Ethereal
Pokemon Proffessor
- 24
- Posts
- 17
- Years
- Atlanta, GA
- Seen Apr 30, 2008
Tyranitar @ Leftovers
Ability: Sand Stream
Nature: Adamant
EVs: Attack 252, Speed 252, HP 6
-Dragon Dance
-Crunch/Taunt
-Rockslide
-Earthquake
Obvious, pretty standard, and the necessary center of the team. I chose Rockslide over Stone Edge for accuracy and it's double battle advantage. I am still undecided about Crunch or Taunt.
Togekiss @ Bright Powder
Ability: Serene Grace
Nature: Calm
EVs: Defense 252, Sp. Defense 252, HP 6
-Follow Me
-Wish
-Encore
-Aura Sphere/any other special attack
I have Aura Sphere on it at the moment, but in all honesty it'll likely never attack. Any better Item ideas?
Claydol @ ?
Ability: Levitate
Nature: Careful
EVs: HP 252, Sp. Defense 252, Defense 6
-Stealth Rock
-Rapid Spin
-Sandstorm
-Toxic
Utility/Support Claydol. I'll likely replace the KO'd Togekiss with this. It dodges Earthquake via Levitate, avoids Sandstorm damage, and has a variety of sweeping support options. It's a pretty serious Special Wall which is the type of attack I'm most afraid of even though it's still weak to ice, water, and grass. I need a good item for it.
Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: Attack 252, Speed 252, HP 6
-Rock Slide
-Aerial Ace
-Thunder Fang/Crunch
-Roar?
I envisioned this aerodactyl as a kind of support sweeper to assist either tyranitar or rhyperior which is why it doesn't have Earthquake. It's fast enough to play cleanup on basically anything that doesn't get OHKO'd by the other two. I'm undecided about the third move-slot. I'm deathly afraid of water types, obviously, which is why I am considering Thunder Fang, but it's really underpowered for a non-STAB move... And I have Roar which is useful, but that was before I realized that it makes you go last which is very detrimental to Aerodactyl usage so I'm not sure about that either.
Rhyperior @ Wide Lens
Ability: Solid Rock
Nature: Adamant
EVs: Attack 252, Defense 252, HP 6
-Earthquake
-Rock Slide
-Mega Horn
-Hammer Arm
Standard sweeping and Physical wall action. Wide Lens to help with the accuracy of Rock Slide, Mega Horn, and Hammer Arm since Leftovers is already taken. Replacement for Tyranitar. I'm actually debating changing this to a Garchomp.
Jirachi @ ?
Ability: Serene Grace
Nature: Modest
EVs: Sp. Attack 252, Speed, HP 6
-Thunderbolt
-Psychic
-Wish/Healing Wish
-Thunder Wave
It resists Sandstorm, isn't weak to Water and Fighting, resists Ice and Grass and is a much needed special attacker. It learns a powerful and much needed thunderbolt to counter water types as well as a STAB Psychic to KO Fighters that threaten Tyranitar and Rhyperior. I need an item here as well.
I realize the severity of my Ice and Water weakness... Grass I'm not so nervous about as a team threat... so I am considering a possible replacement. Empoleon stands out with its 1/4 resistance to Ice and 1/2 resistance to water, but it will be susceptible to the Earthquakes from my own team unless it brings protect. And it has no real way to counter opposing water types other than Grass Knot or Hidden Power. I've also considered Probopass with Magnet Rise which also learns Thunderbolt. Anyways, work in progress; thanks in advance.
Ability: Sand Stream
Nature: Adamant
EVs: Attack 252, Speed 252, HP 6
-Dragon Dance
-Crunch/Taunt
-Rockslide
-Earthquake
Obvious, pretty standard, and the necessary center of the team. I chose Rockslide over Stone Edge for accuracy and it's double battle advantage. I am still undecided about Crunch or Taunt.
Togekiss @ Bright Powder
Ability: Serene Grace
Nature: Calm
EVs: Defense 252, Sp. Defense 252, HP 6
-Follow Me
-Wish
-Encore
-Aura Sphere/any other special attack
I have Aura Sphere on it at the moment, but in all honesty it'll likely never attack. Any better Item ideas?
Claydol @ ?
Ability: Levitate
Nature: Careful
EVs: HP 252, Sp. Defense 252, Defense 6
-Stealth Rock
-Rapid Spin
-Sandstorm
-Toxic
Utility/Support Claydol. I'll likely replace the KO'd Togekiss with this. It dodges Earthquake via Levitate, avoids Sandstorm damage, and has a variety of sweeping support options. It's a pretty serious Special Wall which is the type of attack I'm most afraid of even though it's still weak to ice, water, and grass. I need a good item for it.
Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: Attack 252, Speed 252, HP 6
-Rock Slide
-Aerial Ace
-Thunder Fang/Crunch
-Roar?
I envisioned this aerodactyl as a kind of support sweeper to assist either tyranitar or rhyperior which is why it doesn't have Earthquake. It's fast enough to play cleanup on basically anything that doesn't get OHKO'd by the other two. I'm undecided about the third move-slot. I'm deathly afraid of water types, obviously, which is why I am considering Thunder Fang, but it's really underpowered for a non-STAB move... And I have Roar which is useful, but that was before I realized that it makes you go last which is very detrimental to Aerodactyl usage so I'm not sure about that either.
Rhyperior @ Wide Lens
Ability: Solid Rock
Nature: Adamant
EVs: Attack 252, Defense 252, HP 6
-Earthquake
-Rock Slide
-Mega Horn
-Hammer Arm
Standard sweeping and Physical wall action. Wide Lens to help with the accuracy of Rock Slide, Mega Horn, and Hammer Arm since Leftovers is already taken. Replacement for Tyranitar. I'm actually debating changing this to a Garchomp.
Jirachi @ ?
Ability: Serene Grace
Nature: Modest
EVs: Sp. Attack 252, Speed, HP 6
-Thunderbolt
-Psychic
-Wish/Healing Wish
-Thunder Wave
It resists Sandstorm, isn't weak to Water and Fighting, resists Ice and Grass and is a much needed special attacker. It learns a powerful and much needed thunderbolt to counter water types as well as a STAB Psychic to KO Fighters that threaten Tyranitar and Rhyperior. I need an item here as well.
I realize the severity of my Ice and Water weakness... Grass I'm not so nervous about as a team threat... so I am considering a possible replacement. Empoleon stands out with its 1/4 resistance to Ice and 1/2 resistance to water, but it will be susceptible to the Earthquakes from my own team unless it brings protect. And it has no real way to counter opposing water types other than Grass Knot or Hidden Power. I've also considered Probopass with Magnet Rise which also learns Thunderbolt. Anyways, work in progress; thanks in advance.
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