StCooler
Mayst thou thy peace discover.
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SYNOPSIS
Einra, like most adventurers, roamed the lands and seas with a singular focus of becoming the very best. Faithful Gym Leaders, Elite four, Champion, Team Generic Evil, all presented values and ambitions, but none presented a challenge.
Uninterested in any further adventures, Einra one day found an abandoned amusement park, and with the help of his longtime friends, restored it to what is now a well-known Castle of Challenges. Parkgoers come for the thrill of building a team of Pokémons from roster and challenging one another.
Einra and his friends fight fulfilling battles nearly every day, and nearly every day was contently peaceful... that is until... odd-coloured Pokémons are found at the amusement park.
CONTENT
Added in version 2.0:
- A 2-hour follow-up storyline with new tiers, new options and a few surprises to unlock!
This storyline will happen in the postgame, before the very final fight. If you started the post-game, the update will restart the postgame. Also, Dynamax adventures were removed. - A new AI. The difficulty of this AI can be changed in the menu.
Note that this is not a neural network. It is designed to make better, but non-optimal decisions. - Addition of Generation 9 content: all new Pokémons, all new forms, all new moves, all new abilities.
- Terastal is now available as well. The order of mechanics is now: Assistance / Mega / Z-move depending on the held item, then Terastal, then Dynamax. If one of the mechanics is used on a Pokémon, the others are no longer available for this Pokémon.
- Addition of VGC, BSS, CC1v1 and CC2v2 competition formats.
The default format still is the usual Smogon 6v6, story-related battles will still be in this format, but you can now take requests combining tiers and these competition formats. - Addition of new tiers and tier options (STABmons, Alphabet, Category Swap)
- Quality of life improvements of the Team Builder.
- A few surprises to discover.
- A smooth transition for savegames from Version 1.0.
- A million of bugfixes.
- Probably another million of bugs.
Version 1.0:
- Around 10-15 hours of gameplay.
- A character-driven story. Enjoy a new formula of Pokémon fangames that doesn't mimic the formula of official games (e.g. no badges, no gyms, no Elite 4).
- All Pokémons* from Gen 1 to 8, including the new content from Pokémon Legends: Arceus.
- Around 130 new Pokémon forms, ~40 new moves, ~30 new abilities, ~40 new items.
- Some Pokémons have been re-balanced (detailed list in the manual).
- Mega-Evolutions, Z-moves and Dynamax are all available.
- New battle mechanic: Assistance. Let a Pokémon from your team help another one in battle!
- New battle mechanic: Battle Royale. Challenge up to 5 other trainers at the same time and try to be the last one standing!
- New battle mechanic: Move Seeds. Directly set up a Pokémon on switching in!
- More chaotic multi battle! Try your best at 4v4, 5v5, and 6v6!
- A high focus on strategic battles: enjoy multiple tiers**, battle formats and rulesets!
- Enter challenging battles in which you cannot be overpowered, good luck and have fun on your plays of strategies!
- No catching, no farming. Instead, enjoy a Pokémon Showdown-like menu to strategically build synergic teams!
- Don't know how to build a team? Try the random team generator!
- If the battles are too hard for you, the difficulty will adapt to your win rate.
- Most of the time, you can focus on fighting and move the story when you decide.
** The abovementioned tiers are NOT Smogon-like tiers.
DOWNLOAD
To make it easier on you and me, I have split the main files and the audio, just in case I have to make script / content update, so you don't have to download 2.0 GB every time.
You need to download both files:
INSTALLATION
If you're doing a clean save:
- If you need to update (not a first download), just download the Game part. The Audio part will likely remain unchanged unless specified otherwise.
- Unzip the "Pokémon Retired Champion" directory.
- Put the "Audio" folder at the same location as the "Data", "Graphics" and "Fonts" folders, as well as the "Game.exe" file.
- If you're using JoiPlay: download the preload.rb file attached to this post (see the bottom of this post). Place this file in the same folder as the "Game.exe" file.
If you're upgrading from Version 1.0 and you're on PC:
- Delete every file from Version 1.0.
- Unzip the "Pokémon Retired Champion" directory.
- Put the "Audio" folder at the same location as the "Data", "Graphics" and "Fonts" folders, as well as the "Game.exe" file.
If you're upgrading from Version 1.0 and you're on JoiPlay:
- Delete every file from Version 1.0 EXCEPT the savefile Game.rxdata
- Also delete the optimised files that JoiPlay creates. Otherwise, JoiPlay will not use the updated maps.
