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Shop keeps moving? (and another question)

  • 19
    Posts
    12
    Years
    • Seen Jul 25, 2012
    (Reused) Map area not working

    Kay new question..

    So I realized how easy it was to connect maps. I split my maps into sections so that I could connect them that way. Right now I have five 'maps', three are connected to each other and two to each other. The set of three and set of two are separated by a tunnel that uses a normal teleport event.

    I have no problem with my set of two maps, but when I go into the editor and play around with my set of three, one of the three doesn't connect (only seen in game). When playing the game, all I get is black all around it.

    Here are some pictures:

    This is in the editor, the three maps I'm putting together-
    /albums/af350/Slapkat/broken2.jpg (add photobucket[dot]com before it to see the pic. Why 15 posts guys??? =-= )

    #1 is named Clearing, #2 is named Route 1 and #3 is named Copper Town

    When I save it like this, this is what appears in the connections.txt:

    # Copper Town (12) - Clearing (11)
    12,0,0,11,44,20
    # Clearing (11) - Route 1 (1)
    11,0,4,1,4,0

    Here is what it looks like when I try to go from Copper Town to Route 1 (#3 to #2) in game:
    /albums/af350/Slapkat/broken.jpg (add photobucket[dot]com before it to see the pic. =_= )

    Not sure if there's a simple answer I just completely missed or what, but I thought I'd give all the details just in case.

    Anyone have any idea as to what's going on? I looked around everywhere, on the wiki and such, but I couldn't find anything specific to the situation. Is there maybe a two map limit or something? Somehow I don't see that being the case...
     
    Last edited:
    I don't know what's happening with the Mart. However, one of the things you can define for tiles in a tileset is whether it is a counter. If a tile has its Counter Flag set, when you interact with it the game looks beyond that tile and sees if there's an event on the other side. It was created precisely for interacting with shop keepers standing behind desks.

    Eevee's stats are fine. All I can think of is that you were lucky with your hits.
     
    Thanks! I'll try the counter tag thing. That'll make things so much easier oAo

    As for the Eevee, I figured something like that happened. I did try it a few times and even lowered its level (meaning I was getting different natures and stats) but they all seemed pretty strong. I guess it's just cause it's not usually used for a starter x3

    Thanks so much!
     
    Last edited:
    It's a bad idea to "re-purpose" a thread (i.e. ask a new question over the old one), and an even worse idea to delete the old question(s) and make earlier replies nonsensical. If you have a new question, make a new thread.

    Have another look at the maps connections you've made. You haven't actually connected map 2 (Route 1) to map 3 (Copper Town). Instead, you've connected map 1 (Clearing) to map 3 (Copper Town), which is unnecessary. It's due to the order in which you open the maps in the Visual Editor.

    While on a given map, the only connected maps that matter are the maps directly connected to the current map. It doesn't load a "chain" of them, because that's way too inefficient.

    My question to you is: does the Clearing/Route 1 connection work properly? Do you actually pass between the two maps at the appropriate places (i.e. does the signpost pop up)? If so, that's very interesting. Previous knowledge states that map connections only work properly if they are connected just at their very edges, and no maps can overlap, only touch. I haven't actually researched jigsaw-like connecting, though, which is what you're trying to do.
     
    Just looking at your broken.jpg and broken2.jpg, I can say the problem should lie in that you aren't connecting maps, but rather overlapping them. The way the map joining function works is by listing how the edges of maps are positioned in relation to each other.

    If you overlap like you have, you essentially have two maps in the same place, which RMXP can't display. Either make the parts all one map or find a way to join them that doesn't entail overlapping them.
     
    I believe I know what your problem with the maps is. In the map specific Metadata, did you define the "SnapEdges" function? Because for connected maps, it has to be false. Otherwise it won't work, and the maps will overlap. If that's not it, then I don't know what it is :\
     
    Sorry, I didn't know that this forum prefers spam in its forums, so I didn't think to post a different thread while this one was still at the top of the first page. ^^ Most forums I go to prefer re-use of topics over spam in the forums. I honestly think it's much better too, but if this place prefers multiple posts then...okay I guess. =3

    Maruno- I didn't realize that the order mattered, I just thought that where they are connected mattered. I played around with the order this time but still no luck. To answer your second question, yes. It works fine (walking between them and the signpost thing pops up both ways, music changes, etc.), which is mainly what confused me most. :/

    jim42- The reason I'm not so sure that's the case is because even though 'Clearing' and 'Route 1' overlap as well, they connect perfectly. I have no problem with them whatsoever. Where they 'overlap' is actually white in rpg maker, and in visual editor you can see the spots blank, see the other maps through those areas. D=

    LightningAlex- I had a problem with that on another map and I realized that SnapEdges doesn't work when connecting maps like this. So that's definitely not the problem.

    ---

    So I played around with it quite a bit in the visual editor, even deleted everything in connections.txt and started fresh a few times but no way worked. No matter what map I started with and connected it to, the route 1 to copper town just didn't work. Because it was specifically that connection that failed each time, I suspect it to be something to do with the overlapping as you guys mentioned...though I don't know why it works for the first connection.
    Anyway, for now I've solved it by extending the right side of route 1 so that it now connects at the bottom of the map rather than the middle and I have no problem any more.

    Thanks for the help guys!
     
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