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Rate my Team in Pokemon Leafgreen

Mrbadboy3

Unknown Friend
  • 93
    Posts
    18
    Years
    I will take suggestions but in case I can't get the specific things put alternatives please.

    Charizard
    Lv70 Hardy Nature (M)
    Sunny Day
    Flamethrower
    Earthquake
    Dragon Claw

    Alakazam
    Lv71 Jolly Nature (M)
    Psychic
    Recover
    Calm Mind
    Hidden Power [Water]

    Pidgeot
    Lv69 Rash Nature (M)
    Fly
    Wing Attack
    Sand Attack
    Toxic

    Machamp
    Lv70 Adamant Nature
    Cross Chop
    Revenge
    Seismic Toss
    Rock Slide
     
    Last edited:
    Natures suck. But I know it's in-game...

    Charizard @ Lefties
    Lv100 Hardy Nature (M)
    Aerial Ace
    Fire Blast
    Earthquake
    Rock Slide

    Alakazam @ Choice Band
    Lv100 Jolly Nature (M)
    Psychic
    Recover
    Trick
    Fire Punch

    Pidgeot
    Lv69 Rash Nature (M)
    Fly
    Wing Attack
    Sand Attack
    Toxic

    Change to Dodrio. This story is ... long.

    Machamp
    Lv100 Adamant Nature
    Cross Chop
    Revenge
    Seismic Toss
    Rock Slide

    All fight moves are crap.

    fixes in bold. didnt rate machamp.

    Click here about Pidegot and Dodrio.
     
    Last edited:
    I will take suggestions but in case I can't get the specific things put alternatives please.

    Charizard @ Leftovers/Choice Band
    Lv70 Hardy Nature (M)
    Sunny Day Swords Dance/Rock Slide
    Flamethrower Fire Blast
    Earthquake
    Dragon Claw Aerial Ace

    No, Flameclaw is bad. Bad as in, it sucks, especially with Charizard who's main strength is in Attack. Go physical with it, Swords Dance is good for buffing while, if you can get it, you could go all out sweeper with a Choice Band. Fire Blast over Flamethrower since one shot needs to be strong enough to KO (As Charizard rarely gets a second one). Shabby nature, btw.

    Alakazam @ Leftovers
    Lv71 Jolly Nature (M)
    Psychic
    RecoverFire Punch/Ice Punch/Thunderpunch
    Calm Mind
    Hidden Power [Water] Fire Punch/Ice Punch/Thunderpunch

    Absolutetly terrible nature. Poor Zam is having one of his most vital stats crippled. Shame on you. .___. There's no point with Hidden Power [Water], though, as the type coverage granted by any given elemntal punch is more useful, not to mention the benefits of higher attack power and added effects. You might also want to consider another punch over Recover since Zam most likely won't survive for long, even with HP recovery.

    Pidgeot @ Choice Band
    Lv69 Rash Nature (M)
    Fly Return/Double-Edge
    Wing AttackAerial Ace/Air Cutter
    Sand Attack Steel Wing
    Toxic Quick Attack

    An awful nature and a horrendous moveset on an already weak pokémon. Yeah, you should really ditch this for a walling type like Snorlax since you don't have any of those on the team. As a few pieces of general piece of advice: 1. Don't rely on evasion and accuracy modifiers, that's not only cheap, it also backfires most of the time. 2. Don't use 2-stage attacks, those are only liable to be blocked by Substitute and Protect and the time wasted on them could be used far more productively. 3. Never use an HM move that isn't called Surf, all of the others are hopelessly substandard. If you need the move for mobility purposes then use an HM slave.

    Machamp @ Choice Band
    Lv70 Adamant Nature
    Cross Chop
    Revenge Facade
    Seismic Toss Brick Break/Earthquake/Focus Punch/Sleep Talk
    Rock Slide

    The first useful nature in the whole lot and you stick two worthless moves on it. Shame. .___. Revenge is pointless, since you can deal greater damage without taking damage by using the awesomeness of Cross Chop. Seismic Toss is pointless since it neglects Machamp's best stat: Attack. Use Facade, combined with Guts and a minor status infliction it can cause large amounts of pain to opponents. For the final move, you could try Brick Break for some more STAB fun (Because Cross Chop's PP is so low) or even Earthquake if you're desperate for a few more super effective hits, while Focus Punch or Sleep Talk could be used if you like predicting. Ingame they might not be such a good idea, though, since the AI is so random.

    Yeah, pretty weak with a lot of seriously debiliating natures. The only pokémon pulling its own weight here seems to be Machamp.
     
    Ehh I guess I'll have to breed for a new charizard... Since im not erasing those moves :] I might just breed all of them and trade in a new game to get those stats.
     
    Let me have a go at this:

    I will take suggestions but in case I can't get the specific things put alternatives please.

    Charizard
    Lonely (+ATK,-DEF) / Naughty (+ATK, -SDEF)
    Swords Dance
    Flamethrower / Fire Blast
    Earthquake
    Aerial Ace

    This build is really powerful. Swords Dance a few times and then EQ or AA and the Fire Attack for STAB.

    Alakazam
    Modest (+SATK, -ATK)
    Psychic
    Recover
    Calm Mind
    Fire Punch / Thunderpunch

    I recommend not using Hidden Power in-game, to me it is not that powerful.

    Pidgeot
    Lv69 Rash Nature (M)
    Fly
    Wing Attack
    Sand Attack
    Toxic
    NO NO NO!!!!! PIDGEOT = BAD! May I Suggest Dodrio.

    Dodrio
    Adamant (+ATK, -SATK)
    Tri-Attack
    Drill Peck
    Steel Wing
    Body Slam


    Machamp
    Lv70 Adamant Nature
    Cross Chop
    Revenge
    Seismic Toss
    Rock Slide

    Sorry I'm not to good with Machamp, not a personal favorite
     
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