You could wait at least 24 Hrs before bumping an RMT...[/minimod]

    I'm doing my best to be both original and do well, so forgive me if I'm not too "standart".

    1) Mew@Lum Berry
    Timid nature
    252 EV SpA/100 Spe/155 Def
    ~Calm Mind
    ~Psychic
    ~Dragon Pulse
    ~Baton Pass
    Passes CM.

    I'm thinking of a four-letter word beginning with "U". Anyone?


    2) Manoswine@Choice Band
    Adamant nature, Snow Cloak trait
    165 EV Spe/252 Atk/90 HP
    ~Ice Fang
    ~Earthquake
    ~Stone Edge
    ~Double-Edge
    Simply go and kill. Not so speedy, but very scary.

    Ok, but Double-edge seems slightly pointless, when you have STAB earthquake. Most flying pokes are weak to Ice and the ones that aren't resist Normal anyway. Ice Fang is a better alternative.

    3) Wigglytuff@Leftovers
    Bold nature
    252 EV HP/75 SpA/80 Def/100 SpD
    ~Focus Blast
    ~Wish
    ~Shadow Ball
    ~Snatch
    Put it against the CM Blissey that becomes very popular these days, and boost away :P ...

    Blissey is not going to sit there and give you CM after CM to nab. You could always try Charge Beam if you want a SAtk boost. Also, you willl get more out of your EVs if you go Calm and move some HP EVs into Def/SDef.

    4) Medicham@Choice Scarf
    Adamant nature
    252 EV Atk/252 Spe/6 HP
    ~Psycho Cut
    ~Hi Jump Kick
    ~Focus Punch
    ~Rock Slide
    Medicham's speed was always his major letdown, but with Scarf, it can outurn Salamance and modest Gengar, and lay an easy OHKO on the later. Focus Punch is there to strike switching walls well, and Rock Slide is for for flying types such as Salamance.

    Ice Punch has better accuracy than Rock Slide and hits most of the same stuff plus Garchomp/Gliscor. Focus Punch works better with CB sets, as you are going to go last anyway.

    5) Wailord@Leftovers
    Bold nature, Water Veil trait
    252 EV Def/100 HP/100 SpD/55 SpA
    ~Rest
    ~Sleep Talk
    ~Surf
    ~Ice Beam
    It could have been one of the best tanks in the gane if would only have 70 base defenses, but even with it's rather low defenses it's good.

    It might. But the fact is, it has a base Def of 45. There are far better options for a bulky water; Wailord is overshadowed here by Suicune.

    6) Absol@Choice Scarf
    Adamant nature, Super Luck trait
    252 EV Atk/252 Spe/6 HP
    ~Stone Edge
    ~Psycho Cut
    ~Night Slash
    ~Pursuit
    Another Scarfer, buty let it be. Pursuit catches psychics and ghosts switching out.

    Thats actually not a bad set, but you have 3 Physical Sweepers now. 1 is plenty. Pursuit is another move that works better with CB, as if it catches a moving pokemon, you wont need the CS.

    Yes, I know I used mainly UU pokemon, but I like them.


    Sorry if I seem a little harsh, but you seem to have an Idea of what you are doing, yet have done some strange things. 3 Physical Sweepers, 2 Fragile Walls and an Illegal pokemon aren't going to get you far. If you need me to explain anything I metioned, don't hesitate to ask...
     
    Every team you've made has mew and every time you get told its banned, yet you are still using it. I dont get it.
    Also, you have no real walls. Sure, they have HP but they're abysmal defences just wreck the whole idea.
     
    I made the changes. People, it's the first time I'm getting a Mew, did you really expect me not to try and use it?
     
    No, we expect you play by the rules. I didnt try to use my movie darkrai just because i had got it.

    Anyway, i still don't see any viable walls. With such low defences their HP soon becomes irrelevant.
     
    When you find a wall with more than 54 Base Defence, then send me a PM and I'll rate it.
    Loads of HP is useless if you only have pathetic defence.
     
    You don't like using OU but you like using Ubers i.e. Mew. It's banned so stop using it. Replace it with a Snorlax (which will at least provide some defense). If you want a harder to breed pokemon, then go for the OU metagame based Blissey.

    Meh, 200th Post.
     
    I'm doing my best to be both original and do well, so forgive me if I'm not too "standart".

    1) Driftblim@Ganlon Berry
    Bold nature, Unburden trait
    252 Def/100 HP/100 SpD/58 SpA
    ~Calm Mind
    ~Thunderbolt
    ~Shadow Ball
    ~Baton Pass
    How I just love this ghost version of Wigglytuff. Boost, eat the berry, and run away fast.

    2) Manoswine@Choice Band
    Adamant nature, Snow Cloak trait
    168 EV Spe/252 Atk/90 HP
    ~Ice Fang
    ~Earthquake
    ~Stone Edge
    ~Double-Edge
    Simply go and kill. Not so speedy, but very scary.

