EmeraldSky
Make the Colors in the Sky!
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Pokemon: The Elemental Masters
The background:
Long ago, when the high goddess Ichigo created the world, she concentrated the various energies of the land, sea and sky she had made, and gave them life. In doing so, she created the elemental spirits, ten in all. The spirits were commanded to go throughout the newly made world, and fill it with things that would care for the world. Eager to carry out their mistresses' command, the spirits went throughout the world, creating humans, Pokemon, and other creatures to inhabit the world. Once they had finished their labors, the spirits flew to various caves in the world, and encased themselves in jewels, where they rested and multiplied, allowing themselves to help and guide their creations.
Although Ichigo loved her creation very much, she knew that some creatures would try to rebel, steal the elementals for themselves, and ruin the world, so to minimize any disorder, she created one Pokemon that could harness the power of all the elementals, and several others that were assigned to protect one specific elemental. The one Pokemon that could harness all the elementals was the wave guider, Rukario. He was charged with guiding those that wished to learn to harness the power of the elementals, and use that power against evil. Under his guidance, he trained many archmages, and in turn, those archmages went and trained more mages, until anyone that wanted to learn magic could be trained under a master mage.
But not everyone wanted to use the powers they learned for a good reason...some mages abused their power and created monsters for their own gain. Rukario caught wind of this and stripped those that abused the power of the elementals of their skills. At first, the problem was solved rather quickly, but before long, the problem of dark mages got out of hand, to the point where Rukario couldn't keep track of them all. Because of this, monsters begin to multiply in the world, causing much grief and despair.
Rukario looked for an answer as to why dark mages had multiplied so quickly, and found that one of the archmages he had originally trained, Alara, had been training these dark mages, and the power that she had amassed during that time was threatening his own--if she obtained the jewels the original elemental spirits were inside, she would become his equal in greatness. Knowing that Alara could become invincible that way, Rukario sent teams of master mages and their apprentices to gather the original jewels and travel to Alara's castle, which sits at the top of Mt. Kage, to destroy her. So far, none of the teams he has sent have returned alive.
You play the role of a young apprentice under the guidance of Master Mage Ash, and Rukario has called you, your master, and fellow apprentices to attempt the dangerous quest....will you make it to Mt. Kage and destroy Alara?
The Basics:
Being a mage in training, you are learning to harness the power of the elemental spirits, by capturing them, very much like Pokemon. But to capture an elemental spirit and confine it to a card, you have to lure it close to you, and to do that, you have to play a song the spirit likes on a magical instrument. The spirits are even picky about what instrument you play the song on!
One you do capture a spirit, its card is free for you to use in battle. The stronger the spirit you catch, the stronger the card...but each card can only be used once.
Sometimes the spirits will leave coins for you...use these to infuse your weapon with an elemental's power...the stronger the spirit, the more coins it will leave, and the coins will be stronger
There are ten elemental spirits in all, each with their own powers and personality:
Chi(earth): Chi is a strong pebble-like spirit, and inhabits the ground and rocks. Despite his small size, he can pick up giant objects with ease. He generally likes hearing bells and chimes, because they remind him of jewels and crystals.
Kaen(fire): Kaen is a playful spirit, and a bit of a trickster. In the wrong hands, his power may burn you! He is said to have created the sun, and is the rival of Undine, the water spirit, who keeps him in line with rain. He personally likes hearing pipes, because they remind him of whistling steam.
Undine(water): This tiny mermaid-like spirit is queen of the sea, rivers, lakes, and just about anything else that has water inside. She is a bit vain, but you will win her favor if you use a harp to charm her. She doesn't take kindly to her rival Kaen's tricks, and will do just about anything short of flooding the world to one up him.
Jinn(wind): This genie-like spirit is very laid-back and carefree, preferring to go wherever the wind blows to observe his creations. However, get him provoked enough and he may send a storm at you! He especially loves hearing the wind instruments (i.e. flutes, whistles, horns, pipes, etc.)
Kori(ice): This shy crystalline fairy is rarely seen for most of the year, but she relishes any cold place. She appears extensively in the winter, turning the world into an icy paradise. It doesn't matter what magical instrument you choose to charm her, but she does enjoy hearing bells.
Dengeki(thunder): Very short-tempered, he will not hesitate to zap you if you bother him. He is said to give his guardians, Raikou and Zapdos, their legendary speed and power. He will help you if you get on his good side with a drum.
Wisp(ether): Ether is the element of spirits themselves, and what the wispy trails that ghosts leave behind are made of. When something dies, it turns to ether. One may be tempted to think Wisp is made of fire, but she is actually made of ether. She likes hearing flutes, as these remind her of wandering ghosts.
Hana(plants): Hana is a friendly sprite-like spirit that bears a resemblance to the Pokemon Roselia...some think that she lives inside the roses on a Roselia, but she mainly prefers to travel, speading flowers and making seeds grow. She especially loves hearing flutes and whistles, but not pipes.
Hikari(light): Hikari guards all things that glow or otherwise create light, and will gladly guide you at night...she is said to have created the moon and stars to help light the way for travelers at night. She is also considered the healing spirit, and will soothe any weary traveler that finds her and coaxes her out with a whistle, horn, or harp
Shade(darkness): Not all darkness is evil...Shade represents the good side of darkness. He created the night so the world could rest after working all day, and shadows appearing at sunset are a sign that he is coming to cover the world with night, and that it is time to rest. During the day, he hides in shadowy dark places, but playing pipes should coax him out of your shadow
So if you're curious about how the Pokemon type chart matches up with the elementals:
Grass-Hana
Fire-Kaen
Water-Undine
Electric-Dengeki
Ground-Chi
Flying-Jinn
Rock-Chi
Bug-Chi
Dark-Shade
Poison-Shade
Steel-Chi
Dragon-Hikari
Psychic-Hikari
Fighting-Chi
Ghost-Wisp
Normal-Non-elemental
Ice-Kori
Sign up here with the following info:
Name: What is your character's name?
Age: How old is your character? (anywhere from 10-13 is fine)
Physical appearance: What does your character look like? (no pictures, please)
Personality: How does your character interact with others?
History: What led your character to want to become a mage's apprentice?
Starting Equipment: What equipment does your character start with? (one weapon, one armor item each for the head, body, arms, hands, legs and feet, one or two accessories like rings or pendants, one instrument, a couple of miscelleanous items, and about 5-7 lv. 1 magical cards)
Pokemon: You may have one Pokemon to protect you (all starters, Pichu, Meowth, and Eevee are avaliable, check with me if you'd like something other than those. No Legendaries!)
The background:
Long ago, when the high goddess Ichigo created the world, she concentrated the various energies of the land, sea and sky she had made, and gave them life. In doing so, she created the elemental spirits, ten in all. The spirits were commanded to go throughout the newly made world, and fill it with things that would care for the world. Eager to carry out their mistresses' command, the spirits went throughout the world, creating humans, Pokemon, and other creatures to inhabit the world. Once they had finished their labors, the spirits flew to various caves in the world, and encased themselves in jewels, where they rested and multiplied, allowing themselves to help and guide their creations.
Although Ichigo loved her creation very much, she knew that some creatures would try to rebel, steal the elementals for themselves, and ruin the world, so to minimize any disorder, she created one Pokemon that could harness the power of all the elementals, and several others that were assigned to protect one specific elemental. The one Pokemon that could harness all the elementals was the wave guider, Rukario. He was charged with guiding those that wished to learn to harness the power of the elementals, and use that power against evil. Under his guidance, he trained many archmages, and in turn, those archmages went and trained more mages, until anyone that wanted to learn magic could be trained under a master mage.
But not everyone wanted to use the powers they learned for a good reason...some mages abused their power and created monsters for their own gain. Rukario caught wind of this and stripped those that abused the power of the elementals of their skills. At first, the problem was solved rather quickly, but before long, the problem of dark mages got out of hand, to the point where Rukario couldn't keep track of them all. Because of this, monsters begin to multiply in the world, causing much grief and despair.
Rukario looked for an answer as to why dark mages had multiplied so quickly, and found that one of the archmages he had originally trained, Alara, had been training these dark mages, and the power that she had amassed during that time was threatening his own--if she obtained the jewels the original elemental spirits were inside, she would become his equal in greatness. Knowing that Alara could become invincible that way, Rukario sent teams of master mages and their apprentices to gather the original jewels and travel to Alara's castle, which sits at the top of Mt. Kage, to destroy her. So far, none of the teams he has sent have returned alive.
You play the role of a young apprentice under the guidance of Master Mage Ash, and Rukario has called you, your master, and fellow apprentices to attempt the dangerous quest....will you make it to Mt. Kage and destroy Alara?
