PSP vs DS no flames

Brittany

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    Shadow said:
    Go start a new thread on PSP vs DS, and at the first instance of anything slightly flame like it will be closed. Dang I wish they'd open up the T-Dome so we could ban the flamers from the discussion.
    Okie... Umm, so here I am... Starting a new thread... Uhh.. So yea..
    [PokeCommunity.com] PSP vs DS no flames

    PSP SPECS

    PSP CPU Core

    MIPS R4000 32-bit core
    128-bit bus
    1-333MHz (1.2V)
    32MB main memory
    4MB embedded DRAM (2MB for the Media Engine, 2MB for the Graphics Core)
    2.6Gbps bus bandwidth
    FPU, VFPU (2.6 billion flops)
    3D graphics extended instructions
    I Cache, D Cache

    PSP Media Engine

    MIPS R4000 32-bit core
    128-bit bus
    1-333MHz (1.2V)
    2MB eDRAM submemory
    I-Cache, D-Cache
    90nm CMOS

    PSP Graphics Core

    1-166MHz (1.2V)
    256-bit bus
    2MB eDRAM (VRAM)
    5.3Gbps bus bandwidth
    664 million pixels per second pizel fill rate
    3D curved surface and 3D polygon engine
    Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
    Maximum of 33 million polygons per second
    24-bit full color (RGBA)

    Sound Core
    VME (Virtual Mobile Engine)
    Reconfigurable DSP
    166MHz (1.2 V)
    128-bit bus
    5 giga operations per second
    CODEC capabilities
    3D sound, 7.1 channels
    Synthesizer, effecter, and other abilities
    ATRAC3 plus, AAC, MP3 for audio
    Built in stereo speakers

    Media

    UMD (Universal Media Disc)
    60mm-diameter disc
    660nm laser diode
    1.8GB capacity (dual-layered disc)
    11Mbps transfer rate
    AES 128bit encryption
    Unique disc ID
    Shock proof
    Regional code system
    Parental lock system
    Repeat ordering system
    Playback only

    Format

    Available UMD Formats: PSP Game, UMD Audio, UMD Video
    ATRAC3plus, PCM, MPEG4 AVC audio codecs
    MPEG4 AVC, ATRAC3plus, Caption PNG video codecs

    Input

    Directional butons
    Analog pad
    PlayStation buttons (Triangle, Circle, Cross, Square)
    Two triggers
    Start, Select, Home
    Power On/Hold/Off Switch
    Brightness & Volume Control
    Wireless LAN on/off
    UMD Eject

    Size Details

    Weight: Approx. 260g
    Dimensions: 170mm wide x 74mm long x 23mm deep
    UMD Weight: Approx. 10g
    UMD Dimensions: approx. 65mm x 64mm x 4.2mm

    Other Specifications

    16:9-format widescreen TFT LCD (4.3", 480x272 pixels, 24-bit full color)
    MPEG4 AVC decoder
    Wireless LAN (802.11b)
    IrDA (Infrared Data Association)
    IR Remote (SIRCS)
    USB 2.0 (Target)
    Memory Stick PRO Duo
    AV in/out
    Stereo headphone out
    Microphone/Control connector
    Lithium ion battery
    Expansion port
    DC Out 5V
    Terminals for charging built-in battery

    PSP Games

    Death, Jr.

    PSP Racer

    Gran Turismo 4 Mobile

    Metal Gear: Acid

    Frogger PSP

    Makai Wars

    Hot Shots Golf

    Ape Escape

    Medievil

    Formula One 04

    ATV Off-Road Fury

    Syphon Filter: Logan's Shadow

    Fighting Spirits

    Ten no Kagi, Chi no Mon

    PSP FPS (untitled)

