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[Question] Separate Bag / Store all item in Bag? [Essentials]

  • 3
    Posts
    7
    Years
    • Seen Sep 27, 2022
    Hey there! I've had an idea bouncing around for a bit but couldn't find any documentation to make it work. I'm hoping some people who are more experienced with Essentials / coding could help me out.

    Briefly, I want to create an endgame challenge that involves limited item usage. For example, a dungeon where you enter and cannot use any items from outside (items, balls, etc.) and may only use items you find within the dungeon. At first I wanted to create a separate Bag, something like a "Challenge Bag" that replaces your normal Bag for this Challenge only. Adding Pockets / multiple Bags seems to be something you have to do at the beginning of your project, and I'm afraid I have too much work put into my project to start over.

    My second idea was trying to identify healing items and Pokeballs in the player's Bag and immediately transfer them to the PC. The sequence of events would be:
    • Talk to an NPC to start the challenge
    • Identify items in player's bag
    • transfer these items to the player's PC
    • player attempts the challenge
    • items are returned to the Bag after the challenge is completed

    Anyone have any ideas how I would achieve this? Are there any potential pitfalls or unintended consequences (PC storage limits, deleting items)?

    Thanks in advance for any help!
     
    Hey there! I've had an idea bouncing around for a bit but couldn't find any documentation to make it work. I'm hoping some people who are more experienced with Essentials / coding could help me out.

    Briefly, I want to create an endgame challenge that involves limited item usage. For example, a dungeon where you enter and cannot use any items from outside (items, balls, etc.) and may only use items you find within the dungeon. At first I wanted to create a separate Bag, something like a "Challenge Bag" that replaces your normal Bag for this Challenge only. Adding Pockets / multiple Bags seems to be something you have to do at the beginning of your project, and I'm afraid I have too much work put into my project to start over.

    My second idea was trying to identify healing items and Pokeballs in the player's Bag and immediately transfer them to the PC. The sequence of events would be:
    • Talk to an NPC to start the challenge
    • Identify items in player's bag
    • transfer these items to the player's PC
    • player attempts the challenge
    • items are returned to the Bag after the challenge is completed

    Anyone have any ideas how I would achieve this? Are there any potential pitfalls or unintended consequences (PC storage limits, deleting items)?

    Thanks in advance for any help!
    Hey there, I had the same problem as you.
    I also needed a separate bag in my game and didn't really find anything online about it, but I saw your post.
    Long story short: I just figured out, how to make a separate bag. It uses the same UI, but they don't share items, so if you're still interested you can add me on discord.
    I'm not sure, I could properly explain it in a forum post.

    My Discord: noctistali
     
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