Qu4ntumSh3rd
Herald of the Nine
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- The Darkness within Darkness within Darkness withi
- Seen Apr 18, 2021
This is something I made for my fan game, and I decided It would be best to share it for all to use.
This is an edit to the script Class LocationWindow, under PField_Visuals, and makes the signpost appear on the left side of the screen before moving away, instead of just popping down from the top.
(NOTE: You will want to change the PbSEplay for your game, as you may not have the sound I used.)
Replace Class LocationWindow under PField_Visuals with the following:
Free to use as long as credit is given.
This is an edit to the script Class LocationWindow, under PField_Visuals, and makes the signpost appear on the left side of the screen before moving away, instead of just popping down from the top.
(NOTE: You will want to change the PbSEplay for your game, as you may not have the sound I used.)
Replace Class LocationWindow under PField_Visuals with the following:
Free to use as long as credit is given.
Code:
#===============================================================================
# Location signpost MOD V 1.0 By Qu4ntumSh3rd. Free to use with credit.
#===============================================================================
class LocationWindow
def initialize(name)
@window = Window_AdvancedTextPokemon.new(name)
@window.resizeToFit(name,Graphics.width)
@window.x = -100
@window.y = 155
@window.z = 99999
@window.viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@window.viewport.z = 600
@currentmap = $game_map.map_id
@frames = 0
pbSEPlay("SE_Zoom2")
end
def disposed?
@window.disposed?
end
def dispose
@window.dispose
end
def update
return if @window.disposed?
@window.update
if $game_temp.message_window_showing || @currentmap!=$game_map.map_id
@window.dispose
return
end
if @frames>200
@window.x += 15
@window.dispose if @[email protected]<0
else
@window.x += 15 if @window.x<50
@frames += 1
end
end
end