    Spider-Man The Movie 2

    Wipeout Pure

    NHL FaceOff 2005

    NBA Shootout 2005

    World Tour Soccer 2005

    Twisted Metal: World Tour

    Tony Hawk's Pro Skater Underground 2
    Ridge Racer

    Tales of Eternia

    REN-GOKU: The Tower of Purgatory

    Darkstalkers Chronicle

    Puyo Pop Fever

    Free Running

    Armored Core: Formula Front

    The Gagharv

    Dynasty Warriors

    Need for Speed Underground

    NBA Street

    NFL Street

    Tiger Woods PGA Tour

    Joe

    Visual Impact "3D Adventure Infiltration" title

    Devil May Cry PSP

    Viewtiful Joe PSP

    Bomberman PSP

    Puzzle Bobble / Bust a Move PSP

    Tokyo Xtreme Racer

    Intelligent License

    Ghost Village

    Project S

    Kumo nofu ~ Raibo ~

    Sho Mate

    Zooo

    Mahjong Kakutou

    Monster Gate Shooting Meikyu Tansaku

    Puzzle (Namco, untitled)

    Professional Wrestling

    Mahjong (Koei, untitled)

    Strategy Game (Koei, untitled)

    Tengai Makyou

    Action game (Tomy, untitled)

    Koron
     
    Last edited:
    DS specs

    [PokeCommunity.com] PSP vs DS no flames
    [PokeCommunity.com] PSP vs DS no flames
    DS SPECS

    CPU Core

    Main Processor - ARM946E-S (Running at 67 MHz)
    Cache: 8 KB Instruction Cache, 4KB Data Cache
    TCM: 8KB Instruction, 4KB Data
    Sub Processor - ARM7TDMI (Running at 33 MHz)

    Memory

    Main Memory - 4 MB (Debug version has 8 MB)
    ARM9/ARM7 Shared - 32KB (16KB x 2)
    ARM7 Internal RAM - 64 KB
    VRAM - 656 KB

    LCD

    Display Size - 256 x 192 RGB Screens x 2
    Display Colors - 262,144 colors

    2D Graphics Engine

    Background - Maximum 4 layers
    Objects - Maximum of 128

    3D Graphics Engine

    Geometric Transformation - Max 4 million vertex/sec
    Polygon Rate - Max 120,000 polys/sec
    Pixel Fillrate - Max 30 million pixels/sec

    Sound

    16 channel ADPCM/PCM (Max 8 channels can be set to PSG)
    Microphone input
    Wireless Communication - 802.11 Protocol

    Input Device
    Touch Panel
    Direction Pad, A, B, L, R buttons, Start, Select (X, Y buttons being considered)

    Power Save
    Sleep mode (WakeUp possible at set times or by wireless communication)
    Power save for 2D engine, rendering engine, geometry engine, LCD screen possible.

    Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.

    Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.

    Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.

    Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
    Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.

    3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo? 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.
    Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.

    Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.

    Processing: The unit will run on two processors, one ARM9 one ARM7.

    New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.

    Dual Slots: Nintendo DS makes a vast library of Game Boy? Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.

    DS Games

    Nintendo
    Animal Crossing DS
    Mario Kart DS
    Metroid Prime: Hunters
    NEW Super Mario Bros. DS
    Nintendogs
    PictoChat
    Super Mario 64X4
    WarioWare Inc. DS
    DEMO: Baloon Trip
    DEMO: Carving
    DEMO: Mario's Face
    DEMO: DS Pikachu
    DEMO: Special Effects
    DEMO: Submarine
    DEMO: Table Hockey

    Activision:
    Spider-Man 2

    Atari:
    Title TBD

    Bandai:
    ONE PIECE
    MOBILE SUIT GUNDAM SEED
    Several Titles

    Banpresto:
    DRAGONBALL Z

    Capcom:
    Mega Man Battle Network (New Game)
    Viewtiful Joe (New Game)
    Gyakuten Saiban (New Game)

    Electronic Arts:
    Need for Speed (New Game)

    FromSoftware:
    Several Titles

    Hudson Soft:
    BOMBERMAN
    Several Titles

    Koei:
    Dynasty Warriors

    Konami Corporation:
    FROGGER 2005
    Yu-Gi-Oh!
    Several Titles

    Majesco:
    Title TBD

    Namco Limited:
    Pac-Pix
    Pac'n Roll
    Mr. Driller
    RPG Title (New Game, TBD)

    Sega Corporation:
    Sonic E3 Demo
    Project Rub

    Square Enix:
    Egg Monster Heroes
    FINAL FANTASY: Crystal Chronicles (New Game)
    Dragon Quest Monsters (New Game)

    Tecmo:
    Monster Rancher
    Team Ninja Title (New Game)

    THQ:
    SpongeBob SquarePants

    Ubisoft:
    Rayman TBD
     
    Last edited:
    Companies and Games and Battery Life

    Nintendo said:
    Some 32 companies, including Sega, Capcom, Konami, Square Enix and Namco, have a total of 64 games in development for Nintendo DS
    From August 3 at Nintendo's Website

    Sony said:
    Sony Computer Entertainment Inc. (SCEI) announced today that nearly a hundred third party game developers and publishers from around the world have expressed their support for PSP?, the new handheld video game system to be launched in Japan in the end of 2004, followed by the North American and European launches in the spring of 2005...