    3) Wigglytuff@Leftovers
    Bold nature
    252 EV HP/75 SpA/80 Def/100 SpD
    ~Focus Blast
    ~Wish
    ~Shadow Ball
    ~Snatch
    Stealing even 1 Calm Mind would help very much.

    4) Medicham@Choice Scarf
    Adamant nature
    252 EV Atk/252 Spe/6 HP
    ~Psycho Cut
    ~Hi Jump Kick
    ~Fling
    ~Rock Slide
    Medicham's speed was always his major letdown, but with Scarf, it can outurn Salamance and modest Gengar, and lay an easy OHKO on the later. Fling is used to suprise Gengar and similars, while Rock Slide is for for flying types such as Salamance.

    5) Wailord@Leftovers
    Bold nature, Water Veil trait
    252 EV Def/100 HP/100 SpD/55 SpA
    ~Rest
    ~Sleep Talk
    ~Surf
    ~Ice Beam
    It could have been one of the best tanks in the gane if would only have 70 base defenses, but even with it's rather low defenses it's good.

    6) Cacturne@Choice Scarf
    Timid nature
    252 EV Spe/252 SpA/6 HP
    ~Dark Pulse
    ~Destiny Bond
    ~Energy Ball
    ~Focus Blast
    The 4th generation brought us choice scarf, which is great for relavently slow but strong offense pokemon such as Cacturne. Destiny Bond Is meant for pokemon that would OHKO Cacturne but not be OHKO but it such as Manoswine.

    Yes, I know I used mainly UU pokemon, but I like them.

    Okay, first of all, originality is overrated. Don't attempt to be original when you can't utilise the sets to their full purpose.
    Its like using a pistol over a rocket launcher, the rocket launcher obviously packs more destructive force and is easier to use, but the pistol also has its own advantages. The problem is many people try to use it like a rocket launcher or without proper support.

    First of all, there is a lack of walls. Wailord and Wigglytuff don't cut it. A lot of common stuff like ScarfHera, ScarfChomp will take down this team easily. Sorry if the tone is very harsh, but almost any offensive threat in OU will completely shut down this team.

    Go get some decent walls and I will comment on the team overall. Right now I will just do some nitpicking on the sweepers.

    CBMamoswine without Ice Shard is a sad Mamoswine. It can't counter faster threats without a priority move - Ice Shard, and Stone Edge isn't a viable over Ice Shard.
    Not enough speed - Mamoswine should get 192 Speed.

    Fling is redundant on Medicham, as it is outclassed by Psycho Cut and High Jump Kick unless you're up against a Mismagius or Dusknoir. Medicham is the essence of a glass cannon, hits hard but is slow and is outran by stuff. Go Jolly > Adamant.
    Replace Rock Slide & Fling with Ice Punch & Thunderpunch as it is viable for KOing the dragons/flyers in OU (Gyarados/Salamence)

    Cacturne doesn't hit hard enough and is too slow to warrant using a Scarf on it. Destiny Bond is very risky since if the opponent switches or has priority, they would know exactly what you are doing, and would status/phaze you out.

    Drifblim is not going to pass anything substantial sans Wigglytuff, Wailord and Cacturne, the former two are outran by most stuff and KOed, the latter outspeeded by +nature 105+, neutral 120+ and almost every serious Scarfer.

    Really, I could go as harsh as some of the people on Smogon, but basically you get the message, you aren't using the pokemon well. You should do OU first then venture into UU/NU.
     
    Okay, first of all, originality is overrated. Don't attempt to be original when you can't utilise the sets to their full purpose.
    Its like using a pistol over a rocket launcher, the rocket launcher obviously packs more destructive force and is easier to use, but the pistol also has its own advantages. The problem is many people try to use it like a rocket launcher or without proper support.


    Really, I could go as harsh as some of the people on Smogon, but basically you get the message, you aren't using the pokemon well. You should do OU first then venture into UU/NU.

    You've said everything else, but I wanted to adress this. Don't say it's overrated, that doesn't make much sense. Is using what you want to use "overrated"? What's the point of playing, then? To use all OU's? It's a kid's game, not a real tourney.

    There is a difference in being original, and throwing random crap together & calling it a day. Especially with no real thought. I was glad that you addressed that difference.


    I would also advise him tempering around until he gets better before he makes a creative team. But, you know, it IS just a game, no need for hours of practice.
     
    You still get toppled easily by physical sweepers. Wigglytuff isn't powerful, and basing an entire team slot for the hopes of stealing a move that won't benifit it enough is crazy. She is still very slow, and without the screens, very fragile. Wailord won't survive much at all, and is NOT a wall, nor a tank. Really, I don't usually say this, but this whole team should get redone.
     
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