- 32
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- 9
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- Seen Jun 15, 2015
So I'm running FL's PokemonSelection script, trying to create one simple trainer that limits you to three Pokemon, no legendaries, before you battle him, and... I think I'm not doing this right.
So I have PokemonSelection(1,3) running, then I tried a conditional pbTrainerBattle(PBTrainers::SUPERSTAR,"Roscoe",0,_I("Incredible!"),false,0,false), and both branches call PokemonSelection.restore. Before the battle starts, it complains that the battle script doesn't contain "sprintf"
When trying to run this, it first asks me to set up teams for the challenge, and rebuild Roscoe. Since this is designed for Battle Frontier type challenges, I didn't really expect this to work right.
I just want a simple script system that limits a single battle to include the aforementioned rules, and PokemonSelection doesn't seem to be working right. Is this just a debug mode thing? I'm soooo confused.
So I have PokemonSelection(1,3) running, then I tried a conditional pbTrainerBattle(PBTrainers::SUPERSTAR,"Roscoe",0,_I("Incredible!"),false,0,false), and both branches call PokemonSelection.restore. Before the battle starts, it complains that the battle script doesn't contain "sprintf"
When trying to run this, it first asks me to set up teams for the challenge, and rebuild Roscoe. Since this is designed for Battle Frontier type challenges, I didn't really expect this to work right.
I just want a simple script system that limits a single battle to include the aforementioned rules, and PokemonSelection doesn't seem to be working right. Is this just a debug mode thing? I'm soooo confused.