    ...99 game software developers and publishers have expressed their support for PSP

    From May 11 at Sony's Website

    IGN said:
    estimated at E3 that gameplay sessions could last as long as 10 hours or as short as 2 1/2 on a single charge.
    There ya go... it's still just estimates for now.

    I'm going with the 10 hour estimate on this issue. You all took the estimate of the worst case scenario. IGN


    Oh yea, sorry for the triple post, I thought it was too much to put into one post.
     
    Last edited:
    I say DS. First off, beacuse it's going to be cheaper and that's what pulled through for Nintendo before. Secondly, the online capability is really cool, especially from a handheld. But the PSP can play movies and audio and has better graphics. In my opinon, they are both very equal with the extra features, but I have to say the DS would win me over. It's just that online capabillity. :D I would actually buy both, but the PSP might be cost too much. :(
     
    As I said before, the prices are just estimates for now... but PSP will cost more.
    Hey PSP has online capability too.


    Ooooh Lookie!


    The Nintendo DS will, once again, be a cartridge-based Nintendo system. The unit will actually feature two cartridge slots: a specific DS slot for proprietary (and very tiny) DS cartridges that can be as large as 128 megabytes (1 gigabit), or possibly even bigger as time moves on. The second is a GBA cartridge slot that not only gives the DS the ability to play GBA games right out of the box, but it can also be used for an expansion slot; if, say, Nintendo wants to release a camera for the device, this is where the unit will plug in. Nintendo claims that DS cartridges will be much cheaper and much quicker to manufacture than current Game Boy Advance cartridges, which will benefit third-party developers and publishers in the long-run.

    The Sony PSP is ambitiously moving to a proprietary disc format. Each Universal Media Disc (UMD) can hold as much as 1.8 gigabytes of data, more than a dozen times more data than what Nintendo's advertising its Nintendo DS cartridges can store. Discs are also much cheaper to produce than cartridges, though the addition of a caddy shell around each and every disc may add a bit more to the cost. The disc media will also require power to spin the drive, which will definitely affect playtime depending on data access. The system will also feature a Memory Stick slot, most likely used for game saves since the UMD is not a writeable media, but it may also be utilized for other functions that require faster data access than the UMD can handle. In essence, the Memory Stick slot can be considered a traditional gaming cartridge slot if Sony and developers feel the need to use it as such.
    IGN


    DS-1Gb(128 megabytes)
    PSP-1.8GB(1843.2 megabytes)

    UMD can hold more than a dozen times the size of the cartridge. And Discs make you look cool. lol.

    And PSP can use the memory card slot as a cartrige slot too. That makes PSP have both cartrige and disc usage. :D
     
    I didn't know the DS had a microphone capability. That's cool. I would say they're pretty much even. But I would choose DS for two reasons. one is taht I've played Nintendo since I can remember and even though I do play PLaystation, nintendo is most comfortable to me. And teh second is if I get the DS, I could go ahead and play my GBA games on it while I would have to wait till I got my first game If I got the PSP.

    This should be a poll.
     
    Half the stuff I don't even feel like reading. All this has been covered already, but now the title says no flaming. (yeah right)

    People have heard of Nintendo's handhelds like the GBA(color,advance, and SP). They buy them because they trust Nintendo.

    Sony on the other hand should stick to making home systems. If they just pop out an PSP it won't sell. Why? Take the N-Gage for example, not as much of a game libarary but people. But the features are similar. Radio, Cell Phone, Wireless play.

    And they didn't sell, because people weren't comfortable with buying from a company that wasn't experience in making handhelds.
     
    JoWood said:
    Half the stuff I don't even feel like reading. All this has been covered already, but now the title says no flaming. (yeah right)

    People have heard of Nintendo's handhelds like the GBA(color,advance, and SP). They buy them because they trust Nintendo.

