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Pokemon FIRE RED habitat editing.

Froosty

The_Learner
  • 535
    Posts
    10
    Years
    Hello guys, I am The_learner.
    Spoiler:


    Tools you need:
    1. PGE (my suggestion)
    2. Hex editor (any)
    3. Free space finder
    4. Free time and a brain of course :P (a bad joke)

    Learning the table:
    Spoiler:


    Expanding the table
    Spoiler:



    I would love to get feedbacks and know if this method is working for you :)
    Pls reply to this thread if you are not understanding any thing or you are getting any kind of error. I would love to help you out :D
    Thanks.
     
    Last edited:
    Excuse me, but I want to know what I'm doing wrong:
    I've expanded my habitats correctly. (I know this because I'm a "HEXpert", and when I open my rom on PGE or G3HS it works perfectly)

    But my PokéDex habitats page is glitched, and when I catch a new PKMN the game crashes when the habitats page would be executed.
     
    Regarding all this If possible can u show me pictures on how to do this since I'm a visual learner
     
    Regarding all this If possible can u show me pictures on how to do this since I'm a visual learner
    Yeah wait pls ... i got your errors so i will go with pictures in this tutorial and possible i will even upload a video in youtube... :) just wait some time more.

    Excuse me, but I want to know what I'm doing wrong:
    I've expanded my habitats correctly. (I know this because I'm a "HEXpert", and when I open my rom on PGE or G3HS it works perfectly)

    But my PokéDex habitats page is glitched, and when I catch a new PKMN the game crashes when the habitats page would be executed.
    It should not have happened if you followed this process as nothing happened with me, but wait i will once redo the tutorial with pictures... hope that will be easier :)
     
    Yeah wait pls ... i got your errors so i will go with pictures in this tutorial and possible i will even upload a video in youtube... :) just wait some time more.


    It should not have happened if you followed this process as nothing happened with me, but wait i will once redo the tutorial with pictures... hope that will be easier :)

    I've found the problem, the habitats in my rom base wasn't repointed correctly, only 0x08106888 was with the 4C 2C 45 08, I've fixed it putting my new table offset on all 4C 2C 45 08 pointers.
    Thank you for the tutorial. ^^
     
    I've found the problem, the habitats in my rom base wasn't repointed correctly, only 0x08106888 was with the 4C 2C 45 08, I've fixed it putting my new table offset on all 4C 2C 45 08 pointers.
    Thank you for the tutorial. ^^

    So did you fix the problem...??
     
    Yep, it's working fine now, with all 721 PKMN. ^^

    Now I want to create separate Dexes, something like region separate Dexes and a Mega Dex.

    I am glad my tutorial got helpful.... but i dont know about the seperate dex thing... :(
    Cant help you with that though
     
    but it is better if you change the pokemon with the help of PGE habitat editor
    What i suggest is you place the pointer in the page table then in that pointer simply put "01 00" if you check in habitat editor then it will show bulbasaur, then you can select the pokemon you want from dropdown menu. you need not play with hex by this method.

    I know this is old but could you explain this? What pointer?
     
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