• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Staff applications for our PokéCommunity Daily and Social Media team are now open! Interested in joining staff? Then click here for more info!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Rate my team!

FourFourTwo

*used calm mind*
  • 265
    Posts
    16
    Years
    • Age 35
    • NYC
    • Seen Dec 23, 2010
    Well, my other RMT never got approved, possibly because I submitted it right before the mod's April fool's joke, so it probably never got a look at.

    Here it is:


    [PokeCommunity.com] Rate my team!

    Donphan@Leftovers
    Sturdy
    Impish
    252 HP / 6 Atk / 252 Def
    Ice Shard
    Rapid Spin
    Earthquake
    Stealth Rock

    Standard Donphan is standard. I've found its easier to leave donphan in on a lead gyarados, since they usually predict a switch, they'll set up, only to get SR up, and then switch to....


    *image removed*
    Vaporeon@Leftovers
    Water Absorb
    Bold
    188 HP / 252 Def / 68 SpA
    Wish
    Surf
    HP Electric
    Roar

    Not that standard. Comes in on setting up Gyarados, who DD's and tries to waterfall Donphan, and Water Absorb nullifies it. HP electric surprises, 2HKO. Wish supporter. Also stops water attacks incoming on my next pokemon...

    *image removed*
    Charizard@Salac Berry
    Blaze
    Adamant
    252 Atk / 4 Def / 252 Spe
    Substitute
    Belly Drum
    Fire Punch
    Earthquake

    Bellyzard. Got the idea from Ooka, after he swept my old team with it :P
    Easy strategy: Come in on someone whos afraid of fires (forry, skarm, so on...), and sub on the switch, then belly drum on the next attack. Salac berry activates (with 30 HP IV), giving it +1 speed, and +6 attack. Sweeeeeep.

    *image removed*
    Mismagius@leftovers
    Levitate
    Timid
    116 HP / 140 SpA / 252 Spe
    Pain Split
    Calm Mind
    HP Fighting
    Shadow Ball

    The pride and joy (in my eyes) of my team. Took me 3-4 weeks to breed for this. Switch in on an imploding forry/seismic toss bliss, and then proceed to set up. pain split helps me while im setting up calm minds, just in case I'm facing a physical sweeper. Very inviting to thunderwaves, so I tend to switch donphan back in alot, or someone thats already been statused, such as....

    *image removed*
    Breloom@Toxic Orb
    Poison Heal
    Adamant
    44 HP / 252 Atk / 212 Spe
    Spore
    Focus Punch
    Stone Edge
    Seed Bomb

    Sporepunch set. Spore on first move against something slow, or a switch in, then focus punch away! OHKO's Bliss, and even Gyarados wont like a stone edge, even after Intimidate.

    *image removed*
    Magnezone@Shed Shell
    Magnet Pull
    Modest
    172 HP / 240 SpA / 96 Spe
    Magnet Rise
    Thunderbolt
    Substitute
    HP Ice

    Sacrificed a little bit of Special Attack for speed, so I can magnet rise quicker than most steels that know EQ. Shed shell to escape from other magnezones. HP ice for pesky grass. Basically here for skarm, and bronzong. which annoy my team if charizard is out, or if i dont feel safe with charziard (gyarados is in play, or swampert)




    Sooo, rate away. Criticisms are always appreciated, as long as they come along with advice. This is my first RMT, and this team has been doing pretty well.. 13-2-0
     
    Cant stop because im off to school, but the first thing i noticed was no special wall. Also, don 't lead with your physical wall either.
     
    Currently, Mismagius subs as my sp. wall, since it has access to calm mind, and other reasons. 105 base sp def is not bad at all. Also, Vappy does well. I'm not a fan of snorlax/blissey, so this has been doing pretty well for me. I used to have Tenta as a sp wall, but it felt like dead weight.

    Donphan is just there to set up & run to whatever the next pokemon is.
     
    While both have perfectly viable stats, they aren't going to achieve anything without EVs in SpDef
     
    Urrmm, how Metal Sound heatran, Porygon-z, Azelf etc weak do you want to be =/

    You REALLY need a sp.wall, also name one poke here that can come in on Specsmence ? Exactly, none, sort it out.

    Put sub >> Pain Spit on Mismagius, it allows you to have something to set up behind.

    I dont see how Magnezone needs Shed Shell, im sure in D/P , that if 2 pokemon have the same ability, e.g. 2 wobuffets facing each other have Shadow Tag, it now lets you switch out. Shed Shell is really only useful if you dont have Magnet Rise on your set to escape duggy. But you do, so there is no need for it since you will almost always have sub up or will have used Magnet Rise. SO Lefties would be of more use Imo.
     
    Ive taken care of heatran with charizard before cause of earthquake. Ive never been up against Azelf - but mismagius could (sort of) wall it, it blocks explosion, and it will assume im going to switch, so i wont switch out, and just shadowball it while it sets up, and P-Z doesnt cause my team much trouble.
     
    Ive taken care of heatran with charizard before cause of earthquake. Ive never been up against Azelf - but mismagius could (sort of) wall it, it blocks explosion, and it will assume im going to switch, so i wont switch out, and just shadowball it while it sets up, and P-Z doesnt cause my team much trouble.

    What if Heatran has Scarf and HP Electric? Then what are you gonna do?
     
    Ive taken care of heatran with charizard before cause of earthquake. Ive never been up against Azelf - but mismagius could (sort of) wall it, it blocks explosion, and it will assume im going to switch, so i wont switch out, and just shadowball it while it sets up, and P-Z doesnt cause my team much trouble.

    Can Zard take a Life Orb Hidden power Electric from heatran ? Can vappy take a metal sound Life Orb'd boosted one ? The answer in no, it ohkos suicune after a Ms, and vappy has worse sp. defense.

    How can Mismagius wall Azelf ? im pretty sure a Life Orb'd Nasty Plot Psychic coming off base 125 would ohko Mismagius

    Azelf wont switch in Mismagius, unless the Azelf user is a noob, it will come in on Donphan as you cant do ass to it. Nasty Plot on the switch and do : -


    A Nasty Plot Life Orb'd Psychic from 252 sp.att neutral nature Azelf

    Damage: 359 - 422
    Damage: 123.79% - 145.52%


    On your 116 hp/0 sp.def neutral Mismagius

    OHKO =/


    How can P-Z not cause trouble ? The scarf set can be outpredicted however the Nasty Plot set wont, it outruns everything except Mismagius, who wont ohko it with HP Fighting without a boost, P-z's Hidden power Fighting gets Magnezone, Dark pulse finishes off Mismagius. Dominates vaporeon and everything else with Tri Attack.


    Saying your going to out predict sp.sweepers wont work, THEY can also predict, also say Specsmence, how are you going to deal with it ?

    You need a more reliable sp.wall, Vappy and Mismagius really wont cut it.
     
    Last edited:
    Can Zard take a Hidden power Electric from heatran ? Can vappy take a metal sound Life Orb'd boosted one ? The answer in no, it ohkos suicune after a Ms, and vappy has worse sp. defense.

    How can Mismagius wall Azelf ? im pretty sure a Life Orb'd Nasty Plot Psychic coming off base 125 would ohko Mismagius

    Azelf wont switch in Mismagius, unless the Azelf user is a noob, it will come in on Donphan as you cant do ass to it. Nasty Plot on the switch and do : -


    A Nasty Plot Life Orb'd Psychic from 252 sp.att neutral nature Azelf

    Damage: 359 - 422
    Damage: 123.79% - 145.52%


    On your 116 hp/0 sp.def neutral Mismagius

    OHKO =/


    How can P-Z not cause trouble ? The scarf set can be outpredicted however the Nasty Plot set wont, it outruns everything except Mismagius, who wont ohko it with HP Fighting without a boost, P-z's Hidden power Fighting gets Magnezone, Dark pulse finishes off Mismagius. Dominates vaporeon and everything else with Tri Attack.


    Saying your going to out predict sp.sweepers wont work, THEY can also predict, also say Specsmence, how are you going to deal with it ?

    You need a more reliable sp.wall, Vappy and Mismagius really wont cut it.

    Agreed. Since he apparently doesn't want Blissey/Snorlax, I suggest Cressy or something. Cressy can take STAB'd Draco Meteor and fire off an Ice Beam, with Special Attack EVs invested, should KO. Togekiss ; Brozong are other options for special walls, except they don't really do well against Specsmence.
     
    I guess Cressy would work. Who should I scratch for it? Charizard is my only fire support, and breloom is my only grass support... They're my 2 physical sweepers. Should I soft-reset for a hidden power fire/grass on Cres?
     
    Zone IMO. Why do you need Hp Fire or Grass ?


    Cresselia@Leftovers
    20 HP / 252 SP.DEF / 236 SP.ATT
    Modest Nature
    - Thunderwave / Charge Beam / Psychic
    - ice beam
    - Reflect
    - Moonlight / Rest


    pretty much needs modest and near max sp.att or it flops around, it can do damage this way whilst taking hits.
     
    Zone? I guess. I mean, I have HP electric on vappy, and ice shard on Donphan.

    I don't really like the moveset on that Cressy, though. Has anybody successfully used Lunar Dance on a team? Right when Cressy is about to kick the bucket, to use it?

    I'm leaning towards:

    Psychic
    Thunderwave
    Icebeam
    Rest

    I dont really need reflect, I'll only be using cressy for special attackers, and switching out on physicals..
     
    (sorry for the double post)

    I just wanted to update the team. I switched Cressy in and took zone out, and it seems to be working rather fine, but im flip flopping between
    icebeam/psychic/thunderwave/moonlight
    and
    icebeam/psychic/rest/sleeptalk


    I like that the rest talk heals paralysis/poison and all that junk, but i dont like that it cant paralyze things that are faster, and that it has a 1 in 3 chance of picking rest.. =/
     
    (sorry for the double post)

    I just wanted to update the team. I switched Cressy in and took zone out, and it seems to be working rather fine, but im flip flopping between
    icebeam/psychic/thunderwave/moonlight
    and
    icebeam/psychic/rest/sleeptalk


    I like that the rest talk heals paralysis/poison and all that junk, but i dont like that it cant paralyze things that are faster, and that it has a 1 in 3 chance of picking rest.. =/
    I would pick the RestTalk set.Cresselia needs some form of recovery to keep walling or else your best wall goes down from just about 3 hits.Eventually Leftovers just won't be enough for Cresselia.The first set fails at recovery.Tyranitar and Hippowdon just shove Sandstorm in your face and say let's see you heal now!Moonlight really isn't a reliable recovery move and Thunder Wave isn't that important of a status.I'd choose the second set if I were you.
     
    Back
    Top