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- Seen Nov 5, 2023
Pokemon Ascent Alpha v5
Story
Ascent is a combat focused rush of trainer battles with roguelike inspired progression. The gameplay loop lacks the adventure side of the normal pokemon experience, in favor of refined competitive battles. You start at the bottom of the tower with three starter pokemon and progressively make your way from floor to floor, earning currency to upgrade pokemon and items. Each floor has a variety of quality of life features to get your team ready for the next gauntlet without the regular headache of grinding. See if you have what it takes to ascend to the top!
Features
- Every floor has unique battles which must be completed in sequence to progress
- Rotating trainer teams. Trainers have additional pokemon and may switch them out randomly between attempts. Operates on a slot by slot basis.
- All pokemon up to gen 8
- Pokemon battle stats tracking (battle count/knockouts/etc)
- Swap all HP bars for text
- Mostly upto gen 7/8 battle mechanics, items, moves, abilities, with some adjustments and additions.
- Different currencies to manage.
- Choose one of every starter type.
- Built in gamemode options including permadeath/random encounters/gen8 speed calc
- Peek the enemy team status/pokemon stats at any time during battle.
- Forced set mode and no bag use in battle.
- No exp. Every pokmon evolves with stones from the shop.
- Evs on status menu
- Mobile PC
- 25 custom abilities
- 12 custom items
- Freeze now reduces Sp. Attack and does DOT like burn
- A few new natures with either multiple boosts or double boosts
- Hail boosts ice and fighting defence by 1.5x
- Sand boosts rock and ground special defence by 1.5x
- Reduced button prompts for cleaner battles and menus. No more spam clicking A in battle.
- Instant Text
- Looping menus
- Custom shiny palettes
- Very few stat changes (Ledian)
- Tons of ability/item/move/type changes
New Abilities
- Holy Aura: Heals you and your partner by 10% at end of turn
- Bull rush / Obsession: The speed/sp att versions of gorilla tactics
- Intrepid Wand / Dauntless Crown
- Trick room and tailwind set on switch abilities
- Hazard Crew: A hazard version of screen cleaner
- Inversity: Flips this pokemon's type weakness chart
- Clutch: Overgrow/blaze/etc... but for all types
- Vampire: Fang moves heal user
- Water lily: A rain version of flower gift
- Oppression: A sp att version of intimidate
- Running Riot: No cooldown on recharge moves if KO
- Fist of Fury: Fist moves hit both enemies in double battles
- Silver Spoon: Protected when hard switching in
New Items
- Hourglass: Flips the targets defences when attacking
- Triforce: Boosts all stats by 1.1x
- Heavy bands: Deal .5x damage above 1/3rd hp but 2.0x below 1/3rd
- Items to boost trick room / tailwind timer by 1 turn
- Plate mail: Boost defence by 1.5x but lower speed by .5x
- Greedy Pot: Boost priority once when attacking
- Brass Knuckles: Boost contact damage by 1.5x
- STAB/Coverage Gems: Type gems for STAB/Coverage moves
- Heel Guard: Protects from 4x damage
New Natures
- Demon: +20% speed for -10% in all other stats
- Pacifist: +10% def and sdef for -10% in att and sp att
- Rager: +10% in att and sp att for +10% def and sdef
Screenshots
Credits
- Tearisten: The main designer and coder
- Jeis27 and Memeos: For input on designs and suggestions
- Freebird5678 and EmeraldStatllion: For testing and feedback
- DizzyEgg: colored natures
- DizzyEgg and Dr. Pop: Scrolling Multichoices
- PokemonCrazy: iv/ev display, effectiveness text coloring
- ROM Hacking Hideout: pret emerald expansions. The MVP here. Porting and spriting all new pokemon and battle mechanics is way more than a one man job I would never even attempt by myself. Emerald hacks will never be the same.
- Mkol103: Remove low health beep
- TheXaman: DS Style party menu
- Hestia: Force set mode
- Paccy: unlimited tm use
- Zeturic: Party screen wrap
- ghoulslash/skelli: bag sort
- ghoulslash: disable bag use in battle
- avara: remove starting potion from pc, change starting money, scripting tutorials, pokecommunity forum guides
- Jaizu: skip rayquaza intro, remove contest move screen from pokemon summary
- Lunos: replace any movie
- Hiroshi Sotomura: remove save confirmation
- GriffinR: map transition explanation from pret discord
- BuffelSalt: for ev increase, reset special function & nature change function, as well as nature not being linked to personality, parental bond implementation(I think this was taken from skelli's CFRU). All extra tms post 50 implementation. Later gen item icons. Inclement emerald gave me so much inspiration.
- AsparagusEduardo: one time tm shop buy
- MGriffin: Troubleshooting help
- surskitty: trainer_control
- soupercell: bullrush ability and lots of inspiration from radical red
- Mkol103: battle frontier adventure was a huge inspiration
- LukasAUT: For gengar/espeon shiny color inspiration
- daviddelmundo: some of the custom item sprites
- Deokishisu: For pokmeon/move type icons.
- Deokishisu and Lunos: instant text implementation
- StarsMmd: tons of inspiration, especially for the trick room on switch ability. Also for being my rom hacking hero. XG is a masterpiece and my favorite rom hack.
- Skelli and the Unbound team: CFRU and DPE were my playground before I found poke emerald expansion. Unbound is the GOAT.
- Anyone who helped with the emerald decomp and members of the PRET discord
- Everyone in the Ascent discord who provides feedback and discussion
*Any of my new ideas are fair game for anyone else to use. I'm planning to share some of the implementations later.
Planned Features
- 6 total areas for 30 total floors. Currently at 3 areas with 15 total floors
- Pokeball swaper npc
- A custom tileset
- A custom stat editor UI
- A custom battle UI
Download & Documentation
Bug reports and feedback
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