The Basics:
Being a mage in training, you are learning to harness the power of the elemental spirits, by capturing them, very much like Pokemon. But to capture an elemental spirit and confine it to a card, you have to lure it close to you, and to do that, you have to play a song the spirit likes on a magical instrument. The spirits are even picky about what instrument you play the song on!
One you do capture a spirit, its card is free for you to use in battle. The stronger the spirit you catch, the stronger the card...but each card can only be used once.
Sometimes the spirits will leave coins for you...use these to infuse your weapon with an elemental's power...the stronger the spirit, the more coins it will leave, and the coins will be stronger
There are ten elemental spirits in all, each with their own powers and personality:
Chi(earth): Chi is a strong pebble-like spirit, and inhabits the ground and rocks. Despite his small size, he can pick up giant objects with ease. He generally likes hearing bells and chimes, because they remind him of jewels and crystals.
Kaen(fire): Kaen is a playful spirit, and a bit of a trickster. In the wrong hands, his power may burn you! He is said to have created the sun, and is the rival of Undine, the water spirit, who keeps him in line with rain. He personally likes hearing pipes, because they remind him of whistling steam.
Undine(water): This tiny mermaid-like spirit is queen of the sea, rivers, lakes, and just about anything else that has water inside. She is a bit vain, but you will win her favor if you use a harp to charm her. She doesn't take kindly to her rival Kaen's tricks, and will do just about anything short of flooding the world to one up him.
Jinn(wind): This genie-like spirit is very laid-back and carefree, preferring to go wherever the wind blows to observe his creations. However, get him provoked enough and he may send a storm at you! He especially loves hearing the wind instruments (i.e. flutes, whistles, horns, pipes, etc.)
Kori(ice): This shy crystalline fairy is rarely seen for most of the year, but she relishes any cold place. She appears extensively in the winter, turning the world into an icy paradise. It doesn't matter what magical instrument you choose to charm her, but she does enjoy hearing bells.
Dengeki(thunder): Very short-tempered, he will not hesitate to zap you if you bother him. He is said to give his guardians, Raikou and Zapdos, their legendary speed and power. He will help you if you get on his good side with a drum.
Wisp(ether): Ether is the element of spirits themselves, and what the wispy trails that ghosts leave behind are made of. When something dies, it turns to ether. One may be tempted to think Wisp is made of fire, but she is actually made of ether. She likes hearing flutes, as these remind her of wandering ghosts.
Hana(plants): Hana is a friendly sprite-like spirit that bears a resemblance to the Pokemon Roselia...some think that she lives inside the roses on a Roselia, but she mainly prefers to travel, speading flowers and making seeds grow. She especially loves hearing flutes and whistles, but not pipes.
Hikari(light): Hikari guards all things that glow or otherwise create light, and will gladly guide you at night...she is said to have created the moon and stars to help light the way for travelers at night. She is also considered the healing spirit, and will soothe any weary traveler that finds her and coaxes her out with a whistle, horn, or harp
Shade(darkness): Not all darkness is evil...Shade represents the good side of darkness. He created the night so the world could rest after working all day, and shadows appearing at sunset are a sign that he is coming to cover the world with night, and that it is time to rest. During the day, he hides in shadowy dark places, but playing pipes should coax him out of your shadow
So if you're curious about how the Pokemon type chart matches up with the elementals:
Grass-Hana
Fire-Kaen
Water-Undine
Electric-Dengeki
Ground-Chi
Flying-Jinn
Rock-Chi
Bug-Chi
Dark-Shade
Poison-Shade
Steel-Chi
Dragon-Hikari
Psychic-Hikari
Fighting-Chi
Ghost-Wisp
Normal-Non-elemental
Ice-Kori
Sign up here with the following info:
Name: What is your character's name?
Age: How old is your character? (anywhere from 10-13 is fine)
Physical appearance: What does your character look like? (no pictures, please)
Personality: How does your character interact with others?
History: What led your character to want to become a mage's apprentice?
Starting Equipment: What equipment does your character start with? (one weapon, one armor item each for the head, body, arms, hands, legs and feet, one or two accessories like rings or pendants, one instrument, a couple of miscelleanous items, and about 5-7 lv. 1 magical cards)
Pokemon: You may have one Pokemon to protect you (all starters, Pichu, Meowth, and Eevee are avaliable, check with me if you'd like something other than those. No Legendaries!)