Shuko
Atena, WIN!
- 594
- Posts
- 20
- Years
- Age 43
- On a stage, acting out the nightmares of a giant s
- Seen Dec 7, 2006
I was in the shower this morning doing my regular pre-work routine, and I started to think about something (yes, although it is an extremely rare, earth-shaking event, it does happen from time to time... the thinking, I mean. Not the showering... I do that every day... 0_o; ) and the more I thought about it during the day, the more it irked me. So I'm gonna go ahead and post a thread about it and see if anyone else has some input. Anyway, here's what I was thinking:
Why don't we have actual voice acted sound bytes for the Pokemon on our games? I know the capability is there. I mean, even Pokemon Yellow had Pikachu voiced by Kikuko Inoue, or whatever her name is, and that was for the regular ol' GameBoy. So why not have it on the Advanced games?
Now I'll admit, hearing some of the voices for the Pokemon you hear from the anime could get kind of retarded after a while, but come on! Am I the only one who thinks the little mechanical buzzes and chirps are like an underbudgeted add-on? Would it be that hard to put the more anime-ish soundfiles in there instead? I have a theory on that, btw. I think it may be because the game cartridges didn't have enough memory to hold all the sound files. But since I'm not sure of any of these factors, I can't say for sure: how much memory a single GBA game can hold, how much memory the game part of Pokemon Ru/Sa/Em required (not including the Pokemon's sound files), and how much memory the more advanced sound files would require. Maybe some of you ROM builders out there could fill us in on that?
As far as the DS is concerned, they'll have no excuse in my opinion. 64 megs is way more than enough to store all those sound files. I hope that Diamond and Pearl have that kind of technology built into them.
So how 'bout the rest of you? Feel as gypped(sp?) as I do? Do you think they should have done all the stuff I mentioned up there, or do you think that would've been a stupid idea, considering the fact that even a simple "Pika`chuu!!" could drive you bonkers after hearing it over and over and over again in the Safari Zone :P? Post your opinions here!
Why don't we have actual voice acted sound bytes for the Pokemon on our games? I know the capability is there. I mean, even Pokemon Yellow had Pikachu voiced by Kikuko Inoue, or whatever her name is, and that was for the regular ol' GameBoy. So why not have it on the Advanced games?
Now I'll admit, hearing some of the voices for the Pokemon you hear from the anime could get kind of retarded after a while, but come on! Am I the only one who thinks the little mechanical buzzes and chirps are like an underbudgeted add-on? Would it be that hard to put the more anime-ish soundfiles in there instead? I have a theory on that, btw. I think it may be because the game cartridges didn't have enough memory to hold all the sound files. But since I'm not sure of any of these factors, I can't say for sure: how much memory a single GBA game can hold, how much memory the game part of Pokemon Ru/Sa/Em required (not including the Pokemon's sound files), and how much memory the more advanced sound files would require. Maybe some of you ROM builders out there could fill us in on that?
As far as the DS is concerned, they'll have no excuse in my opinion. 64 megs is way more than enough to store all those sound files. I hope that Diamond and Pearl have that kind of technology built into them.
So how 'bout the rest of you? Feel as gypped(sp?) as I do? Do you think they should have done all the stuff I mentioned up there, or do you think that would've been a stupid idea, considering the fact that even a simple "Pika`chuu!!" could drive you bonkers after hearing it over and over and over again in the Safari Zone :P? Post your opinions here!