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2nd Gen Single-Move Inspired Teams?

FireRed Supergiant

ZIPPO used SLASH! Critical Hit
  • 40
    Posts
    15
    Years
    Has anyone else ever built an entire team just because of a single move?

    My fire team in Gold was built on the cornerstone of Ho-oh's Sacred Fire, I thought that was such a cool-looking move. And then I gave the other members their own fire attack (Fire Blast for Arcanine, Flamethrower for Houndoom, Fire Punch for Charizard) so everyone could be a little different.

    It was the same way in Silver, when my first all-psychic team was inspired by Alakazam's ability to learn all three elemental punch TM's. I couldn't get over that, I thought it was awesome. And I still do, he was the big man on my recent monotype run. But anyway I went out and found a bunch of dual-type psychics with different secondary types (Starmie for Water, Exeggutor for Grass, Lugia for Flying) to flesh it out.

    Now I'm tempted to do a monotype Bug run just so I can use Heracross's Megahorn, or an electric run for Chinchou's Spark and Ampharos's ThunderPunch and the potential for Magneton's Lock-On/Zap Cannon combo. I'm just so fickle that it's just one shiny object after another, "well this one looks pretty goo--THERE'S A NEW ONE!"

    Anyone else ever go through a similar scenario?
     
    Never done that. I usually go for a more balanced team, but the few times I've done monotype runs, it's been a bit like that. =]
     
    Well, i'm planning a team based around the move Hidden Power - a team that consists of 5 Unowns and 1 HM Slave, or maybe even 6 Unowns. I've no idea whether that team will work or not, but it definetely will be fun to try.
    Doesn't really fit to this thread's definition of a team that is based around a single move, but in some way it is one.
     
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