• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

sorta new and need help XD

  • 112
    Posts
    20
    Years
    well im new and ive never made a rm2k game before but would love to try....it would help alot if u could tell me simple things as how we get the download...how we ad chipsets....and the basic..plus if there is pls tell me a site to know the basics of how to make a rm2k game thanks in advance =p
     
    Pokedavid said:
    well im new and ive never made a rm2k game before but would love to try....it would help alot if u could tell me simple things as how we get the download...how we ad chipsets....and the basic..plus if there is pls tell me a site to know the basics of how to make a rm2k game thanks in advance =p


    You can find tutorials for RM2k/3 at www.gamingw.net

    However i can not help you with the download as the site i got it from isnt up anymore
     
    How do you add chipsets to the game?

    Ive started a minigame just to get to grips with the system so...
     
    Go to Tools>Resource Manager, select the chipset folder, click import, done. Or you can paste it into the chipset folder through windows explorer. Run: C:/Program Files/ascii/rpg2000/project/project/chipset
    or wherever you have your game.
     
    Thanks, i think i got it figured now :D

    Just gettin the hang of events!

    How do you make them go inside a house or summat?

    thanx again

    .V.
    --
     
    Go to the second tab in your event command list (double click the <>) and select "Teleport." That changes your hero's location map to map. So make a teleport event on the outside going to the inside, and don't forget to have one on the inside as well so you can get out:D
     
    DM you should write tutorials because you explain things alot easier than most tutorials ive seen.
     
    i totaly agree...you should rite a tutorial on the basics..

    btw when i added and changed my chipset everthing wnet fine then all of sudden when i wanted to test my pokemon game my char whouldn't move???im lost ive tried everything to fix this XD pls help

    also dm...i saw your hack pokemon luner..top notch work
     
    shoot, I just wrote like a whole tutorial for you about tileset settings, but I lost it. Oh well, let's try again.

    Think of it this way: there are three levels: stuff you step on, stuff you bump into, and stuff you walk under. When you go to the database (F8), click Tileset (Chipset for 2k) and select the chipset you are having problems with. Click Passibility, and now you can click on a tile to change it's level. When it is a circle, you walk over it. When it is an X, you can't walk through it. When it is a star, you walk under it. Make sure all your floor tiles are circles. Did that help?

    Also, I am writing a tutorial on the basics and advanced aspects of pokemon game making. It won't be ready for a long time though.
     
    dm i added my battle animation but im lost one how to make it work...man this is hard maybe i should go bac to gba pokemon(im a expert at that,but ppl never give me the cridet i deserve...ive helped in tons of pokemon gba)man but i want to try this to increase my skills
     
    No dont give up!!!!

    Im finding it hard too but dont give up!!!

    Me and my Bro have decided on a name (well a name each)

    Mine is Pokemon Earth

    His is Pokemon Sky.

    :D
    .V.
    --
     
    Giving up is never good.

    Once you've put the file in the folder, go to your database (F8) and click the Animations tab. Make a new animation (increase "Max Field Number") and select your file at the top. Now click the frame at the bottom and click in the middle. You animation will appear in the frame. Now you need to go to each frame (scrolly thing on the left with the numbers 1-20) and make your animation frame by frame. Now you can call it in battle or in an event by going to the second tab and finding "show battle animation." Did that help?
     
    Back
    Top