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Simple bank system

zingzags

PokemonGDX creator
  • 536
    Posts
    15
    Years
    In your settings add this
    BALANCE=X where "X" is the game variable which holds the data which is used for the bank.
    Just call pbDeposit, or pbWithdraw in an event.
    Enjoy

    Code:
    class Bank
    
    def pbDeposit
    params=ChooseNumberParams.new
    params.setRange(1,$Trainer.money)
    params.setInitialValue($Trainer.money)
    params.setCancelValue(0)
    qty=Kernel.pbMessageChooseNumber(_INTL("Teller: How much would you like to deposit?"),params)
    newmoney=$Trainer.money-qty
    store=$Trainer.money-newmoney
    $game_variables[BALANCE]=$game_variables[BALANCE]+store
    $Trainer.money=newmoney
    end
    
    def pbWithdraw
    params=ChooseNumberParams.new
    params.setRange(1,$game_variables[BALANCE])
    params.setInitialValue($game_variables[BALANCE])
    params.setCancelValue(0)
    qty=Kernel.pbMessageChooseNumber(_INTL("Teller: How much would you like to withdraw?"),params)
    newmoney=$Trainer.money+qty
    remove=$game_variables[BALANCE]-qty
    $game_variables[BALANCE]=remove
    $Trainer.money=newmoney
    end
    
    end
    
    class BankScreen
     def initialize(scene)
      @scene = scene
     end
     def pbStartScreen
       @scene.pbDeposit
     end
     def pbStartScreen2
       @scene.pbWithdraw
     end
    end
    Please use credits
     
    lol looks like a similar script i made for money storage with the players mother

    def withdrawmommoney
    params=ChooseNumberParams.new
    params.setRange(0,$game_variables[30])
    params.setInitialValue(1)
    params.setCancelValue(0)
    qty=Kernel.pbMessageChooseNumber(
    _INTL("How much to withdraw."),params
    )
    if qty>0
    $Trainer.money+=qty
    $game_variables[30]-=qty
    Kernel.pbMessage(_INTL("${1} was added.",qty))
    else
    Kernel.pbMessage(_INTL("no money was added."))
    end
    end

    def depositmommoney
    params=ChooseNumberParams.new
    $game_variables[31]=$Trainer.money
    params.setRange(0,$game_variables[31])
    params.setInitialValue(1)
    params.setCancelValue(0)
    qty=Kernel.pbMessageChooseNumber(
    _INTL("How much to deposit."),params
    )
    if qty>0
    $Trainer.money-=qty
    $game_variables[30]+=qty
    Kernel.pbMessage(_INTL("${1} was stored.",qty))
    else
    Kernel.pbMessage(_INTL("no money was stored."))
    end
    end

    def mommoney
    Kernel.pbMessage(_INTL("You have ${1}",$game_variables[30]))
    withdrawmommoney
    depositmommoney
    end
     
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