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Rate My Team

  • 156
    Posts
    9
    Years
    Quick heads up before we get started - This isn't for Showdown or VGC, and it doesn't follow any Smogon tiers or rules. This is also not a new team - I've been using it for a while, but I wanna see if anything can be improved upon. It's been a really good team for me so far.
    Now that that's out the way......

    Claydol @Focus Sash/Light Clay
    252 HP/100 DEF/ 152 SPDEF
    Ability: Levitate
    Nature: Bold
    - Stealth Rock
    - Rapid Spin
    - Psychic
    - Light Screen/Reflect

    This guy is my spinner and hazard setter. It's quite good at it too, with immunities to all entry hazards bar S.R thanks to Levitate, and it resists S.R. Its EVs allow it to take quite a lot of punishment while placing and spinning, and the Focus Sash guarantees at least one spin or S.R in the case of powerful wallbreakers with type advantages. Psychic prevents Claydol from becoming setup bait and actually hits decently hard against foes weak to Psychic moves, despite no SPATK investment and a pitiful base 70 SPATK. I'm not sure whether to go for Light Screen or Reflect here - either way, I'll be replacing the Focus Sash with Light Clay. Lastly, its typing and ability allow it to switch in safely thanks to its immunities.

    Goodra @Assault Vest
    252 HP/252 SPATK
    Ability: Sap Sipper
    Nature: Modest
    - Draco Meteor
    - Fire Blast
    - Thunderbolt
    - Sludge Wave

    God, I love Goodra. It's a freaking tank with the EV spread/Assault Vest and hits very hard. Sap Sipper's there to block stuff like Spore and Leech Seed, as well as regular Grass attacks the opponent might try to use on Claydol. SYNERGY. Goodra needs all the power it can get, so I just stocked it with a bunch of powerful moves, which can also spread all kinds of status. Just really solid. Also resists Avalugg's Fire weakness and Chandelure's Water weakness.

    Sableye @Sablenite
    252 HP/252 SPDEF
    Ability: Prankster
    Nature: Bold
    - Night Shade
    - Will-o-Wisp
    - Taunt
    - Recover

    And here's one of my favourites. Sableye can wreak havoc with Prankster before mega evolving, setting up Taunt and Will-o-Wisp against walls and sweepers respectively. Generally, I've found that if Sableye manages to wisp a physical attacker, it doesn't even NEED to mega evolve. The EVs are simply to give as much staying power as possible. I've chosen to use Night Shade over Shadow Ball/Dark Pulse, because I didn't want to sacrifice an attack slot for Calm Mind. Besides, Night Shade has been a great blanket strategy so far, mainly because it always does set damage. Sableye can Mega Evolve the same turn a wall tries to use a status move, bouncing it back and crippling the wall. It also blocks Hitmonlee's Psychic weakness and Avalugg's Fighting weakness. Also a great check to Gallade, Medicham, Mewtwo and their respective Megas, as Sableye walls both their STABs. I LOVE this little guy!

    Hitmonlee @Liechi Berry
    252 ATK/252 SPD
    Ability: Unburden
    Nature: Lonely
    - Endure
    - Blaze Kick
    - Close Combat/Reversal
    - Knock Off

    My physical sweeper, with a standard EV spread. I went for a Lonely nature to ensure Hitmonlee is knocked down to critical HP ASAP. Endure lets it take such a hit, which activates the Liechi Berry and Unburden. From there, this thing is a killing machine. C.C/Reversal for STAB, Blaze Kick for coverage and Knock Off for utility. This has served me well in the past, but it's not the best as Hitmonlee MUST be attacked for this strategy to work, and even if it does, priority will one-shot it. But trust me, this has been DEADLY under the right conditions before. However, any alternative ideas for a moveset, or a different physical sweeper altogether, would be greatly appreciated. Also kinda sucks that Hitmonlee has massive Special Defense but nothing to do with it.

    Chandelure @Choice Scarf
    252 SP ATK/252 SPD
    Ability: Flash Fire
    Nature: Modest
    - Fire Blast/Flamethrower
    - Shadow Ball
    - Energy Ball
    - Trick

    My special sweeper. Fairy straightforward EV spread. Flash Fire gives Chandelure three immunities, which is awesome - this synergises well with Avalugg, who is weak to Fire - Chandelure can switch in for free, with a boost to its Fire-type moves. Fire Blast is powerful, but I feel it's a risky move to be locked into as it misses quite often, so I may change this to Flamethrower. Shadow Ball and Energy Ball provide STAB and coverage respectively. Trick can be used to force a Choice Scarf onto a non-attacking wall like Ferrothorn or Blissey. What more is there to say? Also covers Avalugg's Steel weakness, Goodra, Sableye and Hitmonlee's Fairy weakness (another reason to ditch Hitmonlee), and Goodra's Ice weakness.

    Avalugg@ Leftovers
    252 HP/152 DEF/100 ATK
    Ability: Sturdy
    Nature: Impish
    - Avalanche
    - Earthquake
    - Recover
    - Curse

    With the exception of Drapion, this is my favourite Pokemon EVER. It's been a team staple pretty much ever since X/Y came out. The EVs supplement its amazing physical bulk, as well as boosting its above average Attack. Its ability, Sturdy, makes up for its awful SP DEF by allowing it to take one special hit. Avalanche is Avalugg's STAB attack, hitting ridiculously hard as long as the opponent attacks first, and even harder with a Curse boost or two. Earthquake is there for coverage, Recover for reliable healing against physical attackers and Curse to boost its two main stats - ATK and DEF - while sacrificing its already awful speed. Leftovers is a no-brainer for the item choice.
    Just let me ramble a bit - Seriously, this guy is the BEST. I've had it take a +2 C.C from a Mega Blaziken, which is a SUPER EFFECTIVE MOVE used by a ridiculously strong Pokemon, and it only lost about 66% HP (it had used Curse twice beforehand and so was at +2 DEF)!


    That's my team. My priority is to replace Hitmonlee, but any other thoughts would be awesome!
    N.B. I'm not replacing Sableye's Night Shade with Dark Pulse/Shadow Ball + Calm Mind. Sorry.

    UPDATES
    Spoiler:
     
    Last edited:
    You could swap Hitmonlee with (Specs) Keldeo, but idk if getting one will be an issue or not for you and Keldeo's not allowed in Rated Battle Spot. But if that's not a problem for you that's one option. It's not as fast as Hitmonlee after Unburden activates, but it still has pretty good Speed and lets you keep a Fighting type on the team while also giving you Water (and Water's a pretty good type). It also makes for a decent wallbreaker, which I feel like your team kinda needs. Goodra and Chandelure (and Avalugg after Curse) do hit fairly hard but they can still get walled by some things.

    If Keldeo's not an option.....I don't really have any ideas then =(
     
    This team would actually function really well in Trick Room, with Avalugg, Cleydol, and Sableye serving as your slow mode, Chandelure and Hitmonlee as your fast mode, and Goodra as your middle-speed pivot. I'd recommend putting Trick Room on Cleydol and giving it a shot.

    I'd recommend running Bullet Punch or Mach Punch on Hitmonlee over Blaze Kick. Fighting/Dark covers everything but Fairy types, and Bullet Punch will hit all of those, barring Azumarill.

    Speaking of which, Azumarill is the biggest noticeable threat to your team. What have your answers been for it thus far?
     
    This team would actually function really well in Trick Room, with Avalugg, Cleydol, and Sableye serving as your slow mode, Chandelure and Hitmonlee as your fast mode, and Goodra as your middle-speed pivot. I'd recommend putting Trick Room on Cleydol and giving it a shot.

    I'd recommend running Bullet Punch or Mach Punch on Hitmonlee over Blaze Kick. Fighting/Dark covers everything but Fairy types, and Bullet Punch will hit all of those, barring Azumarill.

    Speaking of which, Azumarill is the biggest noticeable threat to your team. What have your answers been for it thus far?
    I don't plan strategies for use against specific Pokèmon like Azumarill, because since I don't play by tiers, there's no need to.
     
    You could swap Hitmonlee with (Specs) Keldeo, but idk if getting one will be an issue or not for you and Keldeo's not allowed in Rated Battle Spot. But if that's not a problem for you that's one option. It's not as fast as Hitmonlee after Unburden activates, but it still has pretty good Speed and lets you keep a Fighting type on the team while also giving you Water (and Water's a pretty good type). It also makes for a decent wallbreaker, which I feel like your team kinda needs. Goodra and Chandelure (and Avalugg after Curse) do hit fairly hard but they can still get walled by some things.

    If Keldeo's not an option.....I don't really have any ideas then =(
    I like the Trick Room idea!
    Thing is, I need a physical sweeper, not a special one like Keldeo. Thanks anyway.
     
    I don't plan strategies for use against specific Pokèmon like Azumarill, because since I don't play by tiers, there's no need to.

    That's a smug philosophy to have, considering that certain things are popular regardless of whether tiers are in place (btw I don't play on Showdown, just on Battle Spot and in Link Battles). But if you're playing with no rules, I'd consider that Primal Groudon sweeps your entire team with ease, as do Azumarill and Mega Mawile.
     
    That's a smug philosophy to have, considering that certain things are popular regardless of whether tiers are in place (btw I don't play on Showdown, just on Battle Spot and in Link Battles). But if you're playing with no rules, I'd consider that Primal Groudon sweeps your entire team with ease, as do Azumarill and Mega Mawile.

    I don't see it as smug. I see it as looking at the bigger picture, as prepping for one Pokèmon and then finding your opponent doesn't have one really hurts my team synergy. You're just finding fault where there is none, so please don't try to insult me.
    I will take those three into account, but they haven't been much of a problem in the past. It's not inevitable that they'd sweep me, so please don't treat it like it is.

    Any replacement for Hitmonlee as a physical sweeper?
     
    mega mewtwo x or mega rayquaza.

    edit: if you are going to use infernape however, you don't really need poison jab for fairies, since flare blitz out damages anyway. use something else that would actually benefit you.
    Spoiler:
     
    Last edited:
    mega mewtwo x or mega rayquaza.

    edit: if you are going to use infernape however, you don't really need poison jab for fairies, since flare blitz out damages anyway. use something else that would actually benefit you.
    Spoiler:

    Well, Nape does get Gunk Shot...

    252 Atk Life Orb Infernape Gunk Shot vs. 92 HP / 0 Def Azumarill: 351-413 (96.4 - 113.4%) -- 75% chance to OHKO
    252 Atk Life Orb Infernape Gunk Shot vs. 252 HP / 160 Def Clefable: 309-367 (78.4 - 93.1%) -- guaranteed 2HKO after Leftovers recovery
     
    Blaziken is pretty much a glass cannon too, It's not taking more than one hit before it dies. That Kingdra set is very hard to set up, and chances are that it will die before it has used both Focus Enery and Agility. If you want a powerful water type, why not try Primal Kyogre?

    Kyogre @ Blue Orb
    Ability: Drizzle
    EVs: 172 HP / 252 SpA / 84 Spe
    Modest Nature
    - Calm Mind
    - Origin Pulse
    - Ice Beam / Blizzard
    - Thunder
     
    Blaziken is pretty much a glass cannon too, It's not taking more than one hit before it dies. That Kingdra set is very hard to set up, and chances are that it will die before it has used both Focus Enery and Agility. If you want a powerful water type, why not try Primal Kyogre?

    Kyogre @ Blue Orb
    Ability: Drizzle
    EVs: 172 HP / 252 SpA / 84 Spe
    Modest Nature
    - Calm Mind
    - Origin Pulse
    - Ice Beam / Blizzard
    - Thunder

    small nitpick, run 136 Spe EVs to outspeed the most common variant of p-don - offensive sr (128 hp/252 atk/128 spe adamant). it's a huge jerk though so something such as sd groundceus or soul dew latios could be really useful to remove it.
     
    He doesn't account for specific pokemon, so I don't think that will be needed.
     
    Haven't battled Primals since Generation Showdown, but isn't the point to have lower speed to win the weather war? Otherwise no effect from Water Beam/Origin Win.
     
    Why not physical Phione?

    Phione @ Choice Scarf
    Ability: Hydration
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - U-Turn
    - Knock Off
    - Waterfall
    - Return / Facade / Fling

    Alternatively, if you don't need speed, you can always go Adamant+Choice Band for a higher damage output.

    Sure, in terms of Smogon Phione is considered garbage, but since you don't care for tiers and stuff, it's still an option. Also, Phione is cute. :)
     
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