- 48
- Posts
- 3
- Years
- Seen today
Turns out I already had an account on this forum from years ago, so I guess I will make a thread for it finally.
Pokemon PureRGB
This is a purist's enhancement of Pokemon Red/Green/Blue based on the pokered disassembly. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games.
Many bugfixes/quality of life enhancements were made.
A large amount of in-game options for gameplay and visuals / audio are provided.
Beta content was added where I felt it made sense, and some new postgame areas (some hard to find) were added.
Many pokemon/moves were rebalanced with the intention of making every pokemon useful or at least fairly usable. When I say rebalanced, I mean improve the bad pokemon, not nerf good ones. The good ones are still good.
Convenience features were added like an entire new pokedex mode for checking the effects of moves you've seen called the MOVEDEX.
I am going to be linking to github pages a lot, because that's where the info about this romhack is maintained and kept up to date. Read the general info page for a more complete summary of the romhack. Read the features page for a huge list of every change I made to the original games. Both links are below.
Romhack's general info, credits, etcetera:
https://github.com/Vortyne/pureRGB/blob/master/README.md
Romhack's full feature list (including many screenshots):
https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md
Romhack's wiki (learnsets, other data you may want to know while playing):
https://github.com/Vortyne/pureRGB/wiki
Report bugs here:
https://github.com/Vortyne/pureRGB/issues/new?assignees=&labels=&template=blank_issue.md
Download latest version here:
https://github.com/Vortyne/pureRGB/releases/latest
It works on actual hardware. But I cannot guarantee trading or battling over link cable work perfectly. (They seem to work decently between PureRGB roms but I have not done exhaustive testing. For example, if you have different in-game battle options chosen on each cartridge, the battles will desync.)
There may or may not be some additional areas added (mostly postgame) in the future. The romhack can be considered complete in this state, but I am open to some other features I wrote down being added when I have time.
You can make suggestions, but please read the features page first (i know it's long) so you know what is in the romhack already, and what I don't plan on adding.
You can also ask questions about the romhack. If you request a change and I say "no", please don't have a conniption. The code is available for anyone to add stuff in their own fork if you want something changed.
This is a purist's enhancement of Pokemon Red/Green/Blue based on the pokered disassembly. The goal is to enhance the original games for excellent replayability without bringing in mechanics, moves, sprites, visuals, type matchups, or pokemon that were introduced in later games.
Many bugfixes/quality of life enhancements were made.
A large amount of in-game options for gameplay and visuals / audio are provided.
Beta content was added where I felt it made sense, and some new postgame areas (some hard to find) were added.
Many pokemon/moves were rebalanced with the intention of making every pokemon useful or at least fairly usable. When I say rebalanced, I mean improve the bad pokemon, not nerf good ones. The good ones are still good.
Convenience features were added like an entire new pokedex mode for checking the effects of moves you've seen called the MOVEDEX.
I am going to be linking to github pages a lot, because that's where the info about this romhack is maintained and kept up to date. Read the general info page for a more complete summary of the romhack. Read the features page for a huge list of every change I made to the original games. Both links are below.
Romhack's general info, credits, etcetera:
https://github.com/Vortyne/pureRGB/blob/master/README.md
Romhack's full feature list (including many screenshots):
https://github.com/Vortyne/pureRGB/blob/master/FEATURES.md
Romhack's wiki (learnsets, other data you may want to know while playing):
https://github.com/Vortyne/pureRGB/wiki
Report bugs here:
https://github.com/Vortyne/pureRGB/issues/new?assignees=&labels=&template=blank_issue.md
Download latest version here:
https://github.com/Vortyne/pureRGB/releases/latest
It works on actual hardware. But I cannot guarantee trading or battling over link cable work perfectly. (They seem to work decently between PureRGB roms but I have not done exhaustive testing. For example, if you have different in-game battle options chosen on each cartridge, the battles will desync.)
There may or may not be some additional areas added (mostly postgame) in the future. The romhack can be considered complete in this state, but I am open to some other features I wrote down being added when I have time.
You can make suggestions, but please read the features page first (i know it's long) so you know what is in the romhack already, and what I don't plan on adding.
You can also ask questions about the romhack. If you request a change and I say "no", please don't have a conniption. The code is available for anyone to add stuff in their own fork if you want something changed.
Last edited: