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- Wherever you don't want me to be
- Seen Jul 17, 2015
Quick heads up before we get started - This isn't for Showdown or VGC, and it doesn't follow any Smogon tiers or rules. This is also not a new team - I've been using it for a while, but I wanna see if anything can be improved upon. It's been a really good team for me so far.
Now that that's out the way......
Claydol @Focus Sash/Light Clay
252 HP/100 DEF/ 152 SPDEF
Ability: Levitate
Nature: Bold
- Stealth Rock
- Rapid Spin
- Psychic
- Light Screen/Reflect
This guy is my spinner and hazard setter. It's quite good at it too, with immunities to all entry hazards bar S.R thanks to Levitate, and it resists S.R. Its EVs allow it to take quite a lot of punishment while placing and spinning, and the Focus Sash guarantees at least one spin or S.R in the case of powerful wallbreakers with type advantages. Psychic prevents Claydol from becoming setup bait and actually hits decently hard against foes weak to Psychic moves, despite no SPATK investment and a pitiful base 70 SPATK. I'm not sure whether to go for Light Screen or Reflect here - either way, I'll be replacing the Focus Sash with Light Clay. Lastly, its typing and ability allow it to switch in safely thanks to its immunities.
Goodra @Assault Vest
252 HP/252 SPATK
Ability: Sap Sipper
Nature: Modest
- Draco Meteor
- Fire Blast
- Thunderbolt
- Sludge Wave
God, I love Goodra. It's a freaking tank with the EV spread/Assault Vest and hits very hard. Sap Sipper's there to block stuff like Spore and Leech Seed, as well as regular Grass attacks the opponent might try to use on Claydol. SYNERGY. Goodra needs all the power it can get, so I just stocked it with a bunch of powerful moves, which can also spread all kinds of status. Just really solid. Also resists Avalugg's Fire weakness and Chandelure's Water weakness.
Sableye @Sablenite
252 HP/252 SPDEF
Ability: Prankster
Nature: Bold
- Night Shade
- Will-o-Wisp
- Taunt
- Recover
And here's one of my favourites. Sableye can wreak havoc with Prankster before mega evolving, setting up Taunt and Will-o-Wisp against walls and sweepers respectively. Generally, I've found that if Sableye manages to wisp a physical attacker, it doesn't even NEED to mega evolve. The EVs are simply to give as much staying power as possible. I've chosen to use Night Shade over Shadow Ball/Dark Pulse, because I didn't want to sacrifice an attack slot for Calm Mind. Besides, Night Shade has been a great blanket strategy so far, mainly because it always does set damage. Sableye can Mega Evolve the same turn a wall tries to use a status move, bouncing it back and crippling the wall. It also blocks Hitmonlee's Psychic weakness and Avalugg's Fighting weakness. Also a great check to Gallade, Medicham, Mewtwo and their respective Megas, as Sableye walls both their STABs. I LOVE this little guy!
Hitmonlee @Liechi Berry
252 ATK/252 SPD
Ability: Unburden
Nature: Lonely
- Endure
- Blaze Kick
- Close Combat/Reversal
- Knock Off
My physical sweeper, with a standard EV spread. I went for a Lonely nature to ensure Hitmonlee is knocked down to critical HP ASAP. Endure lets it take such a hit, which activates the Liechi Berry and Unburden. From there, this thing is a killing machine. C.C/Reversal for STAB, Blaze Kick for coverage and Knock Off for utility. This has served me well in the past, but it's not the best as Hitmonlee MUST be attacked for this strategy to work, and even if it does, priority will one-shot it. But trust me, this has been DEADLY under the right conditions before. However, any alternative ideas for a moveset, or a different physical sweeper altogether, would be greatly appreciated. Also kinda sucks that Hitmonlee has massive Special Defense but nothing to do with it.
Chandelure @Choice Scarf
252 SP ATK/252 SPD
Ability: Flash Fire
Nature: Modest
- Fire Blast/Flamethrower
- Shadow Ball
- Energy Ball
- Trick
My special sweeper. Fairy straightforward EV spread. Flash Fire gives Chandelure three immunities, which is awesome - this synergises well with Avalugg, who is weak to Fire - Chandelure can switch in for free, with a boost to its Fire-type moves. Fire Blast is powerful, but I feel it's a risky move to be locked into as it misses quite often, so I may change this to Flamethrower. Shadow Ball and Energy Ball provide STAB and coverage respectively. Trick can be used to force a Choice Scarf onto a non-attacking wall like Ferrothorn or Blissey. What more is there to say? Also covers Avalugg's Steel weakness, Goodra, Sableye and Hitmonlee's Fairy weakness (another reason to ditch Hitmonlee), and Goodra's Ice weakness.
Avalugg@ Leftovers
252 HP/152 DEF/100 ATK
Ability: Sturdy
Nature: Impish
- Avalanche
- Earthquake
- Recover
- Curse
With the exception of Drapion, this is my favourite Pokemon EVER. It's been a team staple pretty much ever since X/Y came out. The EVs supplement its amazing physical bulk, as well as boosting its above average Attack. Its ability, Sturdy, makes up for its awful SP DEF by allowing it to take one special hit. Avalanche is Avalugg's STAB attack, hitting ridiculously hard as long as the opponent attacks first, and even harder with a Curse boost or two. Earthquake is there for coverage, Recover for reliable healing against physical attackers and Curse to boost its two main stats - ATK and DEF - while sacrificing its already awful speed. Leftovers is a no-brainer for the item choice.
Just let me ramble a bit - Seriously, this guy is the BEST. I've had it take a +2 C.C from a Mega Blaziken, which is a SUPER EFFECTIVE MOVE used by a ridiculously strong Pokemon, and it only lost about 66% HP (it had used Curse twice beforehand and so was at +2 DEF)!
That's my team. My priority is to replace Hitmonlee, but any other thoughts would be awesome!
N.B. I'm not replacing Sableye's Night Shade with Dark Pulse/Shadow Ball + Calm Mind. Sorry.
UPDATES
Replaced Hitmonlee with Infernape.
Infernape @Life Orb
252 ATK/252 SPD
Ability: Iron Fist
Nature: Jolly
- Flare Blitz
- Thunder Punch
- Mach Punch
- Poison Jab (For Fairies)
Replaced Chandelure with Kingdra.
Kingdra @Scope Lens
80 HP/176 SPATK/252 SPD
Ability: Sniper
Nature: Modest
- Draco Meteor
- Hydro Pump
- Agility
- Focus Energy
Now that that's out the way......
Claydol @Focus Sash/Light Clay
252 HP/100 DEF/ 152 SPDEF
Ability: Levitate
Nature: Bold
- Stealth Rock
- Rapid Spin
- Psychic
- Light Screen/Reflect
This guy is my spinner and hazard setter. It's quite good at it too, with immunities to all entry hazards bar S.R thanks to Levitate, and it resists S.R. Its EVs allow it to take quite a lot of punishment while placing and spinning, and the Focus Sash guarantees at least one spin or S.R in the case of powerful wallbreakers with type advantages. Psychic prevents Claydol from becoming setup bait and actually hits decently hard against foes weak to Psychic moves, despite no SPATK investment and a pitiful base 70 SPATK. I'm not sure whether to go for Light Screen or Reflect here - either way, I'll be replacing the Focus Sash with Light Clay. Lastly, its typing and ability allow it to switch in safely thanks to its immunities.
Goodra @Assault Vest
252 HP/252 SPATK
Ability: Sap Sipper
Nature: Modest
- Draco Meteor
- Fire Blast
- Thunderbolt
- Sludge Wave
God, I love Goodra. It's a freaking tank with the EV spread/Assault Vest and hits very hard. Sap Sipper's there to block stuff like Spore and Leech Seed, as well as regular Grass attacks the opponent might try to use on Claydol. SYNERGY. Goodra needs all the power it can get, so I just stocked it with a bunch of powerful moves, which can also spread all kinds of status. Just really solid. Also resists Avalugg's Fire weakness and Chandelure's Water weakness.
Sableye @Sablenite
252 HP/252 SPDEF
Ability: Prankster
Nature: Bold
- Night Shade
- Will-o-Wisp
- Taunt
- Recover
And here's one of my favourites. Sableye can wreak havoc with Prankster before mega evolving, setting up Taunt and Will-o-Wisp against walls and sweepers respectively. Generally, I've found that if Sableye manages to wisp a physical attacker, it doesn't even NEED to mega evolve. The EVs are simply to give as much staying power as possible. I've chosen to use Night Shade over Shadow Ball/Dark Pulse, because I didn't want to sacrifice an attack slot for Calm Mind. Besides, Night Shade has been a great blanket strategy so far, mainly because it always does set damage. Sableye can Mega Evolve the same turn a wall tries to use a status move, bouncing it back and crippling the wall. It also blocks Hitmonlee's Psychic weakness and Avalugg's Fighting weakness. Also a great check to Gallade, Medicham, Mewtwo and their respective Megas, as Sableye walls both their STABs. I LOVE this little guy!
Hitmonlee @Liechi Berry
252 ATK/252 SPD
Ability: Unburden
Nature: Lonely
- Endure
- Blaze Kick
- Close Combat/Reversal
- Knock Off
My physical sweeper, with a standard EV spread. I went for a Lonely nature to ensure Hitmonlee is knocked down to critical HP ASAP. Endure lets it take such a hit, which activates the Liechi Berry and Unburden. From there, this thing is a killing machine. C.C/Reversal for STAB, Blaze Kick for coverage and Knock Off for utility. This has served me well in the past, but it's not the best as Hitmonlee MUST be attacked for this strategy to work, and even if it does, priority will one-shot it. But trust me, this has been DEADLY under the right conditions before. However, any alternative ideas for a moveset, or a different physical sweeper altogether, would be greatly appreciated. Also kinda sucks that Hitmonlee has massive Special Defense but nothing to do with it.
Chandelure @Choice Scarf
252 SP ATK/252 SPD
Ability: Flash Fire
Nature: Modest
- Fire Blast/Flamethrower
- Shadow Ball
- Energy Ball
- Trick
My special sweeper. Fairy straightforward EV spread. Flash Fire gives Chandelure three immunities, which is awesome - this synergises well with Avalugg, who is weak to Fire - Chandelure can switch in for free, with a boost to its Fire-type moves. Fire Blast is powerful, but I feel it's a risky move to be locked into as it misses quite often, so I may change this to Flamethrower. Shadow Ball and Energy Ball provide STAB and coverage respectively. Trick can be used to force a Choice Scarf onto a non-attacking wall like Ferrothorn or Blissey. What more is there to say? Also covers Avalugg's Steel weakness, Goodra, Sableye and Hitmonlee's Fairy weakness (another reason to ditch Hitmonlee), and Goodra's Ice weakness.
Avalugg@ Leftovers
252 HP/152 DEF/100 ATK
Ability: Sturdy
Nature: Impish
- Avalanche
- Earthquake
- Recover
- Curse
With the exception of Drapion, this is my favourite Pokemon EVER. It's been a team staple pretty much ever since X/Y came out. The EVs supplement its amazing physical bulk, as well as boosting its above average Attack. Its ability, Sturdy, makes up for its awful SP DEF by allowing it to take one special hit. Avalanche is Avalugg's STAB attack, hitting ridiculously hard as long as the opponent attacks first, and even harder with a Curse boost or two. Earthquake is there for coverage, Recover for reliable healing against physical attackers and Curse to boost its two main stats - ATK and DEF - while sacrificing its already awful speed. Leftovers is a no-brainer for the item choice.
Just let me ramble a bit - Seriously, this guy is the BEST. I've had it take a +2 C.C from a Mega Blaziken, which is a SUPER EFFECTIVE MOVE used by a ridiculously strong Pokemon, and it only lost about 66% HP (it had used Curse twice beforehand and so was at +2 DEF)!
That's my team. My priority is to replace Hitmonlee, but any other thoughts would be awesome!
N.B. I'm not replacing Sableye's Night Shade with Dark Pulse/Shadow Ball + Calm Mind. Sorry.
UPDATES
Spoiler:
Replaced Hitmonlee with Infernape.
Infernape @Life Orb
252 ATK/252 SPD
Ability: Iron Fist
Nature: Jolly
- Flare Blitz
- Thunder Punch
- Mach Punch
- Poison Jab (For Fairies)
Replaced Chandelure with Kingdra.
Kingdra @Scope Lens
80 HP/176 SPATK/252 SPD
Ability: Sniper
Nature: Modest
- Draco Meteor
- Hydro Pump
- Agility
- Focus Energy
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