StCooler
Mayst thou thy peace discover.
- 9,490
- Posts
- 4
- Years
- Seen today
SYNOPSIS
Einra, like most adventurers, roamed the lands and seas with a singular focus of becoming the very best. Faithful Gym Leaders, Elite four, Champion, Team Generic Evil, all presented values and ambitions, but none presented a challenge.
Uninterested in any further adventures, Einra one day found an abandoned amusement park, and with the help of his longtime friends, restored it to what is now a well-known Castle of Challenges. Parkgoers come for the thrill of building a team of Pokémons from roster and challenging one another.
Einra and his friends fight fulfilling battles nearly every day, and nearly every day was contently peaceful... that is until... odd-coloured Pokémons are found at the amusement park.
CONTENT
- Around 10-15 hours of gameplay.
- A character-driven story. Enjoy a new formula of Pokémon fangames that doesn't mimic the formula of official games (e.g. no badges, no gyms, no Elite 4).
- All Pokémons* from Gen 1 to 8, including the new content from Pokémon Legends: Arceus.
- Around 130 new Pokémon forms, ~40 new moves, ~30 new abilities, ~40 new items.
- Some Pokémons have been re-balanced (detailed list in the manual).
- Mega-Evolutions, Z-moves and Dynamax are all available.
- New battle mechanic: Assistance. Let a Pokémon from your team help another one in battle!
- New battle mechanic: Battle Royale. Challenge up to 5 other trainers at the same time and try to be the last one standing!
- New battle mechanic: Move Seeds. Directly set up a Pokémon on switching in!
- More chaotic multi battle! Try your best at 4v4, 5v5, and 6v6!
- A high focus on strategic battles: enjoy multiple tiers**, battle formats and rulesets!
- Enter challenging battles in which you cannot be overpowered, good luck and have fun on your plays of strategies!
- No catching, no farming. Instead, enjoy a Pokémon Showdown-like menu to strategically build synergic teams!
- Don't know how to build a team? Try the random team generator!
- If the battles are too hard for you, the difficulty will adapt to your win rate.
- Most of the time, you can focus on fighting and move the story when you decide.
** The abovementioned tiers are NOT Smogon-like tiers.
DOWNLOAD
To make it easier on you and me, I have split the main files and the audio, just in case I have to make script / content update, so you don't have to download 1.4 GB every time.
You need to download both files:
Installation :
- If you need to update (not a first download), just download the Game part. The Audio part will likely remain unchanged unless specified otherwise.
- Unzip the "Pokémon Retired Champion" directory.
- Put the "Audio" folder at the same location as the "Data", "Graphics" and "Fonts" folders, as well as the "Game.exe" file.
SCREENSHOTS
Spoiler:
CHANGELOGS
2024-08-11: V1.0.9: fixed an interaction between Choice items and Disable + fixed a crash in the Teambuilder when the Pokémon has only one ability + fixed an interaction between Pledge moves + fixing a bug with Spikes.
2024-07-30: V1.0.8: fixed a bug causing a crash when using some signature move.
2024-07-25: V1.0.7: added missing overworld sprites for Gen 9's last Pokémons.
2022-11-06: V1.0.6: solved an error loading the "friend" at the start of the game (depending on your choice of region of origin).
2022-10-18: V1.0.5: solved the error giving a wrong team to an NPC in Chapter 4 + solved an error thrown by the boss battle of Chapter 7 + the panel now proposes weird rules more often + Foxy now proposes chained Battle Royales + White Herb now works properly upon Intimidate + held items remain at the end of battle.
2022-09-29: V1.0.4: solved an issue with Battle Royale not clearing stored teams at the end of the battle.
2022-09-28: V1.0.3: solved a crash with the team builder when making the first team. (Bug introduced in patch 1.0.2 lol)
2022-09-25: V1.0.2: solved the issue causing the Team Builder to freeze when you delete the last team + solved the crash when trying to change the species of the Pokémon in the Team Builder for themed tiers / base stat tiers.
2022-09-22: V1.0.1: solved game-breaking issue with Draft Mode, split the big ZIP file into two parts: Game + Audio.
2022-09-19: V1.0: first release.
KNOWN ISSUES
In some non-European versions of Windows, the game won't launch at all. If that happens, try to replace the "é" with "e" in the names of the folder, the EXE, the INI. Also, open Game.ini AND Pokémon Retired Champion.ini (with Notepad) and inside, replace the "é" with "e".
The volume of some soundtracks is irregular.
Some sets designed by the AI are weird.
The battle AI is basically that of Pokémon Essentials, so it is somewhat passive and doesn't switch much.
I HAVE FOUND A BUG! WHAT DO I DO?
Even though this game is final, and I had three beta-testers on it, there still may be bugs.
Post here any error message. If the error mentions "traceback.log", please copy / paste the content of this file in your post.
NEXT UPDATE
Once the content of Pokémon Scarlet/Violet is available for Pokémon Essentials, I plan to add it to the game, including Terastal.
I also plan to add more tiers with different concepts, but for now I'm not sure how to make them with my current code (Stabmons, Category Swap...).
Foxy should propose Battle Royales. Maybe a tournament too?
CREDITS
Spoiler:
Ressources
This game is made with Pokémon Essentials v18.1 by StCooler, using resources available on the web.
In particular, this game was made with the Generation 8 GitHub branch of Essentials v18.1, released as the Generation 8 project for Essentials v18.
GitHub: https://github.com/Maruno17/pokemon-essentials
Generation 8 project for Essentials v18 by UberDunsparce:
https://www.pokecommunity.com/threads/442507
Licences
All the scripts /sprites that are not mine should be used only under the terms of their original authors.
All my scripts can be used however you wish. I don't care. But if you're patient, I will release most of them as resources.
All the work by JulyArt should be used under his terms which are: for non-commercial only + credit him.
The title screen was drawn by LunaAnandi (from Fiverr) for StCooler. All rights reserved.
Sprites - Pokémons
All new fossil forms sprites are by JulyArtDA: JulyArtDA.deviantart.com
All recolours are made by StCooler.
Generation 6 Pokémon sprites complete by DerxwnaKapsyla:
(broken link removed)
Generation 7 Sprite Pack 2020-10-21 by DerxwnaKapsyla:
(broken link removed)
USUM Sprite Pack 1 by Leparagon, Amethyst:
(broken link removed)
Gen 1-7 Pokemon Overworld Sprites by a Redditor who deleted their post:
Sword/Shield Sprite Project by leParagon and many others:
https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/
Generation VIII Pokemon Overworld Sprites by SageDeoxys:
https://www.pokecommunity.com/threads/429414
Sprites - Trainers:
The sprites of the characters specific to this game are made by StCooler.
For Generation 4-5 sprites in Gen 3 style by Young-Dante and Mashirosakura;
(broken link removed)
For Generation 7 sprites in Gen 3 style by Droid779:
(broken link removed)
For Sun/Moon battle trainer sprites by Beliot419:
https://www.deviantart.com/beliot419/art/Pokemon-Sun-Moon-trainers-sprites-ongoing-652423698
RSE battle sprites by Random Talking Bush:
https://www.spriters-resource.com/game_boy_advance/pokemonrubysapphire/sheet/8150/
RSE overworld sprites by Furs The Fox, Lunar994:
https://www.spriters-resource.com/game_boy_advance/pokemonemerald/sheet/8329/
Soundtrack
The soundtrack comes from the original games.
All routes:
If I forgot some theme, then it's probably taken from The Bacon Toastie's Youtube Channel:
https://www.youtube.com/user/TheBaconToastie/videos
Other Audio:
All the cries are taken from the Generation 8 Project for Essentials v19.1:
https://www.pokecommunity.com/threads/450163
Animations:
Gen 8 Move animation project by StCooler: https://www.pokecommunity.com/threads/446303
Animations from Pokémon Reborn + some fixes + adds Gen 8 animations.
Scripts
Set the Controls Screen by FL; https://www.pokecommunity.com/threads/309391
The title of the script isn't clear; it's a key binding script.
GTS system to v17 + Online Panel by tutoriando; https://www.pokecommunity.com/threads/407759
There is no online in my game, I used this as a base for my team-builder.
Quicksave Script v1.0 by Marin; (broken link removed)
Mid Battle Dialogue/Scripted Battles by Golisopod User:
https://www.pokecommunity.com/threads/441756
Awesome script overall if you want to control a bit your battles (not just make your characters speak)
Name Windows 1 by Mr. Gela; (broken link removed)
Awesome script that allowed me to give personalities to my characters.
The ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures (v18) by Lucidious89 and StCooler: https://www.pokecommunity.com/threads/444917
Awesome script made by awesome people with awesome capabilities.
Following Pokémon EX by Golisopod User: https://www.pokecommunity.com/threads/443640
Again, an awesome script by an awesome scripter.
SOS Battles by Vendily: https://www.pokecommunity.com/threads/438997
This script taught me how to make a new Pokémon join in the battles.
Visible Overworld Wild Encounters by derFischae: https://www.pokecommunity.com/threads/429019
Besides contributing to the "atmosphere", this script taught me how to spawn events.
Lucidious89's Custom Ability Thread https://www.pokecommunity.com/threads/362474
Nice ideas.
Party screen's Ball graphic matches the Poké Ball the Pokemon was caught in by Lucidious89:
https://www.pokecommunity.com/threads/356862
Modular Title Screen by Luka S.J. https://luka-sj.com/res
Scripts
Big thanks to my dedicated beta-testers: Opal, SuoiretsymL and Sharq!
The rest
Thundaga for all his guides, but in particular this one:
Last edited: