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SkarmCash

  • 74
    Posts
    18
    Years
    • Seen Feb 19, 2013
    Skarmory+Whishcash. Let's see the weaknesses,

    Skamory=Fire/Electric
    Whichash=Grass

    Skarm=4x resist Grass
    Whishcash=Takes zero damage from Electric and 1/2 from Fire.

    Skarmory@Leftovers
    Nature: Impish
    EV: 252 Def/HP
    1. Drill Peck
    2. Spikes
    3. Roost
    4. Whirlwind

    Standard Skarm

    Whishcash@Leftovers
    Nature: Careful (+Sp Def, - Sp Attack)
    EV: 252 HP/Sp Def
    1. Amnesia
    2. Mudsport
    3. Earthquake
    4. Watersport

    Well, 110 Base HP is good yes? Amnesia to boost Sp Def is also good yes (just switch in on something that would switch out)? Mud Sport covers Electric and Water Sport covers Fire.

    Is Water/Mud Sport still in effect, even AFTER Whishcash switches out?
     
    Very creative...I don't see it being skarmbliss, but it is rather creative.
     
    If the "sport"s work with all pokemon, it would hurt skarmbliss killers, like, ironically enough, your machamp;)
     
    Sadly, Whiscash will always be outclassed by both Swampert and Quagsire, even by Gastrodon. I'd find it a decent choice in UU, the least it has is its useful typing and above average HP base. Resistances aren't everything though, so I wouldn't just go ahead and pair it up with something like Skarmory.
     
    True, it doesn't have the defenses, even with amnesia, to wall THAT effectively. I still see potential.
     
    Quagsire has even less HP/SP Def. Swampert can't learn Mud/Water Sport. Gastrodon can only learn Mud Sport.
     
    you have to pass water sport/mud sport and the like.

    however, this could work. problem is that gengar and the like have both thunderbolt AND energyball at their disposal, so the problem isn't being solved.

    however, i wouldn't call whishcash useless. i use it as a CB sweeper, and oh man, is it nice. it has that surprising Spark to take idiots out... i love it.
     
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