• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Staff applications for our PokéCommunity Daily and Social Media team are now open! Interested in joining staff? Then click here for more info!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Completed] Pokémon HGSS: Sevii Islands (Hoenn Postgame!)

  • 77
    Posts
    8
    Years
    • Seen today
    [PokeCommunity.com] Pokémon HGSS: Sevii Islands (Hoenn Postgame!)



    Welcome to Pokémon HGSS: Sevii Islands!


    A little background on the project:
    Spoiler:



    Logistics of being a sequel/continuation to HGSS:
    Spoiler:



    Trailer:


    Game download: Click me!

    Plot:
    After defeating Red in Pokémon HeartGold / SoulSilver, Eusine asks you to come with him to the Sevii Islands. The remaining Legendary Beasts, Raikou and Entei, have been sighted there, as well as Team Rocket. Rumors about Giovanni being back have begun circling around... Why is Team Rocket back again, and what could their business possibly be in the Sevii Islands?


    Features:
    -Mega Pokémon, including Gigantamax Megas and Custom Megas, as well as Regionals Forms and Paradox Pokémon
    -Online features (trading and battling worldwide)
    -PokéGear with new features (storage, quest log, etc);
    -8 main chapters surrounding Team Rocket in the Sevii Islands
    -An extensive epilogue set in the entire Hoenn Region, along with many new quests (including Team Aqua and Magma's resurgence) and Hoenn's League Challenge
    -Speed-up button (Shift)
    -Fully customizable controls
    -40+ hours of content


    Visit the game's website: https://www.purplezaffre.com/
    Check out the Wiki: Click me!
    Join our Discord server for exclusive sneak-peaks, more up-to-date news, reporting bugs or requesting help, and more!
    https://discord.gg/CnZPvXP

    [PokeCommunity.com] Pokémon HGSS: Sevii Islands (Hoenn Postgame!)



    Screenshots Final 1.0:
    Spoiler:



    Changelog and previous versions:
    Spoiler:



    Credits:
    Spoiler:
     
    Last edited:
    Friend, I'll give you some advice.

    If you want your game to look quite promising and ambitious and not a mediocre game made without profit.

    Don't use RPG Maker. Better use Unity with the IIcolour Spectrum Pokemon Unity framework that I will leave in a link:
    https://github.com/PokemonUnity/PokemonUnity

    I want people to make use of that framework to make Pokemon fangames in Unity and take advantage of all that potential.

    when will you get the hint that people dont want to be bothered with your "advice"?
     
    This looks absolutely gorgeous and I actually share the same sentiment as you, it felt odd not having the Sevii islands in HGSS, I'm probably going to give this a spin when there's a more lengthier release. Definitely got my eyes peeled on this. Good luck!
     
    This looks absolutely gorgeous and I actually share the same sentiment as you, it felt odd not having the Sevii islands in HGSS, I'm probably going to give this a spin when there's a more lengthier release. Definitely got my eyes peeled on this. Good luck!

    Thanks a lot! :) I'm working on the next release as we speak, I hope you'll like it when you get to play it :D
     
    I like the game so far. Just an fyi, I am sometimes getting a pokeball error, that doesn't let me catch the Mons. It's infrequent, though.

    That's weird. Can you message me on Discord to explain that in better detail, please? I'm Zaffre#7901
    I can't seem to replicate that error, even using the released version you're using.
     
    Last edited:
    It happens right after the rat is caught and you attempt to get it towards your cell

    I'm sorry, but I don't understand why that error happens to you. Are you sure you installed the game correctly? If you wouldn't mind, please delete what you downloaded and redownload Beta 1.2. (And no, that won't delete your save file.)
    Because of all the people who've tried out the game, you're the only one with that error, and looking at the events I seriously can't figure out why that error is occurring to you. Also, if you could be just a little bit more specific, what do you mean by when "you attempt to get it towards your cell"?

    Edit: Also, I've talked to the rest of the people who tried out the game and I've tried it myself, and no one could replicate the error you had when capturing the rock smash Pokémon.
     
