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RMT round 2!

Mr. Roboto

Is the Lord of The Underground
  • 38
    Posts
    16
    Years
    Team at a Glance:

    *pokemonelite2000 image removed**pokemonelite2000 image removed*"image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*

    ---------------------------------------------

    (*pokemonelite2000 image removed*) @ Lum Berry
    Ability: Levitate
    EVs: 252 HP/152 Atk/8 Def/98 SDef
    Relaxed nature (+Def, -Spd)
    - Stealth Rock
    - Hypnosis
    - Gyro Ball
    - Earthquake
    ---------------------------------------------

    Bronzong sets up Stealth Rock or Sleeps enemy Sleepers thanks to Lum Berry. It has 1 IV in Speed to attempt to outspeed 0 IV Bronzong leads while not impacting on Gyro Ball at all (or very much). I generally don't use Bronzong too much (as in use him in battle), but he makes a great lead and later he can deal with Mamoswines and sacrifice himself to help beat Garchomps (or even beat SubSD Garchomp).

    ---------------------------------------------

    (*pokemonelite2000 image removed*) (F) @ Life Orb
    Ability: Stead Fast
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Atk, -SAtk)
    - Swords Dance
    - Bullet Punch
    - Crunch
    - Close Combat
    ---------------------------------------------

    Lucario is my setup Sweeper and priority move user. Bullet Punch means she can switch into Weavile's STABs or be U-Turned to from Celebi and also KO Gengars after a SD. It also breaks Mismagius' substitutes if I get into a tight situation against one and takes out unsuspecting Jolly/Hasty Mamoswines. Max Speed means she can attempt to beat enemy Lucarios should Garchomp be out of action.
    ---------------------------------------------

    ("image removed") (M) @ Choice Scarf
    Ability: Sand Veil
    EVs: 96 HP/252 Atk/156 Spd/6 SAtk
    Naughty nature (+Atk, -SDef)
    - Outrage
    - Earthquake
    - Fire Blast
    - Brick Break
    ---------------------------------------------

    Garchomp is a revenge killer who generally comes in from Celebi's U-Turns or after something faints. It is Naughty as is needs its Defense stat more than its Special Defense and is designed to outspeed non-scarfed opponents and slower Scarfed opponents. Two of the common Scarfchomp counters are Hippowdon and Gliscor so Toxic allows Garchomp to prevent them from switching safely into one of its Outrages in the future, as they will be unable to get away with Full HP. Fire Blast handles the Pokemon which aren't covered by its STABs or Toxic (Steels) and its STABs wreak general havoc.

    ---------------------------------------------

    (*pokemonelite2000 image removed*) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 220 Def / 36 Spd
    Bold nature (+Def, -Atk)
    - Leech Seed
    - Recover
    - Grass Knot/Psychic
    - Heal Bell
    ---------------------------------------------

    Celebi is the first third of the Grass + Heatran + Water defensive combination. U-turn allows Celebi to hit switchins and proceed to an appropriate counter (ie. Hit Weavile and go to Lucario, hit Tyranitar and go to Lucario, hit Heatran and go to Milotic, hit Lucario and go to Garchomp). It also means I can take hits and switch rather than letting Garchomp or Lucario sustain a large amount of damage. Grass Knot allows Celebi to 2HKO Tyranitar and the extra defense means Tyranitar shouldn't be able to OHKO Celebi. Leech Seed allows Celebi to beat Waters and beat last pokemon statup + Rest users. Celebi is also a great Gyarados counter.
    ---------------------------------------------

    (*pokemonelite2000 image removed*) (M) @ Leftovers
    Ability: Flash Fire
    EVs: 116 HP/224 Spd/170 SAtk
    Timid nature (+Spd, -Atk)
    - Fire Blast
    - Earth Power
    - Rest
    - Sleep Talk
    ---------------------------------------------

    Heatran is the second third of the Grass + Heatran + Water defensive combination. It is a Rest + Sleep Talker so that it doesn't die too easily. Earth Power allows it to hit other Heatrans and sometimes lower the SpD of some opponents, but I will mostly tend to use Fire Blast to hit stuff hard. The EVs given allow me to outspeed Choice Banded Adamant Heracross which can be a huge problem for this team if I predict incorrectly.
    ---------------------------------------------

    (*pokemonelite2000 image removed*) (M) @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP/152 Def/4 Spd/6 SAtk/96 SDef
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Toxic
    - Recover
    ---------------------------------------------

    Milotic is the final third of the Grass + Heatran + Water defensive combination. She beats other Water types with Toxic and doesn't mind taking status herself thanks to Marvel Scale. Her EVs are designed to outspeed other Milotics and base 80s that use 4 Speed EVs. She is a very reliable counter to fire typed Pokemon and survives more than most people expect her to. Ice Beam allows her to OHKO Dragons while most 2 or 3HKO her with their STABs, although this is not a priority. Her primary function is to poison Water types and force switches (which I can often use to double switch). She readily absorbs Ice typed moves and can outstall a number of Pokemon, especially if they are slower and without Rest or Substitute.


    ---------------------------------------------

    Threat List
    "image removed" Garchomp:
    --- Initial Switchin: Bronzong. If Celebi is the one facing Garchomp, U-turn to Garchomp or Bronzong based on what it uses.
    ---SD Garchomp: U-turn to Bronzong to Gyro Ball then possibly switch to Garchomp (into an obvious Fire move).
    ---Choiced Garchomp: Bronzong or Milotic based on what it uses/what I expect it to use.
    ---Sub Garchomp: Priority here is to work out its full moveset, generally Bronzong does the job well.
    ---Chain Chomp: Milotic.

    "image removed"Gengar:
    ---Initial Switchin: Heatran or possibly Bronzong if I expect a Focus Blast. Milotic doesn't take too much damage from Gengar but prefers to face Scarfed Gengars. Off the lead I tend to Gyro Ball to narrow down the items it could have or sometimes Hypnosis predicting a switch.
    ---Life Orb Gengar: Attempt to absorb sleep with Heatran then attempt to get Luke in on a Shadow Ball or Garchomp in on a Thunderbolt. If Sandstorm is going then Garchomp is a pretty good choice if I predict Focus Blast.
    ---Scarf Gengar: Much easier to handle. Heatran is a pretty good switchin as Focus Blast has a very low chance of KOing him (I'm not even sure its possible) and if it for some reason has status inflicting moves Heatran will take them happily.
    ---Subbing Gengar: Definitely a pain. I try to find out the full moveset (the slots are generally Sub/FP/SB/either Tbolt or Hypnosis or Hidden Power ice) then send out Milotic or Heatran, and occasionally Bronzong to help scout.

    "image removed"Blissey:
    ---Initial Switchin: Celebi can Leech Seed it and U-turn to Lucario and use Crunch or Close Combat depending on what I think is going to switch in. Celebi especially likes Thunder Wave while fighting Blissey so it can be the last one to move when it U-Turns. This strategy works for practically all Blisseys since Blissey has such a huge amount of HP.
    ---CMBliss: Leech Seed with Celebi then go to Lucario.

    "image removed"Gyarados:
    ---Initial switchin: Celebi. Celebi counters almost all non Life Orb Ice Fang/Bite Gyarados'. If I find that I am fighting that particular wall breaking Gyarados I will attempt to handle it some other way (such as revenge killing with/U-turning to Garchomp or wearing its PP down with switches between Bronzong and Milotic/Celebi).
    ---Bulky Gyarados: Celebi beats this easily especially with Stealth Rock down.
    ---STalk Gyarados: Celebi will beat it with Leech Seed and Grass Knot.
    ---Choiced Gyarados: Celebi and Milotic/Heatran beat these.
    ---Life Orb Sweeper Gyarados: I described what I would do in this situation above.

    "image removed"Tyranitar:
    ---Initial switchin: Milotic or Bronzong. Since Lucario comes in on either STAB Tyranitar doesn't pose too much of a threat most of the time. Every Pokemon on my team can hit Tyranitar for Super Effective damage.
    ---BOAH: Milotic handles non Thunderbolt versions (and sometimes even them). Celebi can switchin on Focus Punch and U-turn or Grass Knot if a Dark move is absent. Garchomp beats Tbolt/Dark Pulse versions although is forced to take a Focus Punch a lot of the time which isn't too good for me.
    ---DDTar: Bronzong's Gyro Balls tend to do a lot to this, and Garchomp will outspeed most all after 1 DD. Lucario's Bullet Punch hits SE and hard on weakened DDTars.
    ---Choiced Tyranitar: Lucario comes in on both STABs reasonably well and Celebi handles Earthquake. Bronzong can come in on Stone Edge or Earthquake and Heatran can come in on Crunch or Pursuit. Celebi will hopefully not be OHKOed by Crunch (it can survive) and 2HKOs with Grass Knot if I can't work out whether it will Crunch or Pursuit.

    *pokemonelite2000 image removed*Lucario:
    ---Initial Switchin: I tend to switch Garchomp in to be safe and my extra HP EVs are there to deter Life Orb Close Combat + Extremespeed which would otherwise KO Garchomp (it still does most of the time). Celebi can U-turn out to Garchomp if it is switched into by a Lucario. My own Lucario can go for a speed tie KO if Garchomp is injured. Special Lucarios can be a problem but Celebi, Lucario and Garchomp can attempt to stop one based on what it is using.
    ---SDLuke: Garchomp is my main method of stopping SDCario from sweeping. Lucario can get a speed tie with it.
    ---SpecsLuke: The combination of Celebi, Lucario and Garchomp can beat it most of the time.
    ---Agili/MixLuke: Bronzong and Milotic do well against these and Garchomp can force a switch or KO while it is faster.

    "image removed"Heatran:
    ---Initial Switchin: Milotic. Milotic takes on anything which isn't super effective easily and allows me to scout the item easily. I am often quite confident that Heatran will be forced to switch and I can Toxic while it switches hoping to catch a Water type or Water resist.
    ---SpecsTran: Milotic takes on all non HP Electric/HP Grass moves. Obviously if one does use HP Electric or Grass I can switch to Celebi and immediately U-turn back as most of the Celebi switchins don't like Milotic.
    ---Life Orb Heatran: I can switch to Milotic then straight to Bronzong as it will explode most of the time or use a non-Fire move.
    ---ScarfTran/ResTalk Tran: Milotic. Milotic loves taking Will-O-Wisps and Lava Plumes.

    "image removed"Bronzong:
    ---Initial Switchin: Celebi. Once I am more confident that it doesn't have Earthquake I can send in Heatran to get rid of it safely, and sometimes this is my initial switchin anyway. While using my own Bronzong I tend to Earthquake randomly in case of Heatran or Magnezone so I should be aware of the same tactic being potentially used against me.
    ---CMZong: Celebi Leech Seeds and scouts the set then I can finish it with either Lucario or Heatran.
    ---Rain Dance Bronzong: I can Leech Seed and/or U-turn to Heatran or Bronzong to take Explosions and Hypnosis.

    "image removed"Salamence:
    ---Initial Switchin: Heatran or Milotic are good choices for scouting it initially, and later I can finish it with Milotic and Garchomp.
    ---SpecsMence: Prediction and Milotic/Heatran deal with it, and Stealth Rock contributes to taking it down.
    ---MixMence: Milotic comes in on anything which isn't Draco Meteor and since many initial moves are Brick Break to remove the threat of Blissey's Ice Beam Milotic is a fairly good choice anyway. Garchomp can come in on non Draco Meteor too and threaten an OHKO with Outrage, but this doesn't tend to be a good early game choice as a number of people are willing to sacrifice their Salamence to trap and kill an Outraging Garchomp.
    ---DDMence: Milotic, Bronzong and Garchomp take this down with some prediction. If for some reason I know it is a Dragon Dancer I can Leech Seed it to help me take it out without actually attacking and possibly finish it off with a Priority Bullet Punch from Lucario later.
    ---CBMence: Heatran and Celebi beat this. Bronzong is a fairly good switchin initially.

    "image removed"Metagross:
    ---Initial Switchin: Leech Seed it with Celebi and work out how much damage its attacks are doing, then send in Bronzong or Heatran (who happens to be faster than all non Agili/ScarfGrosses) to easily KO it while it Meteor Mashes. Milotic resists Meteor Mash and Ice Punch too and isn't instantly OHKOed by Earthquake so can also come in after Celebi scouts it.
    ---CBGross: Bronzong, Heatran and Celebi work together to take it down.
    ---ScarfGross: Bronzong takes this on with ease.
    ---Life Orb Pure Physical Gross: Bronzong and Heatran can take this down together.
    ---AgiliGross: Celebi can seed and stall it until its attack raises, at which point Bronzong can some in to finish it. If I predict Explosion earlier I can go to Bronzong earlier.
    ---MixGross: Heatran can come in on either of its special moves and threaten an OHKO. Garchomp can Earthquake it if it has HP Fire or Celebi can Leech Seed and stall if it has HP Ice.