    Sony on the other hand should stick to making home systems. If they just pop out an PSP it won't sell. Why? Take the N-Gage for example, not as much of a game libarary but people. But the features are similar. Radio, Cell Phone, Wireless play.

    And they didn't sell, because people weren't comfortable with buying from a company that wasn't experience in making handhelds.
    Not much of a game library?
    If you read what I posted(lol) then you would have seen that PSP has a game library thats bigger than DS, and most of them are games that people will buy.
    Like Need For Speed: Underground and Tony Hawk's Underground 2.

    And N-Gage is a different story. Nokia is not much of a video game company, whereas Sony now has a great history in games. Another reason that N-Gage didn't sell, was the screen size.

    Another note: N-Gage was released after GBA's sucess, so most gamers already had a GBA to play, and the N-Gage was essentially useless.
    Maybe if N-Gage had more advertising, people would have known to wait for N-Gage(I wouldn't though)

    PSP will come out shortly after DS, plus, the PSP already has a lot of info floating around, so people will know to wait for the PSP.
     
    I said the N-Gage didn't have much of a game libarary compared to the GBA(s).

    Brittany, The DS can play all old GB games. The PSP's libarary is nothing compared to this.

    Games like NFS and Tony Hawk? Lol, are you serious? A couple of million people will do anything for another Pokemon game. And Animal Crossing as well. And guess what, The DS has NFS as well. Except it's a new game. They aren't simply re-writing the code of an older game like the PSP. A whole new title.
     
    Pogiforce-14 said:
    That is unless they think DS is better, which a fair share do.

    And i think he was refering to the N-gage when he said not much of a library. :\
    I know thats what he meant. He was saying that N-Gage had no game library.
    And thats why it failed, then PSP would suffer just like N-Gage, because it has no library.

    But he's wrong, the PSP has a large library of games waiting.


    And many more people think that PSP will be better, just not here at PC(I wonder why lol).

    And also, who here is planning on getting the DS the first day it comes out?
    By time people say "Its time for me to get the nex-gen handheld", PSP will probably be released, giving the average person a choice between the two. And I think the choice will be PSP.
     
    I'm not so sure. Gi itself is leaning towards teh DS, and they aren't exactly much into what Nintendo produces. It seems to be the supporters are even and not so much towards PSP as you think. And Jowood has a point. most people have a gameboy and they'll want to play something that would allow them to keep playing their game boy games while still able to play something new. That is going to give the DS a major advantage when it comes to teh picking which to buy.

    just an example of how balanced teh prefernce really is. Those PS fanboys inmy chem class I mentioned in teh otehr topic? even tehy are prefering the DS right now because to them it promises more than teh PSP and they can still play their old Gameboy games.

    edit: Another note: It seems to me taht teh DS has teh right idea. Being a pocket system, it's note exactly practical to carry fragile CDs in your pocket, while cartridges are capable of handling it much better. Me, I just slip a few cartrides into one pocket, teh GBA SP into teh other, and I'm set for wherever I'm going to.
     
    The PSP will not have a larger game libarary than the DS and you know it.

    Just because Sony has sold tons of PS2's doesn't mean they're taking over the handheld market. Nobody has seen this work. I'm sure you can expect major problems with this exspensive hardware as well. The PS2 can't even handle a couple of gameshark codes. Sony is famous for unreiable hardware. And thats not just coming from me. Its coming from Gaming Magazines too.

    Metal Gear will sell. And maybe Rockstar will join in with a GTA. But aside from these games, what can the PSP offer? A music & video player? The battery life won't even hold up through the movie. And I'm sure my CD player can play more than 2 hours of music. And guess what? Its a ton cheaper.
     
    He has a point there too.:\ Every PS2 I've seen has gotten buggy j from sitting too long on a table. gamecubes however are still owrking like new. One of My best friends even once accidentally dropped his Gamecube out a window form the second story of a hotel and it still works like he just bought it.
     
    Pogiforce-14 said:
    I'm not so sure. Gi itself is leaning towards teh DS, and they aren't exactly much into what Nintendo produces. It seems to be the supporters are even and not so much towards PSP as you think. And Jowood has a point. most people have a gameboy and they'll want to play something that would allow them to keep playing their game boy games while still able to play something new. That is going to give the DS a major advantage when it comes to teh picking which to buy.

    just an example of how balanced teh prefernce really is. Those PS fanboys inmy chem class I mentioned in teh otehr topic? even tehy are prefering the DS right now because to them it promises more than teh PSP and they can still play their old Gameboy games.

    edit: Another note: It seems to me taht teh DS has teh right idea. Being a pocket system, it's note exactly practical to carry fragile CDs in your pocket, while cartridges are capable of handling it much better. Me, I just slip a few cartrides into one pocket, teh GBA SP into teh other, and I'm set for wherever I'm going to.
    How many people that have a GBA actually play thier old GB games on a regular basis? When I bought my GBA, at first I only had my GB Pokemon games to play on it, but then when I got newer GBA games, I stopped playing my old games, because they started to seem boring. Many people share the same experiance as I, and will remember that when choosing their handheld.

    And for the LAST TIME! UMDs are not CDs or DVDs. It is a disc inside plastic casing, you don't have to take the casing off!

    [PokeCommunity.com] PSP vs DS no flames
     
    Nearly the point! Sure you find playing older games boring but what about the rest of the gaming industry. Boring or not, the DS still has a bigger game libarary than PSP.

    These UMD disks. They look like a child can easily break it. It's a GCN disk in plastic coating, how creative...

    So when people play these things, there gonna be pulling out mini CDs with a plastic coating, Memory cards and probably aren't trying to damage the screen on the way out.
     
    JoWood said:
    Nearly the point! Sure you find playing older games boring but what about the rest of the gaming industry. Boring or not, the DS still has a bigger game libarary than PSP.

    These UMD disks. They look like a child can easily break it. It's a GCN disk in plastic coating, how creative...

    So when people play these things, there gonna be pulling out mini CDs with a plastic coating, Memory cards and probably aren't trying to damage the screen on the way out.
    Bigger library, but will most people play those GBA and GB games?

    And does it matter if they are similar to GCN discs? They still have over 12x the space of DS cartridges.

    I didn't understand that mumbo-jumbo about the memory cards and the screen.:confused:

    And your DS carts will be just as easy to break.
     
    True, most people don't play their old games when they get new ones. But that is when they get new ones. most people can't afford to buy a system and then get a bunch of games for it. htey want to be able to play what they already have. That is why PS2 was such a huge hit: it was the first home system to allow you to play games from an older system. And anyway, a lot of people are into retro gaming and like to play the older games. Some people even prefer the older ones over the newer ones.

    And it's still a CD, regardless of the size or what's it's coveredin. the catridges are likely smaller, they already are. :\ And game cartridges never snap as easily as a CD.

    And I think what he ws saying about the screen and all that was that the DS has a built in screen protector and it doesn't ahve a need for memory cards.
     
    Pogiforce-14 said:
    And it's still a CD, regardless of the size or what's it's coveredin. the catridges are likely smaller, they already are. :\ And game cartridges never snap as easily as a CD.

    And I think what he ws saying about the screen and all that was that the DS has a built in screen protector and it doesn't ahve a need for memory cards.
    ergh...
    This will be the last time I explain this.
    UMD- Universal Media Disc.
    A UMD is NOT a:
    -Record
    -Compact Disc
    -Laser Disc
    -Digital Video Disc(Digital Versatile Disc)
    -Mini Disc
    -Mini Digital Video Disc(Digital Versatile Disc)


    The UMD comes in strong plastic casing. Abuse is the only way to break it. I can say the Exact same thing of your cartriges.

    The PSP has a screen cover, and memory cards is a good thing.

    With DS you are limited to a certain amount of game-saves, because it is limited to cartrige size.
    If you need more space on PSP(which I doubt, because they are 32 MB) then you can go buy a new one.
     
    I think that PSP wins hands down. That whole double screen thing for the DS is way too complicated for me. Also, the PSP is more like a gameboy than the DS so it will be familiar. I got the September issue of Electronic Gamer, and it gives you all the info on both on an 8 page layout. From what I read the PSP is much better.

    Also, Ds is on Cartridges, and Psp is on disk and the sound will be much better. We will also be able to see and listen to movies and music on the Psp.
     
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