    It happens in the cut scene after you catch the Rattata and just before it heads towards the cell, after using Celebi is suggested by Eusine. I'm not super well versed in coding, but I have one of my Pokemon from my team's sprite following me around in the cell. I'm guessing that's not supposed to be there?

    Would sending you the save file be of any help? I'm not even really sure why I'm getting errors because it looks like everything was installed correctly.

    Also, here is the errorlog for the Pokeball issue I had earlier, if it is of any help. I was doing a normal run not a nuzlocke.
    Spoiler:


    Edit: Okay so I did a restart of the entire thing and it's working fine now. It looks like when I went to the top of the Mt. Ember for some reason my follower Pokemon didn't go into its ball during the cut scene and that's what made the script wonky. I am probably like the only person this will ever happen to knowing my luck, lol

    Next question is for Chap. 2.
    Spoiler:
     
    Last edited:
    It happens in the cut scene after you catch the Rattata and just before it heads towards the cell, after using Celebi is suggested by Eusine. I'm not super well versed in coding, but I have one of my Pokemon from my team's sprite following me around in the cell. I'm guessing that's not supposed to be there?

    Would sending you the save file be of any help? I'm not even really sure why I'm getting errors because it looks like everything was installed correctly.

    Also, here is the errorlog for the Pokeball issue I had earlier, if it is of any help. I was doing a normal run not a nuzlocke.
    Spoiler:


    Edit: Okay so I did a restart of the entire thing and it's working fine now. It looks like when I went to the top of the Mt. Ember for some reason my follower Pokemon didn't go into its ball during the cut scene and that's what made the script wonky. I am probably like the only person this will ever happen to knowing my luck, lol

    Next question is for Chap. 2.
    Spoiler:

    Yes, your Pokemon following you in your cell wasn't to happen. Do you know how that happened?
    Anyways, I've been fixing a lot of bugs that have to do with the Pokemon followers, so I'm pretty sure for the next version that won't happen anymore, but thank you.
    Thank you for including the error log. Did it happen again on your second playthrough?

    Also, for your question:
    Spoiler:
     
    I don't have an error log for it, but this is what I have noted. I think the issue started after the battle with the admin in the lower levels of Mt. Ember cut scene. The Typhlosion I was using never went back into its Pokeball before or after the battle started and was still out and about when Looker appears (I noticed in the second play through that the following Pokemon wasn't out when Looker shows up). Then for awhile the following Pokemon sprite stopped appearing, only showing up for a brief second when using the PokeCenter on the first Island in the first play through. Then it reappeared during the end of the first chapter cutscene.

    I am currently not having either of these issues in the second run.
     
    I don't have an error log for it, but this is what I have noted. I think the issue started after the battle with the admin in the lower levels of Mt. Ember cut scene. The Typhlosion I was using never went back into its Pokeball before or after the battle started and was still out and about when Looker appears (I noticed in the second play through that the following Pokemon wasn't out when Looker shows up). Then for awhile the following Pokemon sprite stopped appearing, only showing up for a brief second when using the PokeCenter on the first Island in the first play through. Then it reappeared during the end of the first chapter cutscene.

    I am currently not having either of these issues in the second run.

    Ok, I now know exactly why that bug would happen to some people and it's fixed, it'll be in the next version along with some more content available (and also less lag), which shouldn't take that long. Thank you very much for all your feedback, hope you enjoyed the game so far!
     
    I just finished the current Beta. I have to say that I enjoyed the two chapters so far. I like that the game feels like a natural progression of the Heartgold and Soulsilver setting. Beating up Team Rocket is always a good pastime. Some of the gimmicks like the Rattata were fun. I look forward to seeing more from you. Good job.
     
    I just finished the current Beta. I have to say that I enjoyed the two chapters so far. I like that the game feels like a natural progression of the Heartgold and Soulsilver setting. Beating up Team Rocket is always a good pastime. Some of the gimmicks like the Rattata were fun. I look forward to seeing more from you. Good job.

    Thank you, I am very glad to hear that! :D

    This looks really good! I love the 2nd generation games and the remakes so I need to try this.

    Thanks, I hope you'll like it :)
     
    Back
    Top