- Unzip the "Pokémon Retired Champion" directory.
- Put the "Audio" folder at the same location as the "Data", "Graphics" and "Fonts" folders, as well as the "Game.exe" file.
- Download the preload.rb file attached to this post (see the bottom of this post). Place this file in the same folder as the "Game.exe" file.
SCREENSHOTS
Spoiler:
CHANGELOGS
2025-10-29: V2.0.3: fixed a crash occurring in the post-game + fixed a crash with Revival Blessing + fixed an issue with items not being reset when replaying a battle.
2025-10-11: V2.0.2: slights improvements of AI + solved several crashes related to Stellar type and VGC-like tiers + solved rematch not reseting the Pokémons (mega, tera, items) of the opponent + solved terastal types being reset after switching out + solved form issues related to Ogerpon, Basculegion and Indeedee + solved Steam Roller working without terrain + fixed an issue with Sitrus berry preventing Berserk from triggering + fixed an issue with Z-crystals not being chosen properly in certain team generations. Thanks to DFXZ87 for reporting all these bugs.
2025-09-22: V2.0.1: fixed a bugged Pokémon battle in Chapter 8.
2025-07-11: V2.0: fixed bugs, adding Gen 9, VGC, a follow-up to the story, tier options and a few surprises.
2025-02-04: V1.0.10: fixed a bug where Ditto would be considered invalid because it has only one move + fixed a bug with Minior's form changes.
2024-08-11: V1.0.9: fixed an interaction between Choice items and Disable + fixed a crash in the Teambuilder when the Pokémon has only one ability + fixed an interaction between Pledge moves + fixing a bug with Spikes.
2024-07-30: V1.0.8: fixed a bug causing a crash when using some signature move.
2024-07-25: V1.0.7: added missing overworld sprites for Gen 9's last Pokémons.
2022-11-06: V1.0.6: solved an error loading the "friend" at the start of the game (depending on your choice of region of origin).
2022-10-18: V1.0.5: solved the error giving a wrong team to an NPC in Chapter 4 + solved an error thrown by the boss battle of Chapter 7 + the panel now proposes weird rules more often + Foxy now proposes chained Battle Royales + White Herb now works properly upon Intimidate + held items remain at the end of battle.
2022-09-29: V1.0.4: solved an issue with Battle Royale not clearing stored teams at the end of the battle.
2022-09-28: V1.0.3: solved a crash with the team builder when making the first team. (Bug introduced in patch 1.0.2 lol)
2022-09-25: V1.0.2: solved the issue causing the Team Builder to freeze when you delete the last team + solved the crash when trying to change the species of the Pokémon in the Team Builder for themed tiers / base stat tiers.
2022-09-22: V1.0.1: solved game-breaking issue with Draft Mode, split the big ZIP file into two parts: Game + Audio.
2022-09-19: V1.0: first release.
KNOWN ISSUES
In some cases, Windows 11 will make this game crash randomly on launch. This is because Windows 11 has a security to prevent programs from running an AI. To solve the issue, press Shift + Right Click inside the game folder (be careful not to have selected any file) and choose "Open Powershell here". A blue window should appear. Now type "Pokémon Retired Champion.exe" (without the quotation marks) and press Enter. This will should run the game. If it works, good job, Windows 11 now trusts Pokémon Retired Champion.exe and you can now run it as usual, by double-clicking the exe. If it still doesn't run, then you should report the issue in this thread.
In some non-European versions of Windows, the game won't launch at all. If that happens, try to replace the "é" with "e" in the names of the folder, the EXE, the INI. Also, open Game.ini AND Pokémon Retired Champion.ini (with Notepad) and inside, replace the "é" with "e".
The volume of some soundtracks is irregular.
Some sets designed by the AI are weird.
The battle AI in Easy mode is basically that of Pokémon Essentials, so it is somewhat passive and doesn't switch much.
The new AI takes a bit of time, usually between 5 and 15 seconds per turn on a PC, probably more on JoiPlay.
I HAVE FOUND A BUG! WHAT DO I DO?
Even though this game is final, and I had three beta-testers on it, there still may be bugs.
Post here any error message. If the error mentions "traceback.log", please copy / paste the content of this file in your post.
NEXT UPDATE
Once the content of Pokémon Scarlet/Violet is available for Pokémon Essentials, I plan to add it to the game, including Terastal.
I also plan to add more tiers with different concepts, but for now I'm not sure how to make them with my current code (Stabmons, Category Swap...).
Foxy should propose Battle Royales. Maybe a tournament too?
CREDITS
Spoiler:
This game is made with Pokémon Essentials v18.1 by StCooler, using resources available on the web.
In particular, this game was made with the Generation 8 GitHub branch of Essentials v18.1, released as the Generation 8 project for Essentials v18.
GitHub: https://github.com/Maruno17/pokemon-essentials
Generation 8 project for Essentials v18 by UberDunsparce:
https://www.pokecommunity.com/showthread.php?t=442507
Beta-testers
Thanks to all my beta-testers: Linux-fan, Sharq, TI-65, Opal Sparks, DylanCD and Yarashi Kaminato for showing me how bad my code is lol.
Licences
All the scripts /sprites that are not mine should be used only under the terms of their original authors.
All my scripts can be used however you wish. I don't care. But if you're patient, I will release most of them as resources.
All the work by JulyArt should be used under his terms which are: for non-commercial only + credit him.
The title screen was drawn by LunaAnandi (Fiverr) for StCooler. All rights reserved.
Sprites - Pokémons
All new fossil forms sprites are by JulyArtDA: JulyArtDA.deviantart.com
All recolours are made by StCooler.
Generation 6 Pokémon sprites complete by DerxwnaKapsyla:
https://eeveeexpo.com/resources/200/
Generation 7 Sprite Pack 2020-10-21 by DerxwnaKapsyla:
https://eeveeexpo.com/resources/470/
USUM Sprite Pack 1 by Leparagon, Amethyst:
https://eeveeexpo.com/resources/175/
Gen 1-7 Pokemon Overworld Sprites by a Redditor who deleted their post:
Sword/Shield Sprite Project by leParagon and many others:
https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/
Generation VIII Pokemon Overworld Sprites by SageDeoxys:
Generation VIII Pokemon Overworld Sprites
Hello there! Over the past few months, I've been hard at work making overworld sprites for all the new Pokemon and forms introduced in Sword and Shield in a semi-Gen 4 style ever since the first few Pokemon of Generation 8. At last, I have finished them all! Or so I thought until the new...
www.pokecommunity.com
Pokémon Legends Arceus expansion by PorousMist326:
Script: - Pokémon: Legends Arceus Expansion (for Gen 8 Project in v19.1)
This is an expansion of the Gen 8 Project that includes content from Legends: Arceus. It is an adaptation for StCooler's script: https://www.pokecommunity.com/showthread.php?t=465592 This expansion includes: -The new Pokémon from Wyrdeer to Enamorus -The new forms, which...
www.pokecommunity.com
https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/
Generation 9 Resource Pack 2.0 by Caruban
v21.1 - Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)
Generation 9 Resource Pack Finally, Pokémon Scarlet and Violet officially release on November 18th. Even a week after it released, many people, including me, want to try to implement some of the newest mechanics. So, I tried to implement some of...
Sprites - Trainers:
The sprites of the characters specific to this game are made by StCooler by modifying some of the sprites below.
SWSH Trainer Class Sprites 1.0 by kyledove
https://eeveeexpo.com/resources/942/
Ga-Olé Trainer Classes 1.0 by kyledove
https://eeveeexpo.com/resources/1373/
USUM Trainer Classes 1.0 by kyledove
Trainer battlers - USUM Trainer Classes - !
The usual applies - don't forget to give the proper credits. Also, please do not edit/recolour/splice my sprites - but if you ask me I may allow it on a case by case basis. Please check out my Hoenn/Kalos and Galar packs! I'm currently working...
Generation 4-5 sprites in Gen 3 style by Young-Dante and Mashirosakura;
https://eeveeexpo.com/resources/221/
For Generation 7 sprites in Gen 3 style by Droid779:
Overworlds - Pokémon SM/USUM Characters and Trainers OW Sprites in Gen III Style
This resource contains Overworld Sprites for Pokémon Sun&Moon/USUM Characters and Trainers. Some trainers have not been made yet so let me know if you want a trainer that is currently not included. Please credit me (Droid779) if you use this...
For Sun/Moon battle trainer sprites by Beliot419:
https://www.deviantart.com/beliot419/art/Pokemon-Sun-Moon-trainers-sprites-ongoing-652423698
RSE battle sprites by Random Talking Bush:
https://www.spriters-resource.com/game_boy_advance/pokemonrubysapphire/sheet/8150/
RSE overworld sprites by Furs The Fox, Lunar994:
https://www.spriters-resource.com/game_boy_advance/pokemonemerald/sheet/8329/
Paldea Gym Leader Sprite Sheet by darklight177 and RHcks:
https://www.deviantart.com/darklight177/art/Paldea-Gym-Leader-Sprite-Sheet-960117644
Pokemon SV - Gym Leaders Sprites by RHcks on DeviantArt
Méga Pack by Wergan
Pokémon Compagny / Game Freak / Wergan / KyleDove / DiegoWT / Beliot419 / PoffinCase / MechanicalApe464 / Boonzet / Zender1752 / Ezerart / Porygatto / Hyo-Oppa / Akuma-Tsubasa / LarryTurbo / Leparagon / Duncapham
https://www.deviantart.com/wergan/art/MEGA-PACK-Credits-WIP-943920454
Other sprites
The Legend of Zelda: A Link to the Past - Miscellaneous - Items (Overworld) ripped by DeathBringer
https://www.spriters-resource.com/fullview/42487/
Scarlet/Violet item sprites (+ DLC!) 3.0 by Lichen
https://eeveeexpo.com/resources/1288/
Soundtrack
The soundtrack comes from the original games.
All routes:
If I forgot some theme, then it's probably taken from The Bacon Toastie's Youtube Channel:
https://www.youtube.com/user/TheBaconToastie/videos
Other Audio:
All the cries are taken from the Generation 8 Project for Essentials v19.1:
Generation 8 Project for Essentials v19.1
Generation 8 Project for Essentials v19.1 Generation 8 Scripts, PBS, Sprites, Cries and more, all formatted for Essentials v19.1 Overview: Essentials v19 did bring some great improvements such as performance boosts through mkpx-z, customizable event sizes, customizable controls, HTTPS support...
www.pokecommunity.com
Animations:
Gen 8 Move animation project by StCooler: https://www.pokecommunity.com/showthread.php?t=446303
Animations from Pokémon Reborn + some fixes + adds Gen 8 animations.
Scripts
Set the Controls Screen by FL; https://www.pokecommunity.com/showthread.php?t=309391
The title of the script isn't clear; it's a key binding script.
GTS system to v17 + Online Panel by tutoriando; https://www.pokecommunity.com/showthread.php?t=407759
There is no online in my game, I used this as a base for my team-builder.
Quicksave Script v1.0 by Marin; https://eeveeexpo.com/resources/136/
Mid Battle Dialogue/Scripted Battles by Golisopod User:
Mid Battle Dialogue/Scripted Battles - The PokéCommunity Forums
Mid Battle Dialogue/Scripted Battles Important Update Overview: The main aim of this script was to recreate the feature in BW2 which allowed Trainers to say a line of dialogue when they send out their last Pokemon and when their last Pokemon is at Low HP. This feature was expanded upon in...
www.pokecommunity.com
Name Windows 1 by Mr. Gela; https://eeveeexpo.com/resources/197/
Awesome script that allowed me to give personalities to my characters.
The ZUD plugin - Z-moves, Ultra-Burst, Dynamax, Dynamax adventures (v18) by Lucidious89 and StCooler: https://www.pokecommunity.com/showthread.php?t=444917
Awesome script made by awesome people with awesome capabilities.
Following Pokémon EX by Golisopod User: https://www.pokecommunity.com/showthread.php?t=443640
Again, an awesome script by an awesome scripter.
SOS Battles by Vendily: https://www.pokecommunity.com/showthread.php?t=438997
This script taught me how to make a new Pokémon join in the battles.
Visible Overworld Wild Encounters by derFischae: https://www.pokecommunity.com/showthread.php?t=429019
Besides contributing to the "atmosphere", this script taught me how to spawn events.
Lucidious89's Custom Ability Thread https://www.pokecommunity.com/showthread.php?t=362474
Nice ideas.
Party screen's Ball graphic matches the Poké Ball the Pokemon was caught in by Lucidious89:
Party screen's Ball graphic matches the Pok? Ball the Pokemon was caught in
Party screen's Ball graphic matches the Poké Ball the Pokemon was caught in UPDATE! This script is now compatible with Essentials v20.1 as part of my Enhanced UI plugin. Refer to that plugin for the features found in this thread. This allows the ball type that the Pokemon was caught in...
www.pokecommunity.com
Modular Title Screen by Luka S.J. https://luka-sj.com/res
The rest
Thundaga for all his guides, but in particular this one:
Attachments
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