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Some Fakemon Practice...

Professor W.

Squirtle Fan
  • 180
    Posts
    15
    Years
    Hi! I'm a newbie at spriting, originally just making "artwork" for sprites. Here is just some practice I've been working on.

    Older Fakemon

    Spoiler:



    Newer Fakemon

    Spoiler:

    Not to special, but I'll work on it!
     
    Last edited:
    They are a little two dimensional and flat looking. You could definitely improve their shading and even the poses. Try to position them more on diagnonal views... this gives them more debth. Also, you'll probably want to shade the outline. Leaving it black makes your work 2D... unless that is the effect you're trying to get...

    Looking at the ruby gem like guys... the shading seems a bit awkward on those ones. The bright ping mark is shining off of the dark spot... you might want to try switching the medium and dark reds around...

    The simple designs are a good start. Once you get down the shading work, i would suggest larger, more complicated work. Maybe animals or mechanical items that have parts pertruding.

    They aren't bad, don't get me wrong, they could just be made better.

    Keep Spriting!
     
    Wow.

    They are a little two dimensional and flat looking. You could definitely improve their shading and even the poses. Try to position them more on diagnonal views... this gives them more debth. Also, you'll probably want to shade the outline. Leaving it black makes your work 2D... unless that is the effect you're trying to get...

    The simple designs are a good start. Once you get down the shading work, i would suggest larger, more complicated work. Maybe animals or mechanical items that have parts pertruding.

    They aren't bad, don't get me wrong, they could just be made better.

    Keep Spriting!

    Wow. A reply already. Thanks! Also, if you look closely, they are from a slight diagonal view. (Except for Squidlaunch)

    It is supposed to look 2D, a little. I'm trying to make them in a similar style to the games.

    I updated them, giving them a colored, and a little shaded, outline. Check the image!
     
    Wow. A reply already. Thanks! Also, if you look closely, they are from a slight diagonal view. (Except for Squidlaunch)

    It is supposed to look 2D, a little. I'm trying to make them in a similar style to the games.

    I updated them, giving them a colored, and a little shaded, outline. Check the image!

    I can see that they are slightly skewed, but they are still relatively frontward facing.

    The shading on the ruby gem guys is still strange... there seems to be multiple sources of light. The feet are shaded on the left, but the gem is shaded on the right. You got the outline shading of the gem matched currectly to the hue it should be opposing, but i still stand by my notion that the light red and the dark red should be swithched...

    and what style are you trying to stand by? b/c pokemon is defintitely not 2D... there is great debth to the game's sprites.

    Anyhow, you're already getting better. I'd work on keeping light sources consistant.

    Keep Spriting!
     
    Hmm... Your biggest problem is the shapes. Rowalk's four arms are identical, and Roscuba just has more of the same arms. Each and every arm should be unique... check out some sprites of Machamp; as you can see, the arms all look the same, just from different angles. The same problem applies to the gems on their heads, as well as Cloubin and Cloroteeth's faces, hands, and feet.
     
    ALso... they all look very small. Even small Pokemon like Diglett are decently sized.

    Rowak has a weirdly shaped gem: it looks rectangular.
     
    ALso... they all look very small. Even small Pokemon like Diglett are decently sized.

    Rowak has a weirdly shaped gem: it looks rectangular.

    Yeah... sorry about the the size. Like I said, this is new to me. By the way, how is Rowalk's gem rectangular? Rosac's is, but not Rowalk's.

    Got anything positive to say? :P
     
    Got anything positive to say? :P

    You don't create a thread on this board to be praised, you do it to be criticized so that you can try to fix any mistakes you've made. There's nothing wrong with wanting to show off; it's human nature. However, what we do on this board is try to help each other improve, so that more and more we'll actually have something worth showing off. If you let people help you like that, eventually you'll become a spriter that people will openly praise.

    For spriting practice, I recommend using one of my tutorials to make a small terrestrial mammal.
     
    You don't create a thread on this board to be praised, you do it to be criticized so that you can try to fix any mistakes you've made. There's nothing wrong with wanting to show off; it's human nature. However, what we do on this board is try to help each other improve, so that more and more we'll actually have something worth showing off. If you let people help you like that, eventually you'll become a spriter that people will openly praise.

    For spriting practice, I recommend using one of my tutorials to make a small terrestrial mammal.

    Haha! I was was being sarcastic. I don't mind critique.

    Their not bad.

    Gr8!

    I like them very much.

    Gr8!

    What was your original response? I saw "Don't want to upset the spriter."
     
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    There just to small and 2d increase the size and the shading will look much better
     
    I think for the baby tentacool you should make the tentacles a lot skinner and i find it so cute since the red reminds me of an explanation mark


    :t354:TG
     
    I think for the baby tentacool you should make the tentacles a lot skinner and i find it so cute since the red reminds me of an explanation mark


    :t354:TG

    Yeah sorry 'bout that. I made the tentacles thick to resemble a Polyp. You see, the Polyp idea came from the fact that Tentacruel looks like a Portuguese Man O' War, which is actually a colony of Polyps and other animals. Okay, science class dismissed. Thanks though, I appreciate it.


    they're good.
    very small tho.
    x]

    Thanks. Yeah, the size is an issue. The barely pass the size of Pichu, which will work for a little bit. But if a make a large legendary one day, and it was the size of Pichu, it would be pretty awkward.

    :t332:
     
    I don't think you understand just how small your sprites are when compared to other third-generation sprites, which is what it seems you're going for. The very smallest Pokemon, like Azurill and Natu, are eight inches tall; this is how your sprites compare.

    [PokeCommunity.com] Some Fakemon Practice...
    [PokeCommunity.com] Some Fakemon Practice...
    [PokeCommunity.com] Some Fakemon Practice...
    [PokeCommunity.com] Some Fakemon Practice...

    Charmeleon, a mid-sized Pokemon, towers over them... and Smoochum looks taller than Bipetal. The main problem with this is that you can't really make out any detail unless you're looking at the sprites closely. With a torso smaller than Smoochum's face, nobody will notice the eye spots unless they're told that they're there. You should look on Bulbapedia, find a Pokemon around the same size as the one you want to make, then try to make the sprite the same size as one of the sprites shown on that Pokemon's page.
     
    Mmm... I don't know. They look too small to me. I also can't make out the details well.
    The shading is alright in my opinion, though.
     
    I don't think you understand just how small your sprites are when compared to other third-generation sprites, which is what it seems you're going for. The very smallest Pokemon, like Azurill and Natu, are eight inches tall; this is how your sprites compare.

    [PokeCommunity.com] Some Fakemon Practice...
    [PokeCommunity.com] Some Fakemon Practice...
    [PokeCommunity.com] Some Fakemon Practice...
    [PokeCommunity.com] Some Fakemon Practice...

    Charmeleon, a mid-sized Pokemon, towers over them... and Smoochum looks taller than Bipetal. The main problem with this is that you can't really make out any detail unless you're looking at the sprites closely. With a torso smaller than Smoochum's face, nobody will notice the eye spots unless they're told that they're there. You should look on Bulbapedia, find a Pokemon around the same size as the one you want to make, then try to make the sprite the same size as one of the sprites shown on that Pokemon's page.

    Thanks! I didn't think of that...
     
    First of all, these sprites are way too small.
    They are also too flat.

    Try to largen them up and add some shading. ;)
     
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