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- Seen Nov 6, 2023
I'm making a crystal hack that adds some new mechanics and largely rebalances all pokémon, and I'm thinking of adding something to replace DVs
DVs are pretty one note. They say "it's to make each pokémon unique" but since it's a number, the pokémon is either objectively better or worse based on the DVs. Finding an Abra with 15 ATK DVs and 0 SPCL DVs just means you got a worse Abra
My idea is what I will be calling "traits". They are similar to abilities, but the effect is very small and it's nothing game changing. Their impact should be similar to DVs
Each pokémon will have 4 possible traits it can spawn with. So for example, a Bulbasaur could appear with one of these:
- Sunshine lasts one more turn
- Raises SP.DEF (+1) during sunshine
- Take less damage (15%) from Ice
- Halves chance of getting flinched
Some of this is already implemented, but I'd like to know if anyone has any insight on it or ideas that are similar
DVs are pretty one note. They say "it's to make each pokémon unique" but since it's a number, the pokémon is either objectively better or worse based on the DVs. Finding an Abra with 15 ATK DVs and 0 SPCL DVs just means you got a worse Abra
My idea is what I will be calling "traits". They are similar to abilities, but the effect is very small and it's nothing game changing. Their impact should be similar to DVs
Each pokémon will have 4 possible traits it can spawn with. So for example, a Bulbasaur could appear with one of these:
- Sunshine lasts one more turn
- Raises SP.DEF (+1) during sunshine
- Take less damage (15%) from Ice
- Halves chance of getting flinched
Some of this is already implemented, but I'd like to know if anyone has any insight on it or ideas that are similar