    *pokemonelite2000 image removed*Infernape:
    ---Initial Switchin: Either Garchomp or Milotic depending on what move I expect it to use. Hidden Power Ice is rarely used initially so Garchomp is a pretty safe choice.
    ---SDNape: Garchomp is the only Pokemon on my team who can handle this unfortunately.
    ---MixNape: Milotic can come in on Flamethrower/Fire Blast and OHKO with Surf while anything Nape throws at it is a 2HKO. Garchomp still tends to be the safer option.
    ---ScarfNape: Milotic handles this with ease.

    ---------------------------------------------

    *pokemonelite2000 image removed*Weavile: Bronzong and Lucario take on most varieties.

    *pokemonelite2000 image removed*Swampert: Celebi can Leech Seed and Grass Knot fearlessly. Milotic can Toxic Stall and Surf.

    "image removed"Skarmory: Heatran, Garchomp and Lucario all pose a threat. I don't give Skarmory much Spiking time generally, U-turning out of Celebi when I expect it to switchin to build up damage from Stealth Rock and avoid using Bronzong unless I haven't used my Hypnosis 'up' yet.

    *pokemonelite2000 image removed*Gliscor: Milotic can threaten an OHKO with Ice Beam and Garchomp can Toxic switchins which prevents future safe switchins.

    "image removed"Starmie: Celebi (wears it out), Milotic (stalls it) and Garchomp (KOs it) can work together to take this down. Can be annoying when accompanied by stall and so I try a similar technique as I do against Skarmory in avoiding giving it a free switchin once it has come in and been damaged.

    "image removed"Celebi: Celebi, Heatran and Lucario can beat any Celebi version. Mainly Heatran, although Celebi with U-turn + Dugtrio is a very large deterrent from using Heatran as an initial switchin.

    "image removed"Forretress: Milotic and Heatran beat this easily.

    "image removed"Cresselia: I can Leech Seed it with Celebi fairly easily then finish it with Heatran and Lucario.

    "image removed"Togekiss: Milotic can Toxic Stall non Safeguard versions. Garchomp and Lucario can work together to beat non-Reflect versions eventually. Togekiss can be very annoying, if I haven't used my Hypnosis I will probably try this before wasting my physical sweepers' HP. Since Togekiss will try to rest off Scarf Outrages from Garchomp I can also Toxic it which will probably cause the user to attack until it faints if they don't have an Aromatherapy/Heal Bell user.

    ---------------------------------------------

    "image removed"Heracross: Thanks to Gliscor's overuse I generally hope not to see this used/used well. :pirate:
    ---Initial Switchin: Depends what it is facing. I will hope the opponent doesn't predict on the first turn so I can scout out what type of Heracross it is firstly then later predict accordingly. In short my counter is 'prediction' which is rather shaky but I don't have room for a Gliscor.
    ---CBCross: Heatran is deliberately EVed to outspeed Adamant versions so I can come in on Megahorn or 'Dark Move' and later revenge kill when it appears I am giving up or playing stupidly. CeleTran + Prediction works. Bronzong's sacrifice for the purpose of scouting and Revenge killing works too.
    ---ScarfCross: Garchomp outspeeds this generally. Bronzong's Gyro Balls hurt and I can still use CeleTran + Prediction. These are shaky methods to handle Heracross with but I don't have much choice unfortunately.
    ---Setup Cross: If it is Jolly I am doomed, particularly if its setup move is Bulk Up. If it is Swords Dance then Garchomp can revenge kill or switchin initially... sometimes.

    "image removed"Jirachi: Heatran handles all but the incredibly rare CM/Reflect/Hidden Power Ground/Icy Wind Jirachi. Celebi can scout movesets and Bronzong doesn't mind paralysis, easily survives Jirachi's STAB moves, and can hit back with Earthquake.

    "image removed"Breloom: CeleTran + Prediction. Heatran outspeeds all Brelooms. Garchomp and Lucario (against non Mach Punch versions) can take it down when it doesn't have a Sub up.

    "image removed"Vaporeon: Milotic Toxics it and then Celebi easily outstalls it.

    "image removed"Electivire: Celebi doesn't take much from Physical versions and can Leech Seed/Grass Knot it. If it somehow manages to come in on one of my zero Electric moves then it will outspeed Garchomp, meaning I can't safely U-turn out to it once its Motor fires up. Furthermore Bronzong destroys Electivires that don't have a Fire move, and even those that do.

    *pokemonelite2000 image removed*Hippowdon: Celebi and Milotic can pose an immediate threat and Garchomp badly poisons the switchins.

    "image removed"Azelf: Heatran takes on most, Garchomp takes on others.

    "image removed"Snorlax: Celebi can safely Leech Seed most versions without much fear, eliminating its ability to setup unhampered. Lucario OHKOs easily with Close Combat and resists the STAB and the Dark move many seem to have for some reason (to all the people using this version: If you do not have a Gliscor, you are going to have problems with Lucario switchins).

    *pokemonelite2000 image removed*Mamoswine: Bronzong resists STABs, Stone Edge and the extremely common 'Peck'. Should Bronzong be down Celebi OHKOs with Grass Knot while Mamoswine 2HKOs at best. Heatran outspeeds neutral speed Natured versions. Milotic threatens heavy damage with Surf and resists ice. Lucario has Bullet Punch to take down weakened ones.

    "image removed"Scizor: Heatran and Garchomp take this down easily, although it might be able to pull off an Agilipass if it is running enough speed.

    "image removed"Porygon-z: Heatran and Garchomp, possibly Bronzong/Milotic too.

    "image removed"Magnezone: Celebi can get in a Leech Seed before it Subs then U-turn to Heatran. Otherwise I will try to beat it with Celebi and Heatran anyway. If it comes in on Celebi's U-turn it is handled even more easily with Lucario and Garchomp.

    "image removed"Yanmega: Heatran attempts to take the sleep. Bronzong and Milotic can beat it after this. Lucario can Bullet Punch very weakened versions (Focus Sashed for example), easily coming in on Bug Buzz with its 4x bug resistance.

    "image removed"Zapdos: I can outstall this with Celebi + Heatran, and I can Toxic it if I predict it will switch into Milotic. Should it be an agilipasser it will most likely pull it off.

    *pokemonelite2000 image removed*Suicune: Celebi's Leech Seed practically completely removes its ability to sweep, and Lucario can come in while it Rests to take it down easily. Celebi's Grass Knots still hurt after a CM or two.

    *pokemonelite2000 image removed*Machamp: Celebi and Milotic will attempt to handle this, but the confusion from Dynamicpunch can be very annoying and if Celebi goes down due to this I could be in trouble. Then again, any team without Slowbro will have this problem.

    *pokemonelite2000 image removed*Ninjask: I will try to get Lucario in if it SubProtects low for some reason, otherwise I generally just break its Substitutes with Bronzong and Hypnosis when it will probably Baton Pass.

    "image removed"Gallade: Celebi is a fairly reliable counter, especially when Heatran is there to outspeed it and take Dark/Ice moves.

    *pokemonelite2000 image removed*Mismagius: This is a threat to my team as its subs aren't easily broken without sacrificing a substantial portion of something's HP. This happens because my defensive trio is special based (I classify Bronzong as 'support' and a 'situational counter'). Lucario can break the subs with Bullet Punch in a sacrificial manner allowing Garchomp to finish it if for some reason Bronzong can't.

    "image removed"Kingdra: Milotic should beat all versions.

    *pokemonelite2000 image removed*Abomasnow: Everything can hit it super effective so it isn't much of a problem unless it somehow gets a Substitute up.

    "image removed"Umbreon: Celebi and Lucario should beat all versions.

    *pokemonelite2000 image removed*Alakazam: I scout its moveset/item first with Heatran then switch appropriately.

    "image removed"Charizard: This can actually be a problem if I let it come in on Celebi while Stealth Rock is not up or as a lead. Generally Milotic handles it but once it gets Belly Drum and Salac it is difficult to stop :pirate:

    "image removed"Aerodactyl: Milotic, Bronzong and Bullet Punch on Lucario once it is weakened.

    "image removed"Raikou: Bronzong and Heatran break its subs to let Garchomp come in on a Thunderbolt or to force a switch.

    ---------------------------------------------

    The main problems are the bolded threats so if you can suggest some way to remove these threats without causing another threat to become bolded then please go ahead. I also added :pirate: to the most threatening/embarrassing weaknesses!

    BUMP! I really want some help on this one.
     
    Last edited:
    Be patient, others will rate your team.

    Needs a lot more defense if you're planning on utilizing Bronzong as a physical wall.

    Toxic on a Choice Scarfer? O_o

    Anywho, make Celebi a cleric, and replace Heatran for Starmie:

    [PokeCommunity.com] RMT round 2!
    @ Leftovers
    Trait: Natural Cure
    EVs: 172 HP / 120 SpA / 216 Spe
    Timid Nature (+Spe, -SpA)
    - Rapid Spin
    - Ice Beam / Thunderbolt
    - Recover
    - Surf.

    Go Steadfast > Inner Focus on Lucario. Jolly Nature as well.
     
    Well, you use to much Steel types...CB Heracross will be a mess even if you have Brozong... And It's a bad idea have toxic in a ScarfChomp, really I don't like that ....
     
    Yeah, I was planning on putting brick break on garchomp.

    @Itachi 2007: Considering switching starmie with heatran.

    @Cloud: Who should I replace so I'm not really CB Hera weak?
     
    Well Weezing,Gliscor and Skarmory are the best options. Skarmory for Brozong, Gliscor Weezing for, Lucario maybe? Don't really sure. Also putting Starmie will be a problem cause you will have Celebi and Starmie waiting for a revenge kill of T-Tar or Weavile
     
    Go Chain Chomp if you want to run FB on Garchomp:

    Garchomp @ Life Orb
    Trait: Sand Veil
    EVs: 252 Atk / 16 SpA / 240 Spe
    Naughty Nature (+Atk, -SpD)
    - Swords Dance
    - Earthquake
    - Draco Meteor
    - Fire Blast.

    Also, Garchomp wrecks havoc on this team. Considering nothing can really stop it once you figure out It's set, just use Smogon.

    Starmie can stop most physical sets, barring ScarfChomp. EDIT: Swampert with Hammer Arm and Earthquake / Surf / Ice Beam gets mention. The best Tyranitar counter. And can Roar away SD Sets on Weavile.
     
    Well Weezing,Gliscor and Skarmory are the best options. Skarmory for Brozong, Gliscor Weezing for, Lucario maybe? Don't really sure. Also putting Starmie will be a problem cause you will have Celebi and Starmie waiting for a revenge kill of T-Tar or Weavile

    Alright, I will switch it up.

    Go Chain Chomp if you want to run FB on Garchomp:

    Garchomp @ Life Orb
    Trait: Sand Veil
    EVs: 252 Atk / 16 SpA / 240 Spe
    Naughty Nature (+Atk, -SpD)
    - Swords Dance
    - Earthquake
    - Draco Meteor
    - Fire Blast.

    Also, Garchomp wrecks havoc on this team. Considering nothing can really stop it once you figure out It's set, just use Smogon.

    Starmie can stop most physical sets, barring ScarfChomp. EDIT: Swampert with Hammer Arm and Earthquake / Surf / Ice Beam gets mention. The best Tyranitar counter. And can Roar away SD Sets on Weavile.

    Alright. So who should I replace who with who?
     
    Celebi as your only fighting resist is a HUGE risk. Most fighers carry something that end Celebi (and really, I mean almost ALL fighters) so switching in repeatedly will be difficult to pull off and correctly predicting every single move is extremely difficult.

    Because of that, fighters in general totally wreck this team, especially Lucario and Heracross. Your lack of a true special wall also hurts, as things like Nasty Plot Azelf easily set up on and destroy this team. Heatran is fairly solid, but some bad luck with Resttalk could end you. Very unreliable, especially since HP Ground/Fighting is a possibility.

    In othe4r words, the defensive combo is...very shaky. I would take out something (preferably ScarfChomp) for a special wall. then I would recommend replacing Celebi with a better fighting resist, like Weezing.
     
    Celebi as your only fighting resist is a HUGE risk. Most fighers carry something that end Celebi (and really, I mean almost ALL fighters) so switching in repeatedly will be difficult to pull off and correctly predicting every single move is extremely difficult.

    Because of that, fighters in general totally wreck this team, especially Lucario and Heracross. Your lack of a true special wall also hurts, as things like Nasty Plot Azelf easily set up on and destroy this team. Heatran is fairly solid, but some bad luck with Resttalk could end you. Very unreliable, especially since HP Ground/Fighting is a possibility.

    In othe4r words, the defensive combo is...very shaky. I would take out something (preferably ScarfChomp) for a special wall. then I would recommend replacing Celebi with a better fighting resist, like Weezing.

    Thanks Anti-Pop. I'll be replacing ScarfChomp and Celebi for Bliss and Weezing.
     
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