- 3
- Posts
- 163
- Days
- United Kingdom
- Seen Jul 13, 2024
Hi Guys,
I have recently moved over from Binary to Decomp and I'm loving the flexibility. I'm basically trying to get a pretty solid base decomp to build my custom game on that will need it's own sprites and tiles.
I'm using the latest Pokeemerald Expansion repo because of all the features available.
I've seen a lot of talk about OW Expansion to increase limits as well as the Dynamic Overworld Palette System to make adding in new sprites and tiles a much easier and less restricted process.
Adding in the OW Expansion was pretty simple and didn't require much code tweaking to get everything working with the updated decomp code and the game runs fine.
The bit where I'm having issues is with the Dynamic Overworld Palette System. I've looked at the repo's available and tutorials but details seem a little scarse and the code available is years old. When compared with the latest Pokeemerald and the expansion, there's a lot of new changes to the base code.
I got half way down manually updating the code when I realised a lot had changed so I best ask first before I spend the next few days fixing issues.
Is it worth adding this into my project? Or am I best to stick with the fixed palette's and just benefit from the increased overworld objects?
I'll be creating new maps with their own tiles & new OW sprites.
Any help in the right direction would be greatly appreciated!
Thanks
I have recently moved over from Binary to Decomp and I'm loving the flexibility. I'm basically trying to get a pretty solid base decomp to build my custom game on that will need it's own sprites and tiles.
I'm using the latest Pokeemerald Expansion repo because of all the features available.
I've seen a lot of talk about OW Expansion to increase limits as well as the Dynamic Overworld Palette System to make adding in new sprites and tiles a much easier and less restricted process.
Adding in the OW Expansion was pretty simple and didn't require much code tweaking to get everything working with the updated decomp code and the game runs fine.
The bit where I'm having issues is with the Dynamic Overworld Palette System. I've looked at the repo's available and tutorials but details seem a little scarse and the code available is years old. When compared with the latest Pokeemerald and the expansion, there's a lot of new changes to the base code.
I got half way down manually updating the code when I realised a lot had changed so I best ask first before I spend the next few days fixing issues.
Is it worth adding this into my project? Or am I best to stick with the fixed palette's and just benefit from the increased overworld objects?
I'll be creating new maps with their own tiles & new OW sprites.
Any help in the right direction would be greatly appreciated